Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!
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My IDH feedback, suggestions (With pics and links) | Locked | |
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Oct 2 2015 Anchor | |
Good day, ladies and other soldiers For past month I have been studying Inquisition Daemonhunt faction in the Ultimate Apocalypse mod, untill this very moment. I had to say that it is a great faction, one of the most powerful in late game, mostly because of it's Chamber Militant - the Grey Knights... And, ofcourse, one of the most pretty. I believe it was hard to do it and make it work as good as it works now, but... I can't say that there are no problems at all. In this thread I want to share full list of my thoughts and suggestions. I must apologize for my not perfect English, but I hope you can read and underand it without problems. Inquisition Daemonhunt Bugs/Most Valuable Problems
Inquisition Daemonhunt Illogical and Strange moments
Suggestions 1) Change Inquisitorial Land Raiders Have you ever seen difference in size and style between Daemonhunter and other Land Raiders? It's really strange on my opinion, so I've wasted some time and found a good replacement choice. There are even usual Space Marine on top. I suggest to change them by Land Raider models from Titanium Wars mod v.1.00.19. TW version Landraiders use more traditional textures and models, have grey knights on top and even some replacement choices. Better Phobos (Not so dark, not so different from Daemonhunter; has grey knight gunner instead of usual spacemarine; has missile tube) Better Reedemer (Medium quality model, but perfectly fits to all pack) Better Crusader 2) Add hunter missiles for both Inquisition and Imperial Guard. You may see it as ability on upper screens. All needed vehicle textures and effects also might be found there. It is a good solution to improve light vehicles (like chimera or razorback) anti-tank combat effectivness. Ofcourse, I suggest to add them as close combat solution more against defilers and dreadnoughts, than real tanks. Not light transports can't do anything against armoured enemy at all. Razorback with Psyannon and hunter pod. It is more effective than one poor flamer - trust me ) Chimera with Hunter pod. More like IG variant, so it could be used there. 3) Add Vindicare and Everesor assasins for IDH as minor specialists (in IG case). It's strange that Imperium secret police don't use their services in mod, proudly called 'total convertion'. Both assasins might be added on top of Inquisitor's tower or barracks menu. Now this faction heavily lacks of snipers and really long range units to deal with enemy specialists without significant casualties. Everesor model might be found in TW as well. 4) Add Leman Russ tanks While usual space marine on top of usual space marine predator looks strange (and where is it's chapter I must ask?), I suggest to change 1 predator to 2 Leman Russ variants. They will have worse characteristics than predator, but their cap requirements and overall cost would be lower. Also, they will have hunter missile ability and upgrade choices. Also, Lemas Russes are most common tanks in the Imperium of Man and most likely that the Inquisition will use them as Inquisitorial Guard (read Eisenhorn: Xenos, Malleus, Hereticus) support. Inquisitorial Executioner Inquisitorial Annihilator 5) Add Grey Knights Librarian as grey knights support hero (heal, defence/speed/damage improvements). Anyway they're more like subfaction. 6) Add Tarantula turret from Titanium Wars mod, Inquisition Daemonhunt faction. It is a good replacement for current deepstrike bolter. I suggest to add 3 weapon variants: Bolter (Basic) -effective versus light and heavy infantry Missiles (After Upgrade) -effective versus vehicles Laser (After Missiles/or after Frey knights transporter/or after Tier IV) -effective versus all, except titans and similar super-heavies. Like SM laser towers or IG supression squads. Choice of Links (You can get TW last version there). Edited by: Battlemage1 |
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Oct 2 2015 Anchor | ||
These landraiders looks much better than now. |
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Nov 13 2015 Anchor | ||
Noted and will look into this thread. Thanks! Hopefully most will be taken into account for 1.85. So about the Land Raiders, they will not be added to the UA mod as our Land Raiders are of our own. TWM please do not use as a source next time, we do not really take models from that mod anymore. Thanks for feedback! |
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