Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!
Apologizes for the lack of developments so far.Time has not been an ally lately but we do are working on some very nifty stuff atm.
To show you some.
For starters,we have a common secret among the community.If you have been following the channels here or my EC mod development,then you would know of the Renegade Knight.
Here is the Undivided version(team colourable as well) whereas mark specific are also in the works(you may have seen the Slaaneshi and the Tzeentchian).
It will be available around the same time as the Warhound.However,it will be fully customizable addon wise.
Which means,you will choose from its menu its arm weapons,hull,head,etc according to your needs.
Guess the question of "Will you add Knights?" has been ultimately and thoroughly answered once and for all:
YES
This is ... terrorizing, magnifizient, warpstorm conjuring evil! Every time I look at the UA Mod there is something that delights the inflamed eye. By the way did you already have an updated Chaos-Reaver-Titan-Model? Or maybe the updated Gray-Knights-Reaver?
but where can i download it and are there loyalist variants
Absolutely HERETICAL, I'll take your entire stock.
Are they only Chaos exclusive or there will be Knights for Space Marines as well?
imperial knights DLC
It's just what I always wanted
Bruh, thats beautiful
Huh, Chaos Knight.
Well ****, here we go again...
what more units will come in the future ? even this picture gives me hope
Our dreams have officially come true!
When Dreadnoughts aren't enough to take a point, but the situation hasn't devolved enough to properly justify the allocation of a Warhound.
Not really.
A Knight is quite a flexible platform compared to both a dreadnought and a Warhound.
Ever since I saw the knights added into Kek's mod Slaneesh mod I knew they would be included in UA
Despite this, seeing the image itself still gives me a tingle nonetheless,
Love your work kek xxx
nathanx2000 Well,it was inevitable.
All of the **** btw. :3
I love this it looks exactly like the one in freeblade
That was the plan,yes.
Look at UA making DoW3 obsolete
How can I download this??!
When 1.9 is done and released. :P
Out of curiosity, what is the timetable or potential release date of 1.9? I'm really excited for the Imperial Knights.
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This looks absolutely amazing. I can't wait to play with this beauty. (Really really really hoping it'll be avaible as a non-corrupt version to the Imperial Guard as well :3 )
Just in time for my birthday.
Btw are there plans to bring back the Chaos Renegade infantry? i get they were useless when there are Chaos Space Marines to purchase instead but I did like there were more regular humans serving in the Chaos army. Adds variety.
When will this be added? Its not currently in the latest version. In fact, I didn't see any new models in the latest version, or much of anything new, except a bunch of new bugs and dubious balance changes.
Being steamrolled by the AI on standard difficulty is still a thing, when it seems like every unit they have can melt your elite troops in seconds.
Several maps still cause the game to crash, or cause SCAR errors. Most of the Apocalized maps aren't balanced at all, and allow the AI to bum rush you with a massive army before you can even prepare any defenses.
The previous patch was so completely broken, I was never able to play multiplayer with any friends, partly because the installation process of the mod was so complicated that one of my friends couldn't get it to work right, and partly because I could never see any of them online, even when we followed the exact same steps to install the mod.
I have yet to try this new patch in multiplayer, I doubt it will work, as it doesn't look like installation was made any easier, and there don't seem to be any proper fixes for anything.
It's amazing, but honestly at this point, it feels like this mod is past its prime since the team split. Don't get me wrong I still love this mod, it's just not the same as to be.
unfortunately, youre 100% correct. this mod has gone no where since the team split.