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Imp Guard Doctrines (Games : Dawn of War : Mods : Ultimate Apocalypse Mod (DOW SS) : Forum : Feedback : Imp Guard Doctrines) Locked
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Oct 16 2016 Anchor

Lets jump straight into it:


I love what the different doctrines does for the Imperial Guard, but I feel at the moment, some of them are extremely lacking, amd some are near useless.

For comparison, we'll use the artillery doctrine as a baseline: the artillery doctrine makes artillery cheaper, and fire faster (and something else but i cant remember), with the side effect of reduced squad/support cap.This seems like the best doctrine the guard have at the moment because their artillery actually benefit from this.

The armor doctrine, by comparison, grants exactly zero buffs to armor, with reduced squad cap amd increased support cap. Great, so i can build an extra hell-hound: I'll never use that.

The Infantry doctrine, grants one hundred morale, which does NOT scale with the match, which lets be honest, is pretty fucking meager IMO in anything past the first 3 minutes of the game.

It also lets infantry reinforce faster (but it definitely doesnt feel like it even does, tbh).

I dont play with titans so i cant comment of the Titan doctrine. Is there even an Air support doctrine?



Some suggestions i have for the infantry doctrine, are to add an extra buff, or buff a preexisting buff more. The only benefit to morale is that it keeps you in the fight longer doing more damage, but that morale doesnt pay off if your squad dies, which frankly, if the unit has such low morale as to benefit this 100 morale, chances are theyre gonna die anyways. IMO.

How about some kind of survivability bonus? Extra health and extra morale? Reinforcing even faster? Something other than JUST 100 morale.

As far as the Armor doctrine goes, being able to build a special tank Leman Murderer is it? Is moot. Lemans are pretty generalized battle tanks as it is, and regardless ofbwhat the Murderer variant is, there are other options that could effeciently replace that variant. Armor doctrine needs some other incentive. OR lock more armor choices behind the doctrine option itself. More armor for the armor gods? Longer range for tanks? Faster mobility for tanks? Higher health for non relic tanks? Anything?


Edited by: ThePendulum0621

Oct 16 2016 Anchor

Imperial Guard feels like a mess at this moment

Oct 16 2016 Anchor

artillery doctrine is definitely the best atm.

Oct 16 2016 Anchor

How about having the armor doctrine making vehicles cost only half of their base support cap? Say if a Leman Russ is 4 support cap, now it costs 2.

Oct 16 2016 Anchor

On the one hand, i dislike your idea Chosen, as i feel that 1) armor would be too much to counter (opponenets are now dealing with double the amount of armored units) and 2) micro becomes eay more intensive for an arguably already micro heavy race (because lets be real, managing individual squad pathing is REAL in DOW1). Meaning that, often, entire squads often go the complete opposite direction you tell them to when blobbed.

On the other hand, i like it because its a great force multiplier.

Unfortunately, i think halving the pop cost for each vehicle is just too much.


I think a much better solution would be something like an armor buff, a slight speed buff, maybe a capping ability for light vehicles, or even a production speed bonus for all things armor (who doesnt want stormblades faster?).

Perhaps, for the Airborne doctrine, Kasrkins that are trained within the Comm tower will come deployed as a full squad not needing to be reinforced, at the expense of taking longer to train than they currently do?

For example: Kasrkins from the RAX come with 4 models (just an example, not accurate) with no leader units attached, and can be upgraded with 3leaders and reinforced by an extra 4 models and has a train time of 30seconds.


What if the Kasrkins from the comm tower came with 8 full models and a vox operator upon a 60s completion time. Here, you could even have different airborne kasrkin buttons for squads to come complete with Plasma rifles, or inferno launchers, or whatever. At the expense of costing significant power. Perhaps air transports could even be built a lot faster than they currently are. Thoughts?

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