The Ultimate Apocalypse mod team proudly presents to the Dawn of War: Soulstorm players and fans, an eagerly awaited and packed with epic content game experience, the Ultimate Apocalypse mod! Imagine a mod featuring massive Warhammer 40,000 battles where all 9 races in Soulstorm (and more!) have a chance at epic victory. A mod where there's no shortage of all new units, buildings, abilities, and even titans! A mod where there's nearly no limits holding you back. It's all about all out, massive war. Wanna nuke your enemies? You can. Gloriously epic titan duels are your thing? Ultimate Apocalypse has you covered. Not only that, but Ultimate Apocalypse is continuously tested to ensure the epic battle experience it delivers remains unique while being completely awesome. Thanks to you (yes, you!) and everyone playing, Ultimate Apocalypse has been steady within the top 20 ranked mods for years.
Please view the Frequently Asked Questions before posting. Some questions most often asked may help you towards your goal if you have any relevant questions in here asked often. Please also comment on this page below, and tell us to add a question most frequent that has not been put up here on this tutorial. Thank you.
Posted by Lord_Cylarne on Dec 23rd, 2012
Q: Will there be a campaign?
A: Yes. After THE HUNT BEGINS version 1.8 Grand Release and its patches.
Q: Will you be making anymore factions besides IDH, Tyranids, and Chaos Daemons?
A: Most likely not. They take a very long time to do up. IDH alone took over 5 months just to prepare the faction and polish it. Awaiting on art and other models from somebody else is also very time consuming.
Q: How do I install the mod? (5/23/15)
A: For now, follow installation instructions provided in download. Best way to accomplish setup, try here: Moddb.com
A: Please see this link moddb.com For other links including help with torrents, please visit this moddb.com To get back new factions, all you need to do is switch mods within the game manager. Big fat edit (11/12/92): To get back Tyranids, all you need to do is navigate to your UltimateApocalypse.module file and uncomment out: //RequiredMod.5 = UltimateApocalypse_Tyranids //RequiredMod.6 = Tyranids to RequiredMod.5 = UltimateApocalypse_Tyranids RequiredMod.6 = Tyranids Save, and make sure you have the Tyranid mod installed. Download the Tyranid mod here: Moddb.com
You can also comment out the Tyranids within your UltimateApocalypse.module by opening up that file and comment out the required mods that display tyranids. Commenting things out is either one of these symbols (-- or //). This disallows the Tyranid race.
Q: I can't activate the mod i press activate then tells me "Failed to activate the requested game". What did I do wrong? (5/23/15)
A: For starters, did you download the Tyranid mod? That is an essential required mod to download for version 1.73 and 1.73.4. When version 1.74 gets released, please download Daemons mod version 1.6, and the Inquisition Daemonhunt mod.
Try redownloading from another mirror. If you have a race expansion uncommented out within your module file, make sure you have the race mod as well, downloadable from another site. This is not included in the UA mod. Please make sure you have the Tyranid mod, Daemons mod, and Inquisition Daemonhunters mod:
Edit: It also corrupts multiplayer if you see extraction error messages. It also corrupts multiplayer if you do not activate the New Races modification and somebody else, who you want to play with has New Races.
Required mods that needs to be placed in the same location as your mod:
- Objective Points (In installation already).
- UA Tyranids, IDH, and Chaos Daemons mod apocalyzed attributes and art files (In installation).
- Tyranid, IDH, and Daemons mod standalone faction (Required to play, please download that).
To add or remove factions you don't want (Tyranids, Daemons, IDH):
RequiredMod.1 = objective_points_UA
RequiredMod.2 = DXP2
RequiredMod.3 = W40k
RequiredMod.4 = UltimateApocalypse_Tyranids_THB
RequiredMod.5 = Tyranids
RequiredMod.6 = UltimateApocalypse_Daemons
RequiredMod.7 = Daemons
RequiredMod.8 = UltimateApocalypse_Inquisition
RequiredMod.9 = inquisition_daemonhunt_SS
RequiredMod.1 = objective_points_UA
RequiredMod.2 = DXP2
RequiredMod.3 = W40k
//RequiredMod.4 = UltimateApocalypse_Tyranids_THB
//RequiredMod.5 = Tyranids
//RequiredMod.6 = UltimateApocalypse_Daemons
//RequiredMod.7 = Daemons
//RequiredMod.8 = UltimateApocalypse_Inquisition
//RequiredMod.9 = inquisition_daemonhunt_SS
Q: When I go to load up the Ultimate Apocalypse mod from game manager, it isn't there, help!
A: Simply place the mod in the right location, right within the base location of Dawn of War Soulstorm. The path directory you put the mod in is wrong.
