Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!

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My Buglist for 1.73.4 (Games : Dawn of War : Mods : Ultimate Apocalypse Mod (DOW SS) : Forum : Feedback : My Buglist for 1.73.4) Locked
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Jul 9 2014 Anchor

So, this is my list for the actual version. It's just about bugs I've found, not about balancing.
Overall this Mod is just impressive and that I found such a low amount of bugs is just great^^
I hope this list will help you a bit.


Just to say^^ This engine would be perfect for an Warhammer Fantasy Mod too, but that would be an just incredibly huge project...


General

  • The "Show / Hide Interface"-Button is hidden if you're not pointing with the cursor on it
  • My cursor became red
  • Sometimes my game crashed receiving the error message: "BugSplatRC resource DLL not found"
  • Tier III and Tier IV aren't shown as researched upgrades in the Main Building

Maps

  • Many minimaps aren't fitting to the actual terrain position


General Units

  • Supporting Command Units or Additional Upgrade Units are running away from the Batallion they're supporting if the Command Unit's movement speed is faster than the batallion's movement speed
  • Supporting Command Units are jumping with their battalion they're supporting. Nothing special with that, but some of them aren't using Jetpacks or any other visual effect that would make that possible. In addition, they're just standing still while they're jumping


Space Marines

  • Vanguard Veterans aren't using an animation and are showing some huge banners attached on their right hands when they're teleporting
  • Weapon Servitors aren't trying to move in attack range if one of their battalion members is attacking an enemy
  • The Banner Bearer's banner isn't using any animation if the Banner Bearer's squad is capturing a point
  • The Stormraven Fury is using weird vertical angles while attacking
  • The Imperial Reaver Titan's footprint texture isn't fitting to his feet


Chaos Space Marines

  • Cultists that are using the Worship Nurgle ability aren't increasing the maximum health of surrounding units
  • Dreadclaw corpses aren't vanishing if you're killing them by pressing the delete button
  • The Plague Reaper's team coloured textures are too small to figure out who exactly owns him
  • The Hell Drake's breath textures are buggy
  • Screamers are poorly textured on their bellies... nothing special with that, but they're showing them the whole time^^
  • The game was sometimes very laggy and crashed many times while playing this faction
  • The Lord of Change isn't using any on-hit-SFX what makes his automatic attack look a bit weak and un-epic
  • While the Chaos Sorceror or Chaos Sorceror Lord are casting Ritual: Sacrifice, Ritual: All-Seeing Eye, Ritual: Confusion or Ritual: Full Might of Tzeentch their Daemonic Shield (Off)-Button becomes a violet texture
  • The Bloothirster's shadow is buggy (like a cut picture) while flying
  • When using his Biotoxic Spit the Great Unclean One uses his T-pose for a little moment
  • The abilities Biotoxic Spit, Meteor Swarm and Acid Vomit are all using the same ability icon (that confuses)


Orks

  • The Grot Gang's Gun Cart (Kannon) and Gun Cart (Zzzzap) are much slower than rest of all, causing that the Grots are running away from them
  • The icons of the Builda Pit and the Mek Trap are much darker than the rest letting you think it isn't available yet
  • The icon backgrounds of the Grot Gang, Grot Tanks, 'Ard Boyz, Gun Wagon and Battle Wagon are much darker than the rest letting you think this unit isn't available yet

Eldar

  • The Storm Guardian's Flamethrower and Fusion Gun are using the same weapon model
  • The Swooping Hawk Exarch's wings don't have an animation
  • The Corsair's Star Cannons and Laser Lances many times just shoot for once till you give the unit the next movement command
  • The Heavy Support Portal leaves some crystals from the building animation under the ground behind
  • The Supprt Platform Uber Turret doesn't have any team coloured textures
  • All Wraithguard weapon upgrade icons don't match with the weapon models. In addition, there's no special outline colour for the unit icon to have a clear overview
  • Nightwing Rocket Launcher upgrades don't give any visual upgrade
  • The Revenant Titan's Enhanced Wraithstone Regeneration ability sometimes becomes a violet texture while combat


