Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!

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(Temporary location) 1.86.9 changelog (Games : Dawn of War : Mods : Ultimate Apocalypse Mod (DOW SS) : Forum : Feedback : (Temporary location) 1.86.9 changelog) Locked
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May 24 2016 Anchor

NEW CREDITS:
- Thudmeizer - For every single AI revamped.
- Eranthis Aconite for loads of new 1.87 content.
- Zany Reaper - TTRU mod for Shining Spears and more unit sounds.
- Q-ZERO for the new Avatar of Khaine structure, Obelisk/Pyramid textures.
- Skinnie and Adeptus Mechanicus mod for FX work used in version 1.87. Attempting to get permission for use of Knight Paladin... so far no success so not yet included.

- Feror_Russia (HARD MOD) for yet more goodies like the unit, unit, and unit.

- Mod team for structure, structure, unit, unit, unit, structure, structure, structure, and probably more witihn this version.


KEEP IN MIND! I am not done reading through the forums, more balance feedback from UA community will be added eventually.


Hint:
* = Fixes.
- = Ideas not taken to effect yet.
!* = Applied ingame, but as rough drafts (non final product)
> = Noted for next version.
>> = Noted, but not for another two versions or more.

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------------------------
Global:
------------------------
* All AI are revamped, thanks to Thudmeizer.
* All heroes/commanders now receive a visual leveling indicator from levels 1-8. (Thanks to Adeptus Mechanicus mod fx and Skinnie).
* All commander inspiring choices: Production rates now actually increase the production rates of everything. Description updated.
* All commander inspiring choices: Morale Bonus increases morale bonuses of all units by 40% from 50%. Description updated.
* All commander hero levels combined increase health by 100% instead of 150% max.
* All turret limits were rollbacked. Unlimited turrets.
* All walls now require a control radius, but gives off a control radius at the same time.
* All tank traps now function differently. All allied and enemy units or structures within a 5m radius (very short area) of a Tank Trap will receive range defensive bonuses, like cover. Tank Traps will also disallow keen sight detection of nearby units, allowing only dedicated detectors to detect the tank traps.
* All Tank Trap health increased from 75 hp to 200 hp. Armor increased by 20.
* All Overshield recharge abilities now affects all vehicles.
- All ucs containing "Abilities: " were reworked, displaying "Ability Use" instead with no numbers.
* All super structures no longer produce a unit over and over. So because of this, addons were given, and players must purchase the addon instead of wait for the unit to be complete.
- New 1.86 rule: All transports are equipped with abilities that can distribute bonuses to your squads dependant on the faction. Transport abilities are listed in each faction.
- New 1.86 rule: All relic units (daemons especially) damage versus commanders is now normal damage instead of almost null.
Reason being: Commanders in vanilla was designed to take down relic units as it was the only counter and commanders were very support. Now, commanders are heroic and can now be dealt damage to by relic units and titans of any type.
* All nukes now deals 50% damage (from 30%) to low armored structures, like generators, Listening Posts, or turrets.
* All nukes deal 100% more damage to everything but armored, heavily armored, living metal, and super structures.
* Titanic shield charge (from the thermo generators) cost 3000 power from 7000.
* All Electro Supermassive Pulse W.O.M.D. now lasts for 2 minutes from 75 seconds.
- All Titanic aircraft relic resource cost increased by 150 and costs 50% more to produce.
* Guidable Laser Beam (Satellite Ion Cannons) now tosses infantry to the side by throwing them (by a chance)!
- New music.


AI Changes ------------------------

------------------------
Chaos Marines:
------------------------

* Desecrated Castles no longer casts the summon gate ability.
* Chaos sorcerer abilities: Storm of Change, Meteor Swarm and Greater Bolt of Change damage reduced significantly
* Chaos sorcerer ritual abilities now require Tier 5
* Chaos Sorceror teleportation no longer makes a boom.
* Rubric Marine health decreased by 15%.
* Rubric Marine squad loadout (max) decreased by 5.
* Warp Storm of World End cost decreased from 50000/50000 to 40000/40000 each.
* Global invulnerability for the lord of change is now targetable again as it is so OP.
* Chaos Sorceror corruption aura damage decreased by 30%.
* Forced Labor now deals damage to the Hellsmith.
* Spawned Turret limit was reduced to 10.
* Fixed spell icons so they all have the same border.
* Fixed the Daemon Princes ritual tooltips referencing the Sorcerer instead of him.
* Vindicator Gun reload time increased from 2 seconds recharge to 3.5 seconds recharge.
* Noise Marine default weapons damage against structures decreased by 75%.
* Since they are available early, Chaos Vindicators health decreased by 500hp.
* Hell Talons cost increased by 30 power.
* Eye of the Warp global ability cost increased from 100/100 to 160/160 requisition/power.
* Hell Drake costs 20% more to produce.
* Lord of Change Mini Warp Storm now requires tier 4.
* Lord of Change's Invulnerability is no longer globally affected, but can now target allies.
* Attack Bikes cost increased from 125/25 to 170/30. Req/power.
* Lord of Change health decreased by 25%.