Q: The first time I installed it told me that it couldn't initialize my video card. It starts up the game in a windowed mode. After using Game Manager. (5/23/15)
^^^^ Does that look right to you?
A: This is unfortunately a problem due to Steam's latest patch. Please use the .cmd file all the time switching between mods. Game Manager on steam is now broken. Switching from one mod to the next. Simply reset your resolution.
Q: Can this mod work for steam? Also, where should we install the mod for steam? (9/21/14)
A: This mod works for steam. In fact it is recommended you get the mod for steam! Your installation location should be:
- C:\Program Files(x86)\Steam\SteamApps\common\Dawn of War - Soulstorm
- C:\Program Files\Steam\SteamApps\common\Dawn of War - Soulstorm
- Wherever you installed Dawn of War. Right click on your Dawn of War game in your Steam Library, go to properties, then browse local content.
Q. How do we play multiplayer? (5/23/15)
A. Install the mod just as is with everything matching. Both personnel must have New Races and NTCore all inactive or all active. None of which must mix.
- All data must be the same.
- NTCore link: Moddb.com
Q: Multiplayer issues, please help!
A: There are many things you need to look out for.
Not seeing multiplayer games or game manager problems.
- Possibly means you have NTCore on when others don't have it or you don't have NTCore active when others do.
- You have not activated New Races expansion when others have it or vice versa. It is recommended all players use the New Races.
Can't get multiplayer working period, or have data sync errors:
1. Make sure you turn off these win conditions like Advanced Overwatch or Sandbox. Looping scar inflicts sync errors when bunched together with AI.
2. Make sure you and your friends have the same mod version, with no files modded.
3. Loaded in early? Game engine issue. Try again and again. Nothing we can do about it. :(
4. All related mods, UA, Objective Points, Tyranids mod, Inquisition Daemonhunters, and Daemons must be the SAME. Anything different will cause data sync errors and Dawn of War is flawed at that unfortunately.
5. Do NOT play in -dev mode, if at all modified to -dev.
6. Possibly means you have NTCore on when others don't have it or you don't have NTCore active when others do. Also possibly means that you have not activated New Races expansion when others have it or vice versa. It is recommended all players use the New Races.
Do not play with Apocalyzed maps if somebody does not have them. Reports of not working in multiplayer.
8. The common sync error when somebody leaves a match when they die? Yep, another issue you must ignore.
9. Crashes during multiplayer are in fact of base game. Not multiplayer related.
10. Lag fest or lagging behind will happen upon massive clumps of troops on the battlefield, most likely AIs piling up Conscripts.
Q: When I start the game, the CPU takes over my army and they start fighting, meanwhile I do nothing, help! (9/21/14)
A: Do not play with -dev mode on. Do not also hit Shift+F9.
Q: I'm getting pink cubes, or beeping sounds, and constant crashes all over the place, this mod is buuuuuuged, help? (5/23/15)
A: Please reinstall. The mod does not contain pink cubes anymore.
Q: I have gotten a bug where my graphics turn all white and units start disappearing. What is wrong? (5/23/15)
A: Normal engine issue. When things get overheated or messy in game, this will happen. Very rarely.
Q: I'm getting some crashes to desktop on this mod, why? (5/23/15)
A: If you're playing large battles (8 player maps), that can cause Soulstorm to run out of memory and crash.
- You might want NTCore if the mod is very stable. Moddb.com
If you weren't playing large-scale battles, please check what races you were playing with or against, and please check the win conditions you were playing on, along with the time your game crashed. Report this to us, and this may be fixed later. Some crashes can also be a part of the DOW engine. These errors like lag, 8 players on a 1024x1024 map, or any screen dealing with too many large explosions may result in crashes to desktop.
Q: Whenever I defeat a stronghold in the Kaurava Campaign, the campaign crashes on me, please help!
A: If you want to try to solve the problem:
All you do is copy the Dawn of War movies into the Ultimate Apocalypse Mod folder of your download. Make sure the movies copied are in the Movies folder, or nothing will work. A second way to prevent this from happening is saving before the stronghold mission ends, and then reload the game to beat the mission without crashes. Otherwise there is really nothing we can do. The DOW developers basically erased movies from the mod and the campaign cannot really function like it does in skirmish unless we go into the campaign files and remove each and every related video applied. But the truth is, we might abandon the campaign and switch directly to our own campaign, Survival, Arena, and Zombie Apocalypse on the Ultimate Apocalypse campaign scenarios.
Q: Model glitches! Will you fix them?
A: Nothing I can do about that, they may be fixed by someone eventually.
Q: Can we play this online?
