Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!

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Version 1.81.0 Changelog (Games : Dawn of War : Mods : Ultimate Apocalypse Mod (DOW SS) : Forum : Changelogs : Version 1.81.0 Changelog) Locked
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Jul 7 2015 Anchor

Hint:
!!- = Must be done! (Most wanted)
* = Fixes.
- = Ideas not taken to effect yet.
> = To be included next version.
>> = To be included in future versions.

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AI Changes:
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* Sisters AI now functions better late game.
* Angron AI (single player) will spawn with Bloodthirsters.
* Standard AI now builds multiple structures.
* Easy AI income increased from 25% to 35% of the total income.
* AIs donate much less.
* Necrons AI now makes Pyramid addons for all Pyramids built.

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Global:
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* Daemons and IDH maximum power income possible increased from +600 to +800.
* Hero researches (level 8 especially) costs much more now.
* Warhound Plasma Blastgun cost massively increased.
* Reaver Titan Megalaser and Mega Melta damages increased.
* Eldritch and Soul Cataclysm health decreased.
* Sensor Probe keen sight now works. Keen sight radius greatly increases after this addon.
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Chaos Marines:
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* Chaos Lord's sync kills no longer transform him into a T-stanced pink texture monster.
* Chaos Desecrated Citadel addon cost decreased from 9000/9000 req/power to 3000/3000 req/power. Wait time greatly increased. Will now be greyed out and seen if requirements not met.
* Khorne Berzerkers are no longer able to possess the Bloodthirster.

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Dark Eldar:
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* Soul global abilities cost more.
* Dark Lances cost more for Warriors, Scouragers, and Trueborn Warriors.
* Dark Lance damage decreased against vehicles for Scouragers.
* Greater Dark Lance damage sllightly increased, but is now much less ineffective against monsters, commanders, heavy infantry, and structures.
* Scouragers and Hellions cost more.
* Wracks health increased. Warp Beast morale increased.
* Tormentor Titans now only cost souls.
* Kabal Citadel health and damage decreased, cost to produce each increased the more you build.

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Eldar:
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* Eldar turret damages increased.
* Eldar Uber Turret cost decreased.


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Imperial Guard:
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* Conscript model is changed with white stripe helmet and with the ability to capture Strategic Points.
* General's leaders reinforce much faster now.
* General's maximum morale increased from 450 to 600.
* General's weapon damages increased by 20%.
* General's speech no longer requires Mars Pattern.
* The Uncommon Valor research now applies +4 leaders to the General's maximum squad count.
* All Baneblade variants armor increased. Power cost increased.
* Mars Pattern Convoy aura radius and health regen modifier increased.
* Stormhammer health increased by 2,000 hp.
* Leman Russ Murderers are now heavily armored armor units. Health decreased to match that of a Leman Russ.
* Leman Russ Murderer now costs 5 support cap and has a general damage increase by 15%.
* Ogryns maximum leader count increased to 2.
* Ogryns can add Priests as a leader now.
* Ogryns reinforce time decreased.
* Conscripts damage output decreased.

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Necrons:
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* Necrons Attack Scarabs no longer requires a Summoning Core.
* Necrons maximum power income possible is increased from +1000 to +1500.
* Amplification Generator limit per monolith increased to 10. Plasma Generator limit increased to 5 per monolith.
* AEonic Orb costs 800 relic resource and 5500 power.
* Restored Monoliths cost no relic resource, but cost 3000 power.
* Great Pyramid no longer takes time after both addons to fire superweapons.
* Great Pyramids can now hold 10 squads of Flayed Ones and deepstrike them.
* Great Pyramid is now equipped with multiple dormant weapons after Engaged Pyramid phase. Each new weapon will come online every Energy Beacon constructed. (14 maximum).
* Great Pyramid devastating bolt speed increased.
* Energy Beacons now increase the health, health regeneration, and activates another weapon on the Great Pyramid.
* Energy Beacons icons, hotkeys, and tooltips are changed and 100% correct now.
* Siege Monoliths cost 900 power from 1250.
* All Necron infantry health increased by 100hp. Flayed Ones by an extra 50 hp.
* Home Portals are now more durable and can now spawn all relic unit types.
* Amplification Generators give more health regeneration and health to Living Metal units.
* All relic tooltip costs were added to the Necron relic units.
* Doomsday Monolith passive lightning strike ability damage increased.
* Doomsday Monolith Siege Monolith production wait time decreased.
* Doomsday Monolith effectiveness versus titans increased.
* Siege Monoliths now only cost 200 relic resource.
* Tomb Stalkers and Sentry Pylons no longer costs relic resource, instead, 6 support cap each.
* Gauss Pylon damage versus super structures decreased, titans increased, morale damage increased.
* Sentry Pylon range decreased.

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Orks:
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* Waaaagh Banner turret damages decreased, especially versus structures. Rokkit Launcha range decreased.
* Waaagh Banner upgrade II now requires 100 population. Cost increased from 180/180 to 280/280.
* Warboss wargear cost increased and now requires 100 population.
* Great Gargants cost more.
* Gun Wagons health decreased.
* Killa Kan Mega Blasta was removed.