AI Changes-------------

------------------------
Chaos Daemons:
------------------------

* Angron will no longer receive invulnerability penalties when morale is lost.
* Angron regeneration in combat increased to -300 health per second.
* Turrets cost decreased from 220 requisition to 190 requisition.
* Daemon Signatures cost decreased from 160 to 150 requisition.
* Eye of Madness requisition cost decreased from 200 to 180 requisition.
* Increased Angrons armour by 5, minimum armour by 15 and health by 20,000
* Increased Lesser Daemon Portal size by (x) 2.
* Greater Daemon Prince starting health increased by 4,000hp. Damage increased by 80%. Health regeneration increased by 50.
* Greater Daemon Prince research cost increased to 4,000 relic resource.
* Planetary Exterminator cost increased from 22500/22500 to 26000/26000 each resource.
* Spotting enemy announcements now works for daemons! Default speech path was set to Daemons.
* Gift of Chaos: Life Leeching was changed up, renamed to "Life Granting", and increases health regeneration of all minions and Greater Daemons.
* Greater Daemon Prince weapon damage increased by 50%.
* Blight Drones health increased. Morale damage increased and now spreads poison by a chance.
* Juggernaut melee damage increased by 65% as it was too waek of damage. Accuracy though dropped by 10%.
* Lord of Change health decreased by 25%.
* Furies melee damage decreased by 10%.
* Maledictum sight radius decreased.
* Hellspawn sight radius is now the same as the Maledictum's sight.
- Level 8 hero researches now give heroes the ability to cast warp storms (global recharge and used once every 10 minutes with a higher cost. Relic and super structure required.)
* Greater Daemonettes and Fiends of Slaanesh melee damage decreased by 15%.
* Daemonettes melee damage drastically decreased as it was way too much damage for price of unit.
* Soul Grinder death blast damage versus structures decreased by 60%.
------------------------
Dark Eldar:
------------------------
* 1.86 Transport Rule: Raider and Rampage (Ability quick recharge, Health recovery, Extra Reinforcements (Tier 2), Deploy Minefield (Tier 2))
!* New Unit: PRIVATE INFO (Patreons only)
!* New Unit: PRIVATE INFO (Patreons only)
!* New Research: PRIVATE INFO (Patreons only)
- New addon: PRIVATE INFO (Patreons only)
* Model update: Voidraven Fighter. Voidraven Fighter name changed to Razorwing.
* Razorwing can no longer use Implosion Missiles. This weapon is only for the Voidraven only. Cheaper and quicker to produce.
* Razorwings and Voidravens no longer requires the donation of 4000 souls.
* Dark Eldar race now uses relic resource instead of squad/support caps to allow more titans.
* To increase relic resource, donate souls to the soul cage.
* Donation of souls researches now requires a relic.
* Kabal Fortresses now contains Shroud and Waystation abilities, similar to Portals.
* Kabal Fortress can now deepstrike up to 2 squads within its hold.
* Structures can relocate to Kabal Fortresses.
* Portal research icons were changed up and improved.
* Shadow Super-Heavy health increased by 2,000hp.
* Shadow Super-Heavy pink icon was fixed.
* Rampage cost increased by 100 more power.
* Haemonculus no longer loses shield aesthetics when morale is lost.
* Trueborn Warrior Greater Dark Lance limit decreased to one.
* Scourges Dark Lance damage decreased by 15%.
* Reapers are now effective against commanders by default.
* Kabal Citadel health regenerative ability cost increased by 100% and is available after the donation of souls IV research.
* Kabal Citadel projectiles no longer knocks back units on weapon impact.
* Clawed Fiends can now be reinforced into a squad of 3.
* Dais of Destruction Dark Lance Swipe damage decreased by 30%.
* Rekindle Rage ability soul cost doubled.
* Corrupted Gates cost decreased from 630/280 to 550/260. Can be placed anywhere.
* Corrupted Gate name changed to Ancient Websail.
* Structures can now relocate to Ancient Websail.
* Reapers can now be upgraded with Reaper Shards (similar to the Eldar kin).
* Feet On Fire was reworked. Feet On Fire is now a dashing ability, instead of a toggleable ability that doesn't even reduce accuracy of Dark Eldar units.

