The scope of this mods is to replace all ballistic weapons with new high poly models that have full reload animations etc. and also to add new ones. And also do the same with the armors in the game in the future. This mod uses CaliberX so all guns use the right type of ammo. Also all the new weapons are integrated in the leveled list and vendors. I tried to replace the vanilla models with the same type of weapon but it was not possible in every case so I had to improvise a bit.

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5 comments by Z06Frank on Mar 3rd, 2014

Hi Everyone,

Version 1.5 is in the works, I am rebuilding the whole package to make it more compatible with other mods. I will also be including an option to run the mod as a standalone so no replacers. There will also be quite a few new weapon models, and allot of those new ones are not found in any other fallout mods. so stay tuned ! And thanks for the support.

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Vegas Ordnance 1.5

Vegas Ordnance 1.5

Aug 25, 2014 Full Version 1 comment

Version 1.5 is now live. This will be my last release for a while I am now working on other projects. But Don't worry this mod is not dead :) Version...

Post comment Comments  (0 - 10 of 62)
Guest
Guest Nov 18 2014, 11:24pm says:

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op.erik
op.erik Sep 24 2014, 1:39pm says:

Do you think about to replace the energy weapons to real life arms as well?

+3 votes     reply to comment
JokerOnee
JokerOnee Sep 12 2014, 1:02am says:

How do you disable the replacer feature, which you said will be a function in 1.5? Really wanna use the M82 without it replacing stuff. TY

+2 votes     reply to comment
5t3v0
5t3v0 Sep 9 2014, 2:20am says:

you eventually going to work on adding some weapon mods to the weapons that are currently unmodifiable?

Because the SCAR-H and SCAR-L Are just begging for a scope/silencer combo IMO.

+3 votes     reply to comment
anthrbadcoolkid
anthrbadcoolkid Aug 31 2014, 1:42am says:

great mod however I noticed that some of the weapons are a little oversized and some sights/scopes don't line up correctly; ie if I zoomed in and pushed the f key twice to get the 1st person crosshairs with your scope/sights they don't line up. if this could be fixed in the next update (when you get to it)that would be much appreciated.

+1 vote     reply to comment
Z06Frank Creator
Z06Frank Sep 1 2014, 9:37am replied:

Please post a list of the weapons that are not scaled properly and missing sights \ scopes etc... thanks !

+2 votes   reply to comment
anthrbadcoolkid
anthrbadcoolkid Sep 10 2014, 4:07pm replied:

AK12,AK74,AK5C when applying the acog it has no textures, automag 180, intervention has no scope crosshairs or anything at that

+1 vote     reply to comment
anthrbadcoolkid
anthrbadcoolkid Sep 10 2014, 4:10pm replied:

m1911,delta elite,C7A2,spas12,

+1 vote     reply to comment
anthrbadcoolkid
anthrbadcoolkid Sep 10 2014, 4:11pm replied:

g3a3,DEagle,Jackhammer,Remington 590,Ruger mini 14,Usas 12 with and without drum mag

+1 vote     reply to comment
anthrbadcoolkid
anthrbadcoolkid Sep 10 2014, 4:12pm replied:

All weapons appear to shake (I don't know if this is fixable) Most weapons aren't too bad but im a bit OCD when it comes to this stuff. And sorry if I seem like a picky bitch

+1 vote     reply to comment
anthrbadcoolkid
anthrbadcoolkid Sep 10 2014, 4:20pm replied:

and maybe you should make the m1614's holo sight a weapon mod and make the carry handle the basic iron sight?

+1 vote     reply to comment
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Platform
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Z06Frank
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Released Jan 9, 2014
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