The scope of this mods is to replace all ballistic weapons with new high poly models that have full reload animations etc. and also to add new ones. And also do the same with the armors in the game in the future. This mod uses CaliberX so all guns use the right type of ammo. Also all the new weapons are integrated in the leveled list and vendors. I tried to replace the vanilla models with the same type of weapon but it was not possible in every case so I had to improvise a bit.

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4 comments by Z06Frank on Mar 3rd, 2014

Hi Everyone,

Version 1.5 is in the works, I am rebuilding the whole package to make it more compatible with other mods. I will also be including an option to run the mod as a standalone so no replacers. There will also be quite a few new weapon models, and allot of those new ones are not found in any other fallout mods. so stay tuned ! And thanks for the support.

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Vegas Ordnance 1.5 (Beta 1)

Vegas Ordnance 1.5 (Beta 1)

Jul 20, 2014 Full Version 0 comments

Hi Everyone, Here's Vegas Ordnance 1.5, this new version features an option to play with or without replaces. 90% of the weapon models are brand new I...

Post comment Comments  (0 - 10 of 36)
LessThanZero19 Jul 23 2014, 2:04am says:

Glad to see this mod updated! I have a question though. Is it necessary to use the Caliberx that's come with the latest update? I already have Caliber installed and with the updated esm.

+1 vote     reply to comment
Z06Frank Jul 23 2014, 6:18am replied:

No, at-least that you have CaliberX installed your good.

+1 vote     reply to comment
5t3v0 Jul 1 2014, 1:32am says:

Hey, you still working on this? Sorry to pry, just a bit eager is all.

+1 vote     reply to comment
Z06Frank Jul 14 2014, 1:28pm replied:

Yes and No, I took a break for now but stay tune a new update is in the works !

+3 votes     reply to comment
5t3v0 Jul 17 2014, 5:05pm replied:

Good to know!

+1 vote     reply to comment
bocephusjr May 1 2014, 4:41pm says:

dontai - after much trial, I found out the problem wasn't the mod , but fo mod manager and my settings. Even with archive invalidate set on, it wasn't registering all the files. I had to get ArchiveInvalidation File Generator (off of nexus) and set the texture to high. my comp is bit on slow side, but I'll manage.

+1 vote     reply to comment
Guest Apr 28 2014, 1:49pm says:

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5t3v0 Mar 18 2014, 4:46pm says:

Hey man, sorry to keep spamming suggestions, but have you thought about doing another mod like this one that deals with armors?

I've seen a few mods that replace the NCR with modern ones but leave the others intact, and far too many of the modern armor mods don't even add them to the leveled lists. But I think an armor replacer would be great to keep up consistency with VO. It could replace all the combat armors from the vanilla game and the Add-ons, as well as some of the other gear like the Merc outfits, as well as add others to the leveled lists.

Not sure if you'd be interested in a project like this, if I had the know how I would do it but I sadly don't.

+1 vote     reply to comment
Guest Feb 27 2014, 4:42am says:

I modded a M16A2 with a scope and silencer and now its invisible, any idea why or how to fix it?

+1 vote     reply to comment
Wanga Mar 1 2014, 11:45am replied:

You need CALIBR

+2 votes     reply to comment
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Released Jan 9, 2014
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