------------------------
Eldar:
------------------------
* 1.86 Transport Rule: Wave Serpent, Falcon, and Storm Serpent (Ability quick recharge, Health recovery, Extra Reinforcements (Tier 2), Deploy Minefield (Tier 2))
* "New" unit: PRIVATE INFO (Patreons only)
!* New Research: PRIVATE INFO (Patreons only)
!* New Research: PRIVATE INFO (Patreons only)
!* New Research: PRIVATE INFO (Patreons only)
!* New Research: PRIVATE INFO (Patreons only)
* Shining Spears now counts as a commander unit, limit 1, requires no cap. Shining Spears can now be upgraded by hero wargear.
* Shining Spears can now call in Nightwing Airstrikes, much similar to the Phoenix's ability.
* Shining Spear squad loadout increases the more you upgrade with hero wargear.
* Laughing God now has a new ability: Dance of Blazing Applause
* The Laughing God icon was changed up. Cost increased for both research and unit.
* Avatar of Khaine icon was changed up. Tooltips improved.
* Avatar of Khaine overall statistics were improved. Armor increased, regenerates much quicker than usual, special attacks were greatly improved, Avatar of Khaine is now effective against virtually everything, and melee damage + research modifiers were changed.
* Avatar of Khaine however costs a lot more than the Laughing God, plus more time consumption is used.
* Avatar now spawns from the Shrine of Khaine much like a Restored Monolith. Gets spawned back to the shrine after death. (Thanks to QERO MOD)
* Avatar of Khaine was added into army painter.
* Khaine's Wrath ability icon is no longer pink.
* Wailing Doom ability can be used every 20 seconds from 90 seconds.
* Khaine's Wrath ability slot changed and can be used every 50 seconds from 180 seconds.
* New additions in the 1.86.3 update including the items marked in "!*" were officially added to game!
* Holo Fields research no longer makes Shining Spears invulnerable.
* Shining Spears range increased to 40m, almost same range as a Starlance (slightly shorter).
* Webway Assemblies now contains Shroud and Waystation abilities, similar to Webway Gates.
* Webway Assemblies can no longer deepstrike (Dark Eldar feature only), but can hold up to 5 squads, able to spawn units from Webway Assembly to Webway Assembly.
* Structures can relocate to Webway Assemblies.
* Webway Assembly control radius and sight decreased from 50m to only 30m.
* Advanced Support Platform turret can no longer be buildable as it is under used and half of its functions get bugged out or don't work.
* Wraithtomb ability now disables abilities of enemy structures.
* Fire Prism Scatter Beam toggle now actually works!
* All Vibrocannons now actually work.
* Vampire Raider health decreased by 20%. Shields decreased by 20%. Making it hit hard, but need to micro versus Phantom Titan microing.
* Vampire Raider is almost ineffective versus super structures.
* Infinity Stone (Resource) price decreased from 20000 req to 10000 req. Requires now tier 4.
* Infinity Stone (Shroud) price decreased from 40,000 to 30,000 power. Requires tier 4.
* Apocalypse research cost decreased from 6000/6000 to 4000/4000.
* Rangers research moved to the Soul Shrine.
* Rangers cost increased (not to reinforce) to 200 req to produce. Time to produce increased.
* Rangers Sniper Rifle movement speed decrease modifiers lasts a lot less in lower tier sniper rifles.
* Dark Reaper damage versus infantry decreased by 20%. Damage versus heavy infantry decreased by 5%.
* Dark Reaper overall damage decreased by 10%.
* Attack Bikes and Support Platforms can now garrisson in Webway Gates.
* Soul Walker Brightlance weapon power cost increased to 200 power.
* Soul Walker armor decreased by 2, health decreased by 1,000 hp. Cost decreased.
* Soul Walker basic melee damage decreased by 17%. Other weapons were untouched.
* Vampire Raider now requires the Shrine to the Laughing God.
* Ancient Wraithguard. Squad cap is now 12, costs no relic points. Time to produce greatly increased. Cost greatly increased.
* Ancient Wraithguard requires the Heavy Support Portal and the Shrine of Khaine to be created.
* Ancient Wraithguard Wraithcannons no longer fire a bolt at the enemy, plus, its area effect was changed with an increased impact radius of 4m.
* Ancient Wraithlord is now available from the Heavy Support Portal at tier III. Requires the Shrine of Khaine to be created.
* Ancient Wraithlord cost, health, and damage decreased. Requires 330 relic instead of 400.
* Relic Research II Upgrade gives off 250 relic instead of 350.
* Warlock Witchblade research was moved to the Shrine of Khaine.
* Song of Peace now definitely disables all weaponry globally.
* Webway Healing Station research II can now repair structures over time like description depicts.
* Voidspinner and Nightspinners are now infiltrated visually when near webway gates or a cloaked Farseer.
* New 'Unit': Warlock - Can be attached to squads as an attachable leader!
* Starlance damage increased
* Ancient Wraithguard damage decreased versus titans and heavily armoured vehicles
* Anicent Wraithguard damage decreased by 10%
* Ancient Wraithguard power cost increased by 200
* Wraithguard wraithcannon power cost decreased
* Fire dragon damage increased by 10%
* Swooping Hawk damage increased by 10% and damage against buildings increased by 25%.
* Phantom Titan damage (maximum) increased by 25% and is 40% more effective against infantry. Is 3% more effective against titans.
* Revenant Titan weapon upgrade damage increased by 15%.
* Revenant Titan default weapon reload time decreased by 1.5 seconds.
* Scorpion Super-Heavy Tank main Pulsar damage decreased by 5%.
* Laughing God melee damage decreased by 10%.
* Fleet of Foot was reworked. Fleet of Foot is now a dashing ability, instead of a toggleable ability that doesn't even reduce accuracy of Eldar units.
* Dire Avengers and Exarch receive new weaponry upon the Vengeful Persistance research, effective against vehicles, and the weapon is almost double the damage compared to original, with an increased 5m range.
* Dire Avengers and Exarch health increases upon the Vengeful Persistance research.
* All tooltips updated for the Vengeful Persistance research.
* Spiritseers increase the movement speed of Wraithguard by a 30% increase.
* Eldritch Tempest now costs 4000/4000 req/power.
* Eldritch Cataclysm now costs 28000/28000 req/power.

------------------------
Imperial Guard:
------------------------

- New Unit: PRIVATE INFO (Patreons only)
!* New Research: Tank Armor II
* Vehicle Armor Upgrade now increases the damage dealt by all Leman Russ Tanks by 50% each upgrade.
* Leman Russ sponson heavy bolter damage increased for all weapons by 50%.
* General's Personal Reaver titan now requires the General to be fielded
* General can garrison in his Personal Reaver titan, increasing it's health and enabling hero researches on the titan
* Stun grenade launchers now do increased morale damage
* BM Locators now cost 5000/5000 from 2000/2000 req/power each.
* Apocalypse Rounds now cost 35000/35000 each resource from 20000/20000.
* Basilisk Magnus health doubled
* Titan Doctrine provides +750 relic from 500.
* Mars Pattern Command can now establish a rally point.
* Marauder Bomber bomb damage increased by 100%.
* Stormsword flamers versus super structures decreased by 50%.
* Lieutenant's Command Tank now costs 350/800 req/power and requires hero: Level 7.
* Lieutenant's Command Tank upgrades now require tier III or higher.
* Super Heavies now take two minutes to garrisson in a structure instead of one.
* Shadowsword damage decreased by 15%.
* Plasma Cannon turret addon costs now 100/200 req/power and cost time increased.
* Valkyries and Vulture Gunship strikes now cost resources to fire.
* Valkyries and Vulture strikes no longer give off a sight radius.
* Convoys now affects all structures with its aura. Description was fixed.
* Demolition Charges effectiveness versus heavily armored and super structures decreased.
* Conscripts weapon damage decreased by 10%.
* Sentinel Plasma Cannons are now available at tier III.
* Sentinels cost more to produce after the Sentinel armor upgrade.
* Heavy Weapons Team no longer carries full squad loadout of weapons and is now offered to Kasrkins.
* Kasrkin squad leader count increased by 1.
* Special Weapons Team leader count decreased by 1.
* Kasrkin Airborn Veterans squad loadout increased by 2.
* Aircraft doctrine bombing run strikes now costs resources to fire them off.
* Vindicator Assassin limit reduced to 3. Does not share limits with other commanders such as Commissars.
* Firesword flamer damage increased versus daemons and monsters by 100%. Overall damage increased by 10%.
* Mars Pattern Convoys description updated, saying it increases production of all structures nearby.
* Hydra VO was removed.
* All superheavies cost decreased by 10%.
* Baneblade cost further decreased by 10% and only costs 250 relic from 330.
* Basilisk Magnus cost increased from 8000/8000 to 15000/15000 each. Plus resource increment from building Nuclear Weapon Centers/BMs.
* It now takes 3 minutes to unload a Baneblade onto the battlefield. Due to Titan Wars Extreme exploits.

