Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!

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Report RSS THB Techtrees! (view original)
THB Techtrees!
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trekiils
trekiils - - 15 comments

the win nuke for this race doesnt show in the nuke bace

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bloodjohnthe1st
bloodjohnthe1st - - 20 comments

I think Tyranids don't have nuke bases because they launch from their hivemind

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MistressChara
MistressChara - - 74 comments

Tyranids win button is laucnhed from their manipulator hive, it costs 250000 power and is called "Eat World"

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Daemoshiin
Daemoshiin - - 29 comments

Meteor Spam!

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Wulfburk12
Wulfburk12 - - 1,886 comments

God i hate to play against them just because of those meteors. I dont mind the unit spam and that billion carnifex or uberfex. (my tau beat the crap outta'em xD )

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Daemoshiin
Daemoshiin - - 29 comments

I actually managed to beat them on insane yesterday with Necrons.

The Gauss Pylon (The big one) can take out Capillary Towers in one hit, so that combined with the Particle Accelerator research that makes its range infinite means it can kill a Capillary Tower the moment it shows up, as it gets revealed on the map, thus preventing them from using the meteors or that wretched Hive Fleet thing.

It is impossible to fight them otherwise, 'cause you can't build anything with those damn meteors ruining everything.

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AtomicCrab
AtomicCrab - - 118 comments

Ahhh you know my pain, Also notice the moral break effect is so bad that most units just break on the spot. :/

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Daemoshiin
Daemoshiin - - 29 comments

Fortunately, the Tyranids are kind of stupid sometimes.
They allowed me to build a wall along the entire width of my side of "High Platform" while they were standing at my end of the choke-point, doing nothing.

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Eleddon
Eleddon - - 24 comments

Good morning. My name is Alex and I ask your pardon my spelling mistakes, but not fluent in English.

I want to make a constructive criticism of the Tyranid race, race with which to Warhammer 40k game in real life and it's my favorite in Dawn of War.
I waited eagerly mod THB and disappointment that I took with him was enormous. The reason is simple: The tyrant are by far the least worked and ignored faction. I gain nothing rebalancing, if it is not supported with new units to help improve the military. The new units: the guard and swarm Swarmlord I like, but ... the Uberfex? from where? an Old Style White Dwarf? What happened to ... THE TIRANOFEX ???? The Tyranid army has a shameful absence of units and defects that have not been resolved with the new expansion and already had before:

ABSENCES:

-Aerovore, The Tyranids are the only army of THB who have flying
-Tiranofex With how bad are the tirandos distance, this unit was indispensable
-Exocrine, One that also needed
-Pirovores, Flamethrowers in the Tyranids would be very welcome
-Venomtrophes, Support units
-TERVIGON ??? !!!
-Swarm Guard

Failings

-Warriors and Trigon: the design is HORRIBLE. Its textures are by far the worst, the Trigon even resembles that of GW.
What's funny is that Mantifexes are very similar physically warriors but are much better made. They were designed by two different people?

-Gargoyles: Continue stalling on any piece of terrain, so they are useless.

-They're still being more expensive than other armies, although Spinagaunts are free.

Criticizing for criticizing is useless if you do not contribute solutions, so want to please you have in mind what I am going to propose a good idea:

-Aerovore: Take the Uberfex, shake off the hind legs and wings Put him Hive Tyrant. That's it!

-Tiranofex: Reduce Hierophant size and head Put him a Carnifex, same for the Tervigon. Put in Tiranofex also firing a Predator or Leman Russ, the Tyranids need direct and powerful fire.

-Swarm Guard: the Tyranid guard and ranged weapons (it's so easy it seems stupid, but still did not do it)

-Pirovores: Biovores headed Raveners and flamethrowers.

And that's it ...
Please I hope by some patch of these improvements because they really are necessary, see with sadness as new armies as the Grey Knights or the Chaos Demons has more units than the Tyranids that take more time and I get depressed a lot.
Sincerely, Alex

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ralph777
ralph777 - - 640 comments

Yep same as he said..

my fav. faction too. =)

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Daemoshiin
Daemoshiin - - 29 comments

May have something to do with the fact that the Tyranid mod was developed as a stand-alone thing completely separate to the UA mod.

I know it's been reworked and whatnot, but just saying that it MIGHT be the issue.

Also, all flying units like getting stuck on nothing - Depends on the map, really.

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