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SISTERS:
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* Sisters Shrines of the Living Saints faith income rate decreased.

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Space Marines:
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* Razorback flamethrower damage increased.
* Increased armor and damage of Space Marines (again).
* Increased damage and health of Space Marine adavanced turret weapons, slightly more effective versus titan armor.
* New icon added for SM advanced turret lascannon.
* Venerable Dreadnought effectiveness versus titans and super structures increased.
* Assault Terminators damage versus titans increased.
* Orbital Destabilization addon cost decreased from 9000/9000 req/power to 5000/5000 req/power
* Orbital Destabilization now strengthens allied sight radius when ECM-ECCM addon is obtained. Modifiers stack.
* Predator MKII Plasma Cannon damage versus titans and morale increased.
* Thunderfire Cannon damage versus titans increase.

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Tau:
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* Fusion Blasters damage versus structures decreased.
* Vespids health nerfed. Vespids damage versus vehicles and commanders decreased. Health bonus from Vespid leader was nerfed.

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Tyranids:
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* Lictors cost 100 requisition.
* All Lictors can no longer spawn tunnels.
* Lictors damage versus all structures decreased.
* Tyranid Turrets cost more.
* Bioplasma turret weapon damage decreased versus structures.
* Uberfex and Zoanthrope damage versus heavily armored structures and super structures decreased.
* Hierophant's armor slightly decreased. Trygon armor increased.
* Zoanthrope Catalyst disabled death only lasts for 3 seconds now.
* Hormagaunts and Termagaunts damage and health increased.
* Broodlords damage increased.
* Gargoyles and Termagaunts damage versus builder units decrease.
* Barbed Strangler effectiveness versus commanders greatly decreased.

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Inquisition:
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* IDH Razorback flamethrower damage increased. Same applied to Space Marines.
* IDH Icons of Purification damage against monsters and daemons increased. Overall damage increased, but nerfed against all other armor types.
* Dreadknights cost more and are available later after the Mechanicum or Shrine.
* Dreadknights shields are now permanent, morale is gone, but shields now protect against ranged atacks.
* Grand Master health decreased.
* IDH Grey Knight Teleporter construction time greatly increased for the first structure. Second and third structures build as normal, also applied to the Titanic Tower and Shrine to the Emperor.
* Shrine to the Emperor limit is now 1.
* Exterminatus global impact was fixed.
* Exterminatus Part V wait time and cost decreased dramatically.
* Exterminatus Part I-IV costs changed.
* IDH Mega Melta global ability damage decreased.
* Workers can no longer be garrissoned in the Nuclear Weapons Center.
* Grenaiders tooltip was fixed.


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Daemons:
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* Ascended Daemon Lord (Stature) can no longer get the relic addon.
* Hellspawn costs more daemon resource.
* Greater Daemon Prince research now costs only 3000 power.
* Daemons LP addons requisition production rate decreased.
* Black Horrors hp is greatly nerfed.
* Furies stacking modifiers in melee was nerfed.
* Greater Daemons support cap increased from 5 to 6.
* Daemonclaw Obelisks are constructed slower and cost more. Health decreased.
* Fiends of Slaanesh requires tier II. Health increased, damage increased, cost increased. Max loadout increased by 1, minimum loadout decreased by 1.
* Nurglings were nerfed, will not gain any instability bonuses until tier II.

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XP3 Campaign: |
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Survival: |
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Arena: |
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SCAR: |
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* New wincondition: Pop cap +100.
* New wincondition: Pop cap +200.
* IDH with heroes wincondition on was nerfed in level gaining.
* Added a warning of lag to all +40, +100, and +200 pop cap increases.
* Restriction: Grenades now works when IDH are in play.
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SCENARIOS: |
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SOUND: |
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* Sterilization Obelisk sound updated.
* Field medic VO added.
* Added Eranthis's sound pack, including Commissar Cadet and Noise Marine shouts during combat.

--------Incorporated some nice changes and ideas from UA balance mod addon (thanks to Soulstormfan)-----------------
Found here: Moddb.com

* Genestealers are built slower.
* Spinegaunts are less effective against morale
* Spinegaunts are built much slower
* Spinegaunts reinforce much slower
* Tyrant guard is a bit more expensive
* Tyrant guard is less effective against buildings
* Carnifex hive costs 400 requisition
* Spore chimney now costs 90 requisition
* Tyranid tier 1 required wait time increased.
* Biovores frag weapon restricted until tier 3
* Biovores anti infantry weapon now is absolutely ineffective against buildings and vehicles. Damage increased.
* Strongest(non relic) Carnifex are slightly less effective against commanders and vehicles.
* Uberfex weapons are slightly weaker against commanders
* Nerfed hellfex and warrior venom cannons
* Wraith reassemble possibility is now 75% of the time.
* Hellfire dreadnought missle launcher reload time increased
* Increased grot gun carts speed so they will not seperate from grots in bigger map
* Gun wagon zzzap gun hits harder.
* Vindicare assasin costs more.
* Ogryns cost now 390 requisition
* Marauder Vigilant now works properly when activating abilities.

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