------------------------
Inquisition:
------------------------

PRIVATE INFO (Patreons only)



AI Changes-------------


------------------------
Necrons:
------------------------

* New Endgame Research/winbutton: PRIVATE INFO (Patreons only)
* New Research: Heat Sink Override.
* New Research: PRIVATE INFO (Patreons only)
* Dead bodies are now created around the start position of your monolith, including Tomb Stalkers, Tomb Spyders, and the Overseer for an aesthetic feel.
* Necron dormant Monolith control radius increased from 25m to 30m.
* Fully Operational Particle Accelerators (End Game research) now only costs 20,000 power, but requires the heat sink override research first. Heat Sink research will shut down all pylons and charge them to full strength due to required power for global range.
* Heat Sink research will disable all Pylon weaponry until the Fully Operational Particle Accelerator research is done. During this time as well, the Heavy Thermo Plasma Generator must be kept operational.
* Great Pyramid texture was updated (Thanks to QERO mod).
* Necron Obelisk texture was updated (Thanks to QERO mod).
* Energy Beacon is now limited to 2 per Monolith.
* Sentry Pylons (squad) is no longer shared with the build limit of Builder Scarabs.
* Amplification Generator health incrementation now increases the health of all structures around it (30 meters) by 10% each generator instead of 100 hp each. Living Metal armor is untouched and affected globally.
* Overseer's voiceover was fixed.
* Wraith get back up chance decreased by 15%.
* Turret researches increase the health of turrets a little bit more.
* Standard turret health increased from 600 hp to 800 hp.
* Advanced turret health increased from 1000 hp to 1400 hp.
* Pyramid Collossus addon weapons fire a doomsday blast instead, dealing twice the amount of damage, like a doomsday monolith blast.
* Most researches of the Necrons are tons cheaper to produce.
* All Disruption Field III researches grants a little bit more health and ranged damage protection.
* Necron power income increment rollbacked to 200/400/600/800/1000.
* AEonic Orb ability costs decreased. Non expanded impact ability impact radius doubled as it seems to miss its target half the time.
* All Necron squads are produced 25% faster.
* Necron Warrior and Flayed Ones final shield upgrade now requires tier 3 instead of tier 2
* Deathmarks armor changed to heavy infantry from elite heavy infantry.
* Deathmark health decreased, only start with 2 units in a squad and require their Disruption field research to reinforce with up to 4 units in a squad.
* Deathmarks movement speed increased and can now move faster than almost all Necron infantry.
* Fixed Unlife, Deathmark and Lychguard shield research icons so they have the same border as the other researches
* Doomsday Monoliths and Gauss Pylons cost more relic and power.
* Tier V is now displayed even if it is not ready to be researched. Icon updated.
* Energy Core now requires the Forbidden Archive.
* Energy Core cost decreased by 250 power.
* Destroying the Heavy Thermo Generator now actually cripples the global range Pylons from shooting. Before it didn't work. Fixed.
* Nightbringer ability research no longer requires the health research. Nightbringer ability research no longer increases health of Nightbringer, but still increases damage. Costs less and with no relic requirement.
* Nightbringer health research modifiers increased. Now affects damage output.
* The Deceiver can now detect infiltrated units.
* Fake Deceivers spawned from the Deceiver last 2x longer before suicide.
* W.O.M.D. research was removed from the Thermo Generator. With its icon offset, the ability is out of place. Instead, Thermo Generators are the requirement of an Amplification research.
* Lychguard damage versus commanders increased by 20%.
* Lychguard health increased by 200hp.
* Ancient Summoning Cores can now deepstrike titans one at a time but within only a 100 meter radius. There is however a glitch within the game engine that will not display a green radius upon deepstriking within set radius.
* Ghost Arks can now attack aircraft.
- second superweapon ucs fix up.

