The Ultimate Apocalypse mod team proudly presents to the Dawn of War: Soulstorm players and fans, an eagerly awaited and packed with epic content game experience, the Ultimate Apocalypse mod! Imagine a mod featuring massive Warhammer 40,000 battles where all 9 races in Soulstorm (and more!) have a chance at epic victory. A mod where there's no shortage of all new units, buildings, abilities, and even titans! A mod where there's nearly no limits holding you back. It's all about all out, massive war. Wanna nuke your enemies? You can. Gloriously epic titan duels are your thing? Ultimate Apocalypse has you covered. Not only that, but Ultimate Apocalypse is continuously tested to ensure the epic battle experience it delivers remains unique while being completely awesome. Thanks to you (yes, you!) and everyone playing, Ultimate Apocalypse has been steady within the top 20 ranked mods for years.

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Report RSS Graviton and Conversion Beam test footage
Comments
Hunter#88
Hunter#88

What are those marines I wonder...
(maybe I am tripping but don't they have a new color-scheme on their armor?)
Anyway nice work as allways Cosmo, keep it up!
You are awesome!

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Khoran_Gutsplitter
Khoran_Gutsplitter

They are called sternguard veterans. The most battle-hardened and experienced marines of a codex chapter right behind the Honour guard/gladiator command squad.

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Cosmocrat Author
Cosmocrat

Yup it's one Tac and one Sternguard Squad. THe Sternguards were equipped with heavy Graviton Cannons and the Tac squads with light Graviton Guns.

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Khoran_Gutsplitter
Khoran_Gutsplitter

Very satisfying. The damage they deal against structures is just what i expected it to be. The grav guns/cannons seems to be a bit too strong against light and medium infantry, but other than that it's nice.

Would like to see a small video showcasing their range and destructive potential against different types of vehicles.

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Ragnar-mantonero
Ragnar-mantonero

most powerful!

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jokamo
jokamo

Awesome! More heresy stuff the better!

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thudo
thudo

Only issue is that if the Beam Cannon is NOT facing the target but fires at the enemy at an odd angle not directly to the Cannon it shows the FX at right angles. :| Unsure that can be addressed so it only fires on-target.

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Cosmocrat Author
Cosmocrat

Fixed that issue today :P

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thudo
thudo

\o/

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CIS_Droid91
CIS_Droid91

Is it me or the beam has some of the weapon sound of the Gluon Gun aka
"vacuum cleaner" weapon in half-life? The sound is the same when you stop firing with it. xD

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Cosmocrat Author
Cosmocrat

Vacuum Cleaner is Love Vacuum Cleaner is Half-Life :3

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theclion
theclion

An unfortunate downside to conversion beamers is that they are incredibly large and heavy and must remain absolutely motionless when operated, or the intensity of the beam will be negated, rendering the shot useless. Another problem with the conversion beamer is the length of time they need build up the energy that is released in the beam. Although it is only a second or so, it is easily long enough for potential targets to have moved or escape the field of fire.

Wh40k.lexicanum.com

Sooo no shooting at moving targets and no moving&shooting;, right?

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VoidLight
VoidLight

I hope so IF its possible..

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Haze221
Haze221

It also gets stronger when target is further

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Cosmocrat Author
Cosmocrat

It indeed has currently a set-up time of 3 seconds until it's able to fire (I added slightly more then 1 second set-up time since that's barely making an impact in-game). Unfortunately firing only at stationary targets is not possible. However I could still disallow the conversion beamer to be fired a at infantry and only on tanks (which are still able to be shot while moving). So the way it's handled now is that you can fire the conversion beam at ANY target it's just more effective on say buildings and high armored vehicles then on light armored infantry and tanks such as landspeeders.
Also damage based on distance from target is also not supported by the game.

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Fedor_Russia
Fedor_Russia

cool

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Cosmocrat Author
Cosmocrat

The conversion beamer still needs a proper texture and I am bad at this >.<. You don't know a good texturer with some spare time to help me get this one textured, do you? ;-)

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Zsombi
Zsombi

Shouldn't the beam direction follow the turret alignment as that moves around, instead of sticking to the target in weird ways?

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Description

In this video you see the basic implementation of the Graviton Guns/Cannons and Conversion Beam in action. Values need tweaking as much as some other stuff such as Icons or the missing conversion beamer texture. But so far it's a good start!

Have a nice day!

-Cosmocrat

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Test_Battle.mov
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