The scope of this mods is to replace all ballistic weapons with new high poly models that have full reload animations etc. and also to add new ones. The mod uses CaliberX so all guns use the right type of ammo. Also all the new weapons are integrated in the leveled list and vendors. I tried to replace the vanilla models with the same type of weapon but it was not possible in every case so I had to improvise a bit.

Report RSS New update on the way !

New update on the way ! Hi Everyone, It’s been almost a full year since my last update! I have been working on and off on the mod and I plan on releasing what I believe will be the final release of the mod for New Vegas. Please check back later for more updates I have no fix date on the release. If any one has request for items they would like to see just leave a comment.

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Hi Everyone,

It’s been almost a full year since my last update! I have been working on and off on the mod and I plan on releasing what I believe will be the final release of the mod for New Vegas. Please check back later for more updates I have no fix date on the release. If any one has request for items they would like to see just leave a comment.

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lumbyman
lumbyman

Wooo! Excited to hear it! Also, I've had an issue when using the "test" weapons, I get freezes after equipping and closing the pipboy, is there a fix or should I reinstall? Also the mk 23 doesn't seem to want to use the xcaliber ammos, only the .45 auto it seems. Glad to hear you're back. And I know it sounds weird but I'd love to see a mod/ new version of the m16 with the M203 grenade launcher, it just looks damn cool, even if it is purely aesthetic. Also I've noticed that the stocks on, at least the test MR-17's and maybe the MC-17's seem to be too short, when aiming they appear about 3-4 inches from the actual shoulder. Love the mod!

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lumbyman
lumbyman

Also, if you want a tester for any new items, I'm happy to help!

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Fallout: New Vegas
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Z06Frank
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