The scope of this mods is to replace all ballistic weapons with new high poly models that have full reload animations etc. and also to add new ones. The mod uses CaliberX so all guns use the right type of ammo. Also all the new weapons are integrated in the leveled list and
vendors. I tried to replace the vanilla models with the same type of weapon but it was not possible in every case so I had to improvise a bit.
Hi Everyone,
It’s been almost a full year since my last update! I have been working on and off on the mod and I plan on releasing what I believe will be the final release of the mod for New Vegas. Please check back later for more updates I have no fix date on the release. If any one has request for items they would like to see just leave a comment.
I am currently working Vegas Ordnance 1.6, this update will bring TTW support, reworked weapon models and more. Version 1.6 is almost a complete rebuild...
Vegas Ordnance 1.6.1 update by Z06Frank New stuff Added -- Scar-L Silencer mod Added -- SG552 Eotech mod Added -- Jericho 941 Match mod Added -- Mauser...
Vegas Ordnance 1.6 features over 100 new weapon models and TTW support ! Please report any bugs or improvements by PM or leave a comment on the main page...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
This comment is currently awaiting admin approval, join now to view.
I need to do some small tweaks but I made further edits to the TTW addons to further the work and make it more compatible with the current TTW build. If there is interest I might add it to the addons section. I also did some personal tweaks but those are in their own ESP.
One downside with my methodology, however, is that some guns are doubled (as in the Xuanlong Assault rifle uses the Galil Model, but has similar stats to the Base game version, but I didnt disable the regular galil).
Its been a few weeks since I finished it though and I ended up switching to another weapon mod and making a straight up new replacer mod (though that one has waaaaay more bugs that Im still playing through) that would work as an addon to The Armory mod, and doesnt require CASE or CalibreX.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
all the weapons have some weird low texture pixelated colorful skin, how do i get rid of that? breaks immersion entirely
set your texture size to medium or large (in display options in game) [i think}
Does this conflict with W.A.R. (weapons animation replacer) and is it possible to see the full list of weapons added anywhere? I ask cause i have new milleniums weapons and i dont want a **** load of copies
for some reason the npcs that use certain weapons hold caution signs instead of the guns, how can i fix this? i already uninstalled and reinstalled twice.
You also need Calibr X, do you have it?