Imperial Army

  • The Siege Tank Depot research has no yellow outline
  • The Send in the next wave! research has no yellow outline
  • The Special Weapon Team's and Kasrkin's Grenade Launcher, Grenade Launcher (Inferno Grenades) and Grenade Launcher (Stun Grenades) are all sharing the same icon. It would be nice to have some little addition to them to have a slight difference for the overview (For Example: Infero Grenades with a fire symbol in the corner)
  • The Special Weapon Team's and Kasrkin's Grenade Launcher (Stun Grenades) explosions are a bit exaggerated big (in a visual point of view)
  • The Leman Russ Inferno icon does have a very different background colour letting you think this unit isn't available yet
  • Vulture Gunships doesn't have a death animation
  • Marauder Bomber auto-attacks are many times visually aiming into nowhere


Tau

  • Guidance Beacon has no building spot model
  • The Remora Stealth Drone is visually aiming into nowhere while auto-attacking
  • The XV9 Hazard Suit and it's weapon upgrades look really buggy textured. If the unit isn't using an upgrade then you can see the model from inside at the right hand
  • The Malo Gunship's light particels of the main cannon don't fit with it's death animation


Necrons

  • Flayed Ones project a little texture on the ground that maybe doesn't belong there
  • The Nightbringer's death animation isn't implemented. He just goes into the T-pose


Dark Eldar

  • Wracks don't match the slightiest bit to their unit icon. It's the Haemonculus model
  • The Raider's Flying / Jumping ability doesn't show any tooltip
  • Super Weapon: Soul Cataslym is using ground movement instead of flying movement

Sisters of Battle

  • Inferno Turret that are upgraded with the Probe Add-on don't have an visual difference to usual turrets
  • Battle Sisters can only get 2 Melters instead of 5
  • The Repentia Veteran's and Nunciate Superior (Command Squad)'s Righteous Fervor ability doesn't cost them their health points when activated as intended


Tyranids

  • The Hivemind's Hive Mind Link: Reveal and Hive Mind Link: Infest Environment ability icons are much darker than the other ones. It's letting you think that the abilities aren't available yet
  • Bio Plasma Turret buildings don't have an visual difference to those that are upgraded with Bio Spore Acid Mine
  • Bio Plasma Turret missiles (the not upgraded version) are visually flying through the whole map, even if they're hitting their target
  • The auto-attack missiles of Termagants (before upgraded with Devourers), Gargoyles and Warriors (Deathspitter weapon upgraded) are too short and grey-ish for looking like they're shooting at all
  • Warriors that get equipped with Barbed Stranglers become a violet textured unit icon
  • The missiles of a Hellflex (Carniflex) unit aren't starting at the hole of their weapons, but at their legs
  • Bio-Plasma equipment upgrades of Raveners, Warriors and Carnifexs and Bio Acid Spore Mines equipment upgrades of Biovores aren't giving an visual difference to the unequipped version (not talking about missiles)
  • Brood Hives don't use an death animation
  • While casting Miasmic Infestation the Hierophant Bio Titan will use it's stand idle animation, even when he is walking

Edited by: PaperCuT_Tzi

Jul 13 2014 Anchor

Excellent!!! :D

Very detailed, very organized, and colorful that points out specific wrongs within bug finds. Unfortunately not all will be fixed as small little things like Reaver Titan footprint, that somebody like me cannot fix, will not be bothered with as somebody else did it and it is a relatively small issue to spend time on. Other things like DOW engine stuff; via some things like this: "Supporting Command Units or Additional Upgrade Units are running away from the Batallion they're supporting if the Command Unit's movement speed is faster than the batallion's movement speed "

Or this:

"The Bloothirster's shadow is buggy (like a cut picture) while flying "

Just simply cannot be fixed by anyone. ^^ Other animations relating to other models lacking animations are again worked on by somebody else, hence we cannot modify and have to wait on a fix from them. ^^

Otherwise yeah expect some good fixes from this... thanks! :)

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