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How to beat tyrannids 1v1 (Gaunt spam) (Games : Dawn of War : Mods : Ultimate Apocalypse Mod (DOW SS) : Forum : Strategy Discussion : How to beat tyrannids 1v1 (Gaunt spam)) Locked
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Jan 18 2016 Anchor

Hi guys, i'm not the best player out there, but im not bad, i can beat every cpu at the hardest difficulty, but i just cant beat Hard nids.

They spam so many gaunts, each of my units are stuck and they cannot kill them fast enough. Ranged infantry are not an option because of this, and melee infantry take too long to slay all the gaunts because of the kill animation. Vehicles are "ok" until they get some biovores and screamer killer just destroying them, if they are not stuck fighting a squad of gaunts for all eternity.

I play mostly space marines, and i found no way to deal with the gaunt spam. I always end up losing because slowly but surely they overwhelm me with artillery, gaunts and some lictors to kill my commanders.

Jan 25 2016 Anchor

I don't know about impossible difficulty, but I was able to defeat the Tyranids on Harder (Deadman's Crossing). My strategy was to rush Assault Marines with Frag Grenades with a couple of Jetbikes to support them in the early game to stave off the swarms (especially since jetbikes also get grenades). I was able to keep them bottled up on their side of the river with all points capped including the two just on their side of the river. After that I had 3 ASM squads and 3 jet bikes. I tried pushing to destroy their upper right lp but was only able to destroy one building before falling back after they tried to sneak behind me. I maybe could have just pressed the attack but didn't want to try and deal with three units of gaunts behind my lines.


Anyway after that I didn't have too much trouble teching up to devastators, built a few squads and slowly fought them back into their base. For a while I thought I might lose as even with 6 frag grenades, heavy bolters on my bikes and a squad of devastators and a Hellfire Dreadnought were struggling to output enough firepower to take down their gaunt squads, but I managed to hold on until I got 2 more devastator squads, another hellfire dreadnought and a damocles. I probably should have built my commander a bit earlier as he would have helped a lot in melee but I was going through RPs at a pretty good pace.


Anyway the main thing I think is just to keep the pressure up early and spam grenades every time they're off cooldown. Krak grenades don't really seem worth it against Tyranids but the anti-morale grenades would probably work even better than frag grenades since at least then you can do something to warrior squads with them.


On a bigger or more open map I'm not sure this strategy would work as well, but I think it could have been much better executed as well than what I did.

Jun 28 2016 Anchor

I've done it with IG on normal but I done it with ovwerthrow, Just start with cons. capturing points (prsure on them) and then in tier2 build second HQ and Increase cons. spam, some Assult Ch. and suspresionn teams help.

Jul 18 2016 Anchor

Try the SOB