A: Yes. Go here... Steamcommunity.com
Q: When I can play online, the Dark Eldar, Sisters, Tyranids, and all other non vanilla races are available. Imperial Guard, Space Marines, Necrons, Tau, and etcetera are unplayable or unselectable in multiplayer. What did I do wrong? (10/7/14)
A: Buy all other Dawn of War games. Including Dawn of War, first game, Winter Assault, and Dark Crusade. There is another way, via cracks which allow this race change, but it is illegal.
Q: Will you be able to make a version of the mod for Dark Crusade?
A: No. At this scenario, it is now most likely impossible.
Q: Where can we post bug reports? ()
Q: Where can we post bug reports? (11/12/14)
Q: What is version 1.74? What is THB? What is the difference between them? (3/11/15)
A: Version 1.74 will not ever exist. It was supposed to be a patch for version 1.73.9 that will be fixing a lot of things of the 1.73 release. It was cancelled due to the fact that a large margin of people wants to wait for the all time upcoming "The Hunt Begins" Grand Release.
A: THB is the next Grand Release. NOT A PATCH. It stands for "The Hunt Begins" and it will include two new factions on top of an overall improved skirmish gameplay interface. It has been worked on in private development for a little over a year now, and it has been worked on that long for several reasons: To include skirmish, AI, and two new faction overhaul.
A: Difference between them? The next Grand Release is something you have never had your hands on. The patch will be fixing what is downloadable now!
Q: What happened to Daemons and Inquisition Daemonhunters??? (12/2/14)
A: They will be unavailable until the next biggest grand release: The Hunt Begins (Not any longer DODA because of recent debates in which I 100% apologize for). Version 1.73 took us a while to release. If we had to finish both Inquisition and Daemons, you are talking a good long wait than released now. Plus we like our skirmish concept all neat and polished for the fans to finally enjoy.
Q: How do we get back the Tyranids? (3/11/15)
A: To get back Tyranids, all you need to do is navigate to your UltimateApocalypse.module file and uncomment out: //RequiredMod.5 = UltimateApocalypse_Tyranids
//RequiredMod.6 = Tyranids
RequiredMod.5 = UltimateApocalypse_Tyranids
RequiredMod.6 = Tyranids
Save, and make sure you have the Tyranid mod installed.
To get back new factions, all you need to do is switch mods within the game manager.
Q: Why are the Sisters of Battle textures from version 1.73 all the sudden downgraded?
A: To prevent crash to desktops. However, most textures are not removed from version 1.73.4. Object improved textures like structures, commanders, vehicles, relic units; were not removed from the mod, just infantry. See this thread here:http://forums.relicnews.com/showthread.php?274906-Can-utmost-gorgeous-textures-crash-a-mod
Q: Just to make sure, remove all old versions of UA mod before installing? (9/21/14)
A: Yes. Make sure you remove these files from your Dawn of War: Soulstorm directory:
- Daemons (if you installed version 0.96 previously) and reinstall Daemons mod 1.5 (required 1.6 if available).
NOTE: Daemons mod is not compatible with Ultimate Apocalypse 1.73. Please await them in 1.74. Daemons removal is necessary to get rid of an old broken version, that if collided with Daemons mod 1.4 or 1.5, your game will break. So it is HIGHLY recommended you remove Daemons mod 0.96 content...
Q: Where is campaign??? (3/11/15)
A: The campaign will be heavily reworked and perfected upon the 1.9 release (after THB).
Q: The New Races mod and Campaign does not work or is broken, please help!
A: Please install all required items such as:
- Ultimate Apocalypse (For New Races and Campaign)
- Ultimate Apocalypse: New Races (For Campaign)
- Daemons mod version 0.96 - Forums.relicnews.com(0-96)-Released!
- Tyranids mod 0.52beta - tyranids.gameapollo.com/mirror/Tyranid_Mod_0.5b2_Installer.exe
- Inquisition Daemonhunt - Gamefront.com
- Objective Points mod (In Grand Release version 1.7)
Also check out the installation instructions for the Grand Release nicely provided by PsykoTenshi. Moddb.com
Q: This mod is very hard to install for New Races. Ever since I got the Daemons mod version 1.4 or 1.5, the game crashes to desktop. Please help!
A: The UA mod as of version 1.72.7 is not compatible with Chaos Daemons yet, and there is a file in the UA mod Grand Release that affects this and crashes the mod to desktop. This will be fixed all in version 1.73.
If you have already installed version 1.4 or 1.5, no problem. Go into your New Races folder of the UA Mod. Go into data/attrib/racebps.
You will then notice a file named, "daemons_race.rgd". Delete that file and you are good to go. ;) Daemons mod 1.5 compatible with the UA mod.
