Full scale war is upon us, the races are pooling all of their units and resources to conquer the Kaurava system.  This mod removes most unit and  unit upgrade limits.  Also unlimited turrets.  Increased starting resources.  And we need a moddler to help with new models.

 Credits:Kufan- Owner
Jared_Kane- Movie Fix and Beta testing

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Ultra No Limit Mod 0.5

Ultra No Limit Mod 0.5

May 23, 2014 Full Version 12 comments

This is the full release of the mod. I will be working on it after this if any problems arise. I apologize for the lateness of this. If you have any problems...

Space Marine Quickfix (for 0.1 beta)

Space Marine Quickfix (for 0.1 beta)

Jan 15, 2012 Patch 0 comments

A fix for space marine whirlwind. Removes unit limit. Extract files to .../Dawn of War Soulstorm/Ultra no limit mod/Data/SBPS/Races/Space Marines. It...

Ultra no limit Mod v. 0.1

Ultra no limit Mod v. 0.1

Jan 14, 2012 Demo 6 comments

Just unzip into your soulstorm folder, open the game, select "Game Manager" and click "Ultra no limit mod", click activate, wait for it to load, and then...

Post comment Comments  (0 - 10 of 44)
Sir_scout
Sir_scout Oct 15 2014, 10:20am says:

hey can you add some new units to this mod? That should be amazing if we can also use this mod white other races like a inquisitions steel legion etc..

+1 vote     reply to comment
Sir_scout
Sir_scout Oct 15 2014, 10:18am says:

i love thid mod

+1 vote     reply to comment
kufan1999
kufan1999 Oct 11 2014, 10:25pm says:

Ave Imperator!
Hey guys, sorry for the slow progress. I have had a lot on my plate in real life and not much time to mod. I will try to add the following:

1. Maximum squad count on training
2. No prerequisites
3. An option to have a regular amount of starting resources, and one for the current resource unlimitation.

Comment and tell me what you think. Remember: A good rating helps us get noticed. The bigger the community here, the more people that may have the time/skills to make this even better. Thanks!
Regards,
Kufan

+1 vote     reply to comment
JeremyH2003
JeremyH2003 Oct 10 2014, 10:41am says:

Are you gonna add the thing where all squads were fully reinforced on spawn? Or are you working on that now?

+1 vote     reply to comment
kufan1999
kufan1999 Oct 11 2014, 10:19pm replied:

Greetings,
Yes that is my next project. Also i will try to remove any prerequisites from it (ie. you do not have to build a depot to make sentinals).
Regards,
Kufan

+1 vote     reply to comment
michoisman
michoisman Oct 5 2014, 3:30am says:

hey is there a way I can combine other mods with this mod
like UA with this mod and is there a way I can combine all mods together I don't need to combine races mods I need normal mods that add new units and other stuffs like UA mod and titanium mod and codex mod is there a way I can combine them all 3 together

+1 vote     reply to comment
kufan1999
kufan1999 Oct 11 2014, 10:17pm replied:

Hello,
That is an interesting idea... I do not actually know if you can add new mods to this or not. Without proper modding i would hazard to guess that this mod would run and any new races would not be effected and any new units would have a squad limit (if applicable). I will see what i can do.
Regards,
Kufan

+1 vote     reply to comment
Deuce_Savage
Deuce_Savage Jul 9 2014, 9:08pm says:

Hey Kufan1999! I used this mod for years & it appeared stable & works great for me! Does it have updated support for the Tyranids now? Thank you man!

+1 vote     reply to comment
kufan1999
kufan1999 Oct 11 2014, 10:15pm replied:

Hey,
I'm really happy to see the support. I'm glad this mod can be of use to you. I have no idea in the slightest how to add the tyranid mod to this without redoing everything. I will look into it.
Regards and much respect,
Kufan

+1 vote     reply to comment
kufan1999
kufan1999 Oct 11 2014, 10:21pm replied:

Don't worry! I will probably make it an option for the increased starting resources. I will not remove it from the mod.

+1 vote     reply to comment
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Platform
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Release Date
Released May 27, 2014
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