------------------------
Orks:
------------------------
- 1.86 Transport Rule: Wartrukk and Battlefortress (Ability quick recharge, Health recovery, Extra Reinforcements (Tier 2), Deploy Minefield (Tier 2))
* New addon: PRIVATE INFO (Patreons only)
* Ork population tech tree was slightly redone. Max population limit is now 400 (In standard games (with final great waagh research)).
* Waagh Banners now have a limit, limit of 10, so players don't feel forced to build Waagh Banners all the time.
* Waagh Banner health increases as you go up in population. Description added.
* More Orky pop! addons increases the Ork population by 20 each. Requisition cost increased, time to produce increased. Description updated.
* Waagh Banners no longer increase in construction wait time the more you build.
* Great Waaagh! research increases max population limit by only 100 from 500. Description updated.
* Population rate increases beyond 90 population now. HQs no longer affect it.
* Ouchy Turrets can now upgrade into Supa Dupa Turrets. Supa Dupa Turret was removed from build queue.
* Big Mek and Weirdboy no longer lose shield aesthetics when morale is lost.
* Model update: Great Gargant, new model no longer crashes the game and has fixed OE code.
* Grot gang shotguns damage reduced by 60%.
* Looted Russ sponson weapons damage increased by 50% like the Imperial Guard Leman Russ and Predators.
* Battle Wagon cost decreased.
* Wierdboy spell costs decreased by 50%.
- Fixed the Wierdboy'z entrench issue.
* Supa Dupa turret damage against all armor types increased. Range increased by 10m.
* 'Ard Boyz Powah Claw now requires 90 pop instead of the Ork Hut upgrade.
* Nukklear Bomma strike cost decreased from 4500 each resource to 3500 each resource.
* Bombsquigs best ability (super duper explosion) damage increased by 25% and costs now only 400 power from 850.
* Lootas damage increased by 10%.
* Bigga Generator can no longer auto repair.
* Grot infiltration research is only applied to Gretchin builder units now.
* Tankbustaz infiltration research was removed from game.
* Ouchy Turret and Supa Dupa Zappy turrets are now affected by research.
* Power Claws research cost increased from 200/100 to 250/125 req/power. Requires 130 population.
* Great Gargant Teknolojee now requires the Gargant Teknolojee from the Builda Pit.


------------------------
Sisters of Battle:
------------------------
PRIVATE INFO (Patreons only)


------------------------
Space Marines:
------------------------
* 1.86 Transport Rule: Rhino Transport, Land Raider, and Stormraven (Ability quick recharge, Health recovery, Extra Reinforcements (Tier 2), Deploy Minefields (Tier 2))
* New Structure: PRIVATE INFO (Patreons only)
* New Research: PRIVATE INFO (Patreons only)
* New Research: PRIVATE INFO (Patreons only)
* New Research: PRIVATE INFO (Patreons only)
* New Research: PRIVATE INFO (Patreons only)
* New Research: PRIVATE INFO (Patreons only)
* New ability for Force Commanders - HELLSTORM!
* New upgrades were applied to Warhound Titans and Reaver Titans.
* Relic Blade research is now available ONLY from the new structure.
* Land Raider Prometheus now shares the same abilities akin to the Damocles. It can now reveal or shroud sight along with protecting units nearby from ranged attacks.
* Land Raider Prometheus cost increased.
* Orbital Relay Nodes now hold up to 6 squads for deepstriking.
* Devastator squad VO was restored to normal (rollback).
* Vindicator VO was restored to noraml (rollback).
* Sternguard Veterans can now deploy a turret onto the battlefield.
* Sternguard Veteran weapon models were fixed. Sterguards can now alternate between Kraken, Dragonfire, Hellfire, and Vengeance rounds as default weapon.
* Sterguard Lascannon, Plasma Cannon, and Multi Melta limit is now 1 each.
* Sternguard Veterans can now be upgraded with 4 squad leaders maximum.
* Vanguard Veteran Lightning Claw damage increased by 35%.
* Gladiator Command Squad can now be upgraded with Kraken, Dragonfire, Hellfire, or Vengeance Rounds.
* Assault Terminators now spawn with power claws, but can be upgraded to wield Thunder Hammers.
* Terminators now spawn with storm bolters, but can be upgraded to wield Heavy Flamers or Assault Cannons.
* Demolition charge damage reduced versus infantry.
* Deepstrike turrets limited to 10.
* Attack Bikes cost increased from 125/25 to 170/30. Req/power.
* Thermonuclear Generators now provides Thermo Generator equivalent abilities. Like Dump Requisition and Power. Description updated.
* Thermonuclear Generators are now a little bit bigger in size.
* Thermonuclear addon allows super structures to produce superweapons slightly quicker.
* Terminator Cyclone Missile Launchers reload required time increased.
* Ranged damage reduction from the Damocles increased by 10%.
* Damocles Jam Sensors range increased by 20 meters and lasts 5 seconds longer.


