UT40K: The Chosen Although 40K players and other Mod Teams may not have herd about us, we have in fact been going on, for quite a while. The fact that a ModDB page was never set up for us has only just been brought to light. We are a small but dedicated team, devoted to bringing the universe of Games Workshops Warhammer 40,000 to it's full glory, using the UT3 engine. While we have been toiling in the shadows, we have actually managed to release a Number of Public Betas over the last year and improve on them with each upgrade. We are devoted to remaining as close to the publish code rules as we possibly can, to the point where we have implemented both the JAM system, for the Terminator Assault Cannon, and a fully functional vehicle damage system, complete with Front, Side and Rear armour values and features all of the ways of disabling a vehicle (e.g. Crew Stunned, Weapon Destroyed, Immobilised and all the others) We have two mostly functional races available; The Imperium's...

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Report RSS VH_Tau_Bastion (view original)
VH_Tau_Bastion
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-=[Colorado]=-
-=[Colorado]=- - - 378 comments

Well not that good presentation.
But after all more content! Get it on!

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Geodav Author
Geodav - - 311 comments

still needs a lot of work as mentioned, UDK doesn't like white materials so we're going to have to think about how to deal with it

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SneakyKommando
SneakyKommando - - 2 comments

Maybe for the color do the same scheme as the turret in the test map. And Y u no have ork team haha

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Geodav Author
Geodav - - 311 comments

try to keep with what GW shows on its maps

as for Orks well they wold be nice to have but we need a decent model to use, the one from our UT3 mod didn't have any ears

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Description

The Tau Bastion, this was just a static mesh but is now a temp working version, still needs a lot of work but i was asked to do it :)