The scope of this mods is to replace all ballistic weapons with new high poly models that have full reload animations etc. and also to add new ones. The mod uses CaliberX so all guns use the right type of ammo. Also all the new weapons are integrated in the leveled list and
vendors. I tried to replace the vanilla models with the same type of weapon but it was not possible in every case so I had to improvise a bit.

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Blog RSS Feed Report abuse Latest News: Vegas Ordnance 1.6 on the way !

9 comments by Z06Frank on Feb 16th, 2015

I am currently working Vegas Ordnance 1.6, this update will bring TTW support, reworked weapon models and more. Version 1.6 is almost a complete rebuild of the mod. Most of the weapon meshes have been scaled so now all weapons should be about the same size has the vanilla meshes. There will be less weapons in this release I decided to focus on quality vs. quantity but there's still going to be around 100 new weapons added to the game world. The update should be released by the end of the month !Z06Frank.

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Vegas Ordnance 1.6 .1 Patch

Vegas Ordnance 1.6 .1 Patch

Mar 1, 2015 Patch 0 comments

Vegas Ordnance 1.6.1 update by Z06Frank New stuff Added -- Scar-L Silencer mod Added -- SG552 Eotech mod Added -- Jericho 941 Match mod Added -- Mauser...

Vegas Ordnance 1.6 Full

Vegas Ordnance 1.6 Full

Feb 26, 2015 Full Version 3 comments

Vegas Ordnance 1.6 features over 100 new weapon models and TTW support ! Please report any bugs or improvements by PM or leave a comment on the main page...

Post comment Comments  (0 - 10 of 70)
op.erik
op.erik Jul 31 2015 says:

I hope no, but is this mod dead? :/

+1 vote     reply to comment
op.erik
op.erik Apr 18 2015 says:

Could you edit AUG series to use non-folded foregrip meshes?

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+2 votes     reply to comment
salomaogh
salomaogh Apr 9 2015 says:

Hey @Z06Frank, I appreciate that you created unique sound records for every single weapon, so we can easily replace the weapons sounds with new ones. Thanks, that saves much trouble.

+1 vote     reply to comment
salomaogh
salomaogh Apr 9 2015 replied:

You should create a folder for the sounds though, like '..\wpn\VO\', and compact all of the assets into an .bsa file, because it's easy to uninstall the mod that way. I always do that in my mods.

+1 vote     reply to comment
Z06Frank Creator
Z06Frank Apr 10 2015 replied:

I can definatly pack everything in a BSA for the next release

+1 vote   reply to comment
salomaogh
salomaogh Mar 25 2015 says:

Hey, This latest update is just awesome. You should make all your weapons animations compatible with the "animation resources", because only a few of them are played properly, such as the mp5 models and the pistols. Good Job by the way.

+1 vote     reply to comment
op.erik
op.erik Mar 30 2015 replied:

Yeah, but for me - such as FAMAS - the bullpup weapons have no reload animations... Of course I downloaded them so the problem solved, just a little remark.

Btw the mod is absolute winner! So keep up this qualitative work man!!!

+1 vote     reply to comment
Timulika
Timulika Mar 6 2015 says:

Great update. I haven't used all the weapons yet but everything seems perfect so far.

+1 vote     reply to comment
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op.erik
op.erik Sep 24 2014 says:

Do you think about to replace the energy weapons to real life arms as well?

+3 votes     reply to comment
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Released Jan 10, 2014
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