------------------------
Tau:
------------------------

* 1.86 Transport Rule: Devilfish (Snare Trap Volley, Health aura support, Ability aura support, Extra Reinforcements)
* New Unit: PRIVATE INFO (Patreons only)
* New Structure:PRIVATE INFO (Patreons only)
* New Research: PRIVATE INFO (Patreons only)
* New Research: PRIVATE INFO (Patreons only)
* New Research: PRIVATE INFO (Patreons only)
* New Addon: PRIVATE INFO (Patreons only)
* The Tau Headquarters health increases by 500hp after either tier 3 researches, Path To Destruction, and then Tier 5.
* Greater Knarloc CHARGE!!!! ability now works.
* Greater Knarlocs and Krootox can now receive attachments from singular attachable units.
* Greater Knarlocs are now cheaper to recruit.
* Greater Knarlocs's bite now chews through the armor of titans (if they get there). Tooltip updated.
* Greater Knarloc bite damage increased by 25%. The bite now ruins armor and for a limited time hurts the target by lowering movement speed and cause bleeding damage. Morale damage increased as well.
* Devilfish Transport can now fire its weapons when infiltrated.
* Tau Commander, XV89 Commander, and XV9 Hazard Suits no longer lose shield aesthetics when morale is lost.
* XV89 Commander now contains inspiring hero choices.
* XV89 Commander can now spawn XV89 Bodyguards.
* Coalition Center is now the structure that constructs Satellite Probe Drones.
* Coalition Center requires tier IV, is a required structure to field (along with guidance beacons) to keep Satellite Drones alive.
* Coalition Centers are much more expensive now and require a longer time to construct.
* The Ethereal is now produced at the Cadre Headquarters. Is produced at tier 1.
* The Ethereal tooltip was fixed, stating he can no longer grant buffs to the Ion Cannon.
* The Ethereal deals 100% more morale damage to all of your units if he dies.
* Satellite Drones no longer require any sort of caps and are limited to the number of Coalition Centers you have constructed.
* Satellite Drone costs decreased. Damage decreased by 20%. Weapon Range decreased from 5 meters to 1 meter.
* Pathfinder and Sniper Drone damage versus vehicles and structures decreased by 91%. Knockback added upon hit. Morale damage increased.
* Pathfinder weapons are now modified with the Pulse Ammunition researches.
* Pathfinder and Sniper Drone help texts were updated.
* Pathfinder combat stance range increased from 35m to 60m.
* Listening Post Gun addon II weapon damage increased by 20%.
* Fire Warrior Rail Rifle upgrade cost increased to 30/15 from 25/10. Damage decreased by 15%.
* Rail Rifles for Fire Warriors are now slightly effective against vehicles, and a smidgit effective against armored structures.
* XV89 Commander and Bodyguards now requires the Montka and Kauyon Command Posts. Costs to produce both units increased.
* Ion Cannon superweapon cost decreased from 5000/5000 to 3000/3000 requisition/power.
* Ion Cannon Overcharge winbutton now requires a research, contained within itself. No longer costs resources to use, but will instead reap health from the Ion Cannon. Requires 50% health to operate.
* Ion Cannon weapon turns much faster now.
* Tigershark cost decreased, even for relic requirement.
* Tetra Scout Speeder cost to produce decreased to only 25/25 requisition/power.
* Swordfish Gunship, Greater Knarlocs, Krootox, and Stingray Gunships are now transportable inside Orca Transports and Mantas.
* Kroot Carnivore cost to reinforce increased from 30 to 35 requisition.
* Kroot Carnivore health decreased by 20 hp. Damage decreased by 12%.
* Vespids now require tier 2, changed from tier 1.
* Vespids armor type changed from elite infantry to elite heavy infantry. Vespids melee damage increased by 20%.
* Vespids movement speed, squad size, and morale also increased, along with their cost and required cap.
* Kroot Hounds are available at tier 1. Armor type changed from elite heavy infantry to elite infantry.
* Kroot Hounds damage decreased by 10%. Keen sight increased by 5 meters.
* Kroot Hounds damage against vehicles and structures decreased by 25%.
* Kroot Shapers can now melee leap, tons stronger than Carnivores and Hounds, too.
* All Kroot effectiveness against monstrous creatures and daemons increased by 12%.
* Kroot Shapers melee damage against commanders decreased by 17% as the damage against commanders was too high.
* Krootox damage against commanders, daemons, and heavily armored vehicles increased.
* Krootox movement speed increased by 50%.
* Kroot Shapers (squad) can now detect infiltrators when close to them.
* Vespids can now be transported.
* Kroot Hounds can now cannibalize.
* Alpha Knarloc Rider can now ride in transports.
* Alpha Knarloc Rider is now affected by Kroot research.
* Vicous Strength research no longer affects stealth suits and affects the vision and damage of Kroot Carnivores, Kroot Hounds, Vespids, Kroot Shapers, Krootox, and Greater Knarlocs.
* Both Riptides now require 600 relic resources from 500.
* XV101 Riptide health increased from 8500hp to 10500hp.
* XV104 Riptide health decreased from 13500hp to 12500hp.
* XV202 Mako Titan health increased from 9500hp to 11500hp. Armor increased by 1.
* XV202 Mako Titan main weapon damage increased by 20%.
* Manta rail gun damage increased by 60% as it was underwhelming as a tier 5 titan weapon.
* Tigershark rail gun damage was reworked.
* Tigershark can now fire smart missiles from its hull.
* Tigershark cost increased by 30%.
* XV88 Broadside Shas'vre damage increased by 40%. Range increased by 10m. Squad combat range increased.
* XV81 Broadside movement speed increased from 12m to 16m (normal infantry speed). Cost decreased from 40/150 to 40/120.
* Mont'Ka Metallurgy research now affects Shas'ui Fire Warriors, XV25 Stealth Suits, and Commanders + Bodyguards.
* Target Lock research now affects the burst cannon of the XV25 Stealth Suit.
* Turret missile weapons damage increased by 15%.
* Sniper Drone squad loadout decreased from 6 total members to 4.
* Sniper Drones no longer regenerate health.
* Attack Drone squad loadout doubled and requires less time to reinforce.
* Attack Drone damage decreased by 50%.
* Tau Commander health increased by 100hp. Making him a tad more stronger in the end in durability.
* XV89 Commander requisition cost increased from 140 to 220 requisition.
* XV30 Heavy Builder limit extended to 2.
* Commanders give morale bonus when attached.
* Vehicle Beacon cost changed from 300/100 to 200/125 requisition/power.
* Guidance Beacon cost changed from 200/100 to 170/170.
* Marker Drone modifiers actually work now and do not force affect the Tau Commander's weapons.
* Marker Drones now increases the sight radius of the attached squad by 5m.
* Alpha Knarloc Rider health regeneration was fixed. It now regenerates the same amount of health as commanders.
* XV9 Hazard Suit cost increased from 125/400 to 150/450 requisition/power.
* Overall accuracy of Commander Missile Pods and Missile Launchers increased, especially on the move.
* Commander Cyclic Ion Blaster damage increased by 20%.
* Commander Plasma Rifle damage increased by 15%. Plasma Rifles for XV89 Commander now requires Hero: Level 6.
* All XV89 Commander upgrade tooltips were corrected.
* XV15 and XV25 Stealth Suit research now doubles the damage of Burst Cannons instead of increase them by 1.5x.
* XV25 Stealth Suit Burst Cannon damage increase by 65%.
* XV25 Fusion Blaster damage increased by 20%.
* Harbinger Drones are no longer free.
* XV8 Crisis Suits and XV8 Sunfire Battlesuits weapon damages increased by 20%.
* XV8 Sunfire Plasma Rifle damage increased by 30%.
* Hammerhead Gunship Twin-Linked Plasma Cannons damage increased by 30%.
* Hammerhead Gunship Ion Cannon damage decreased versus all structure types. Damage greatly increased versus infantry and slightly against vehicles.
* Hammerhead Gunship default weapon damage decreased by 20%.
* Hammerhead Gunship Twin-Linked Burst Cannon damages against structures increased.
* Hammerhead Gunship health decreased.
* Swordfish and Stingray Gunship armor piercings now matches the Railguns of a Hammerhead Gunship.
* Stingray Gunship health decreased. Swordfish health increased.
* XV8 and XV89 Missile Pods accuracy increased as they miss a lot.
* Pirahna Fusion Blaster cost increased from 50/50 to 50/75 req/power.