Q: I'm getting a fatal scar error when entering the game of the Daemons mod or UA mod!
A: Most likely you need to install version 1.5 of the Daemons mod. There is a typo in the Daemons mod version 1.4, where if played on "Destroy HQ" wincondition, the game will freeze.
Q: No Fighta Bombas for Orks?
Q: Easy difficulty in the Campaign is too hard!
A: Yes, we know. We are trying our best to fix this issue in 1.73.
Q: I'm getting pink stuff for my Daemonettes and a screwed up texture for Scouts. Why?
A: There was an issue in getting proper textures from a guy who contributed his work in the UA mod. It will be removed. :)
Q: I am getting a multiplayer sync error when playing with or against Tyranid players. Help!
A: Go here. Moddb.com
All thanks to Gutras for solving the problem.
Q: Why is Chaos Daemons restricted in 1.72???!?!?!?!?!?
A: * Faction was temporarily removed from version 1.72 and will be back in version 1.73. Reason is: An ENTIRE revamp of the Daemons race will take place. All ideas for them are unfinished, and the Daemons race as of right now has stiff gameplay, along with being the worst race to play in the UA mod.
Q. The Space Marine Scouts are unable to use the Demolition Charge ability? (1.72)
A. Human error, that will be fixed in the next Hotfix.
Q. I'm getting a scar error for any Survival mod game I play, a little help? (1.72)
A. Fix your installation, please, it works fine. Usual reports appear to be pointing in the direction of a missing "tyranids_arrival3_research" which is obviously there in the 1.72 release. If you happen to get ANY corrupted files while installing, please use 7-zip, not winrar.
Edit: So it appears that the main 1.72 upload got messed up somehow upon delivery which ruins some XP3 aspects of the mod. It appears that when the UA mod team goes to install the public versions, scar errors occur and we are very sorry for the inconvenience. We will be testing the 1.72.5 upload and hope to release the next version with all XP3 aspects working.
Q: When I play the campaign (Kaurava), I noticed that I cannot research tier III for all factions.
A: Yes, there is a little bug with the campaign that will be fixed upon the next release. Stay tuned!
Q: I cannot win in the Kaurava Campaign! No winconditions are enabled, hence there is no way I can kill my enemies! This is happening to all factions I play!
A: Same answer as the above question. This is going to be fixed on the next version!
Q: The Hell Drake are spewing out pink boxes when idle.
A: Well, no it's not pink boxes, it stands for an absent texture. This will also be fixed in the next release.
Q: Mission 2 gives me a scar error upon the Warp Storm approaching!
A: I know, please play on the Hard difficulty for now. All other difficulties will cause this scar error, which is now fixed.
Q: My Daemon Obliterators have pink boxes, and my Mutilators have pink icons.
A: Yeah, patch your Daemons mod to version 0.96. This will take care of that, and you can actually play multiplayer with others who have Daemons mod version 0.96.
Q: Are there going to be any more updates?
A: Uh... YEEEEAAAAAHHHHH!!! Huge updates, HUGE! For one, a new patch is needed, and because of the donators, they kept me involved in this mod for a lot longer. So expect at least one huge one. More will come later if donations are granted to keep us going.
Q: I'm noticing some of the units you have show cased are not in the Grand Release like the Soul Grinder or Triolith. Are we ever going to see them?
A: I am not sure as they are not even close to finished. All nits in the Grand Release are done.
Q: The Sorceror Lord has a pink box, what happened?
A: The model must have been corrupted before the release. I am sorry to not have noticed this but it will be fixed.
Q: Every time I play with Necrons I get a fatal SCAR error, what happened?
A: Do not play Necrons with the Destroy HQ wincondition. It will be fixed in the next patch.
Q: I can't kill the Tyranids no matter what I do, what do you suggest I do?
A: This is a bug for next patch. All you can do is hope to do is exit the game when you know you killed everything.
Q: Some tooltips are messed up like for the Necrons saying it can unleash the Triolith. How can I get the Triolith?
A: That is just an off tooltip, it was made ready for any Triolith unit to be available but it appears it will never be.
Q: I can't download the mod, please help!
A: Please download the mod on other locations like mirrors or other sites you cannot download from.
Q: Every time I play the campaign, it causes scar errors or crashes and I don't know why, help!
A: It appears that the Kaurava Campaign is not functional whatsoever, I am very sad about that. But as for the XP3 campaign itself, it seems to cause random scar errors once you get into the mod, but I know why. This I hope is going to be fixed in the next patch.
Q: Where may I post bug reports?
A: Please post them here on the forum. Moddb.com