------------------------
Tyranids:
------------------------

- New Unit: PRIVATE INFO (Patreons only)
* Toxic Miasma no longer drains the morale of enemy squads.
* Tyranids Capillary Tower is now 100% super duper fixed. Even though it was before, my changes were backported, and we apologize for the inconvenience.
* Gargoyles reinforce 1 second slower. Gargoyles cost 5 requisition more to reinforce.
- Lictor Alpha can now use a new ability called "Grappling Hook", which will fling single targeted units his way.
- The Hive Tyrant upon Hero Research: Level 8 will be able to use the bioshock field ability, disabling all production structures nearby.
- Trygon's Bioshock ability will do the same thing as the Hive Tyrant's Bioshock ability, but will cost lots of power and be less spammable.
* All Biovore weapons were nerfed by 50%.
* Biovore health increased by 50hp.



--------------------------------------------------------|
SCAR (Winconditions): |
--------------------------------------------------------|

- Riptides are now considered as titans in the restriction of titans wincondition.

- Restriction: End Gamers now work correctly for both players and AI. Along with that, global range artillery structures are restricted from firing their weapons.


--------------------------------------------------------|
SCENARIOS: |
--------------------------------------------------------|

* All scenarios are now neat and organized with Apocalyzed duplicates removed and are default.


Edited by: Lord_Cylarne

May 24 2016 Anchor

AWWWWWWWWWW MYYY GOD. THIS IS GLORIOUS!!!!


I guess you should put a link in the mod front page news so people can see it. It's so long it took me 20 mins to read it!


Tau and Eldar got a LENGTHY!!! changelog... It's well deserved.

Edited by: dominikat

Njorunn
Njorunn Canoness
May 24 2016 Anchor

This looks awesome! Thank you!


One question though - weren't you going to move walls to an earlier tier? Like tier 1 with a certain building required - instead of tier 2?

May 24 2016 Anchor
Njorunn wrote:

This looks awesome! Thank you!


One question though - weren't you going to move walls to an earlier tier? Like tier 1 with a certain building required - instead of tier 2?

I think walls should stay tier 2. There isn't a single tier 1 unit no matter in what quantity which can break a 15k hp wall which is repaired... It should be tier 2 as it is now. This will become CHEESE and it will disable early game rushes.


As to the changelog it's awesome!

* Razorwing can no longer use Implosion Missiles. This weapon is only for the Voidraven only. Cheaper and quicker to produce.

That's really nice! But if implosion missile is cheaper and quicker to produce I guess it should do less damage too? I think you even planned on nerfing Implosion missile damage in an older 1.86.3 or 1.86.18 changelog.


Awesome ...really awesome!

Edited by: UAfan

May 24 2016 Anchor

Nice. Can't wait for 1.87!

I wonder what Inquisition changes will be. I really hope the grand master will not be buffed or if buffed it won't be by much.

Angron's changes are awesome. I think it will be nice to make him cost 25k relic having in mind these. Long-awaited changes for him! nice.

May 24 2016 Anchor

Yep. Daemons got nice changes. A bit better early economy and slightly cheaper obelisks. THIS IS COOL! I agree the people above me and what they've said but I also think walls should stay tier 2.

May 24 2016 Anchor

Thanks for feedback! This week I'll be updating the forums and reading all comments here. Work on mod some more, make new youtube videos, and update Patreon page.

May 24 2016 Anchor
robertos1 wrote:

Nice. Can't wait for 1.87!

I wonder what Inquisition changes will be. I really hope the grand master will not be buffed or if buffed it won't be by much.

Angron's changes are awesome. I think it will be nice to make him cost 25k relic having in mind these. Long-awaited changes for him! nice.

AGREED.

Awesome changes CYLARNE!!!

I only hope General's Reaver titan hp will not fly crazy high with the new changes. 60-65k will be more than enough with the general in it and upgraded. Currently its around 45k AFAIK.

Edited by: galvanize!

May 24 2016 Anchor

Very nice! Lots of great changes in this one.

Any chance the webway gate requisition toggle was changed? The previous changelog listed the bonus as a 10% requisition buff but I believe they only give 5%. Just wanted to point that out again in case it was missed in the bug report thread. Anyways, thanks for all of the hard work Cylarne and team, really appreciate it. ^_^

May 25 2016 Anchor
robertos1 wrote:

Angron's changes are awesome. I think it will be nice to make him cost 25k relic having in mind these. Long-awaited changes for him! nice.

Yes. 25k will be perfect. Also dominikat's suggestion for increasing his size is a really cool idea... Can't wait to see him in-game!

AND THANKS LORD CYLARNIOUS!

Edited by: hugston

Njorunn
Njorunn Canoness
May 25 2016 Anchor

@UAFan

Nuh-uh. Considering how much they cost (combined with the wall upgrade, which could stay in tier 2) and considering that a player could shoot past them or go around them - I don't consider them "cheese". At tier 2 they are almost redundant due to the type of units you can wield (especially what units the AI wields at that point). We suggested it to Cylarne before and he seemed not too displeased about the idea - so I assumed it was overlooked in the changelog.

Tier 1 with a certain building built (like mechanized pool for example and the equivalents for other factions) would be a a decent requirement. That way you could use the resources you would spend on tier 2 to build some walls instead - if there's a pressing need (which sets you back tech-wise compared to the enemy so there's no "cheese" involved).

Edited by: Njorunn

May 25 2016 Anchor

Man. They have structure armor and have 15k health. When you repair them with builders + auto repair button they are immortal up until tier 3. Small maps with narrow pathways will be cheese because you will block your whole entrance to your base with just 4 walld in the 5th minute of the game.

Edited by: UAfan

May 25 2016 Anchor

Space Marines

* New Structure: PRIVATE INFO (Patreons only)

Relic Blade research is now available ONLY from the Emperor's Armory.

I wonder whats this new secret building ;D

Tau

* Tigershark cost decreased, even for relic requirement

Tigershark cost increased by 30%.

Im confuse

Edited by: Jyhor52

--



Njorunn
Njorunn Canoness
May 25 2016 Anchor

@Uafan

They have 15000~ hp when you upgrade them - without their hp is about half (and it seems to vary slightly from wall to wall, between factions). The upgrade itself is kind of pricey too. And I wrote that the upgrade could stay in tier 2 - so what's your problem?

Do you only play on narrow maps or something? Also the fact alone if someone blocks their base - they won't be able to get out either with ground troops. Meaning you can capture the majority of the map?


May 25 2016 Anchor

It's not a big deal. Whatever. Up to the developers.

Edited by: UAfan

May 25 2016 Anchor

* Vehicle Armor Upgrade now increases the damage dealt by all Leman Russ Tanks by 50% each upgrade.
* Leman Russ sponson heavy bolter damage increased for all weapons by 50%.

So, theres armor upgrades meaning they will deal twice the damage they dealt(with a total of 2k/3k hp boost), this will most surely need to get nerfed, at least to 30%,also, I hope these DO NOT affect the Liutenant tank for everyone's sake

--



Catz_Rule
Catz_Rule Uhhh....
May 25 2016 Anchor

@Njorunn, i personally also think the walls will be real cheese, especially concerning the necrons. Plus the tank traps AND walls being buffed seems like a bad idea. Tank traps seem pretty okay with these changes too.

--

Ummm....

May 25 2016 Anchor

Not 100% sure about every change just yet, but I'm pretty happy with this change log for the most part. Really looking forward to checking out new Tau/Eldar.

May 25 2016 Anchor

Tau have so many changes it might feel like a completely different faction :)

I am peculiarly interested in how strong

- Avatar of Khaine

- General's Reaver titan

May 25 2016 Anchor

Changes look Really good, getting excited to try them out !

May 26 2016 Anchor

Had a few questions:

1 - is version 1.87 or intermediate version, and 1.87 would be in June ?

2 - Regarding the "Patreons only", i.e. to play the full version of the mod will have to pay and the project was commercial or is this just information that is known prior to the date of release only to those who have donated? (Personally, I'm confusing "Patreons only" and "only interested in donating to support the mod or the Lord Cylarne? Interested in the domestic version of the UA mod sooner? Want perks? Donate today!")

3 - the approximate date of release?

Thanks in advance for the answer

May 26 2016 Anchor

Cylarne will we get somekind of an updated changelog which will illustrate new additions/ reflections on feedback/ stuff before the actual release?

May 26 2016 Anchor
HooLBeaTz wrote:

2 - Regarding the "Patreons only", i.e. to play the full version of the mod will have to pay and the project was commercial or is this just information that is known prior to the date of release only to those who have donated? (Personally, I'm confusing "Patreons only" and "only interested in donating to support the mod or the Lord Cylarne? Interested in the domestic version of the UA mod sooner? Want perks? Donate today!")

Pretty sure that it's only the information. Some Patreons already have access to a newer version - which is damn sweet, might I add - but I don't think Cylarne would hide any content behind a pay wall. Non-Patreons will just have to wait for the full release.

May 26 2016 Anchor

Is anything being done to address the frame dips experienced by the Nid's Miasma?

Edit: Also when we upgrade, is 1.86 going to be needed?

Edited by: Hallinskioi

May 26 2016 Anchor

3 - the approximate date of release?

TBD

2 - Regarding the "Patreons only", i.e. to play the full version of the mod will have to pay and the project was commercial or is this just information that is known prior to the date of release only to those who have donated? (Personally, I'm confusing "Patreons only" and "only interested in donating to support the mod or the Lord Cylarne? Interested in the domestic version of the UA mod sooner? Want perks? Donate today!")

Basically they are two different messages. Galrick also summarized most. One is for the changelog, I don't want to spoil the new, new stuff before release. Patrons that donated $10 or $20 per month on the contrary has access to them and know what they are (along with the internal version itself). The second post is just a "hey donate if you want!"

Cylarne will we get somekind of an updated changelog which will illustrate new additions/ reflections on feedback/ stuff before the actual release?

Heck no. Too much work. You can see final changelog upon release. Though... I'll be replying to forum feedback, updating with new changes.

So, theres armor upgrades meaning they will deal twice the damage they dealt(with a total of 2k/3k hp boost), this will most surely need to get nerfed, at least to 30%,also, I hope these DO NOT affect the Liutenant tank for everyone's sake

So far it has gone untested, but thank you for the pointers. ^^ It does affect Lieutenant Command Tank but there were nerfs and changes applied to it as well.

Is anything being done to address the frame dips experienced by the Nid's Miasma?

Can confirm I did something to it, at least the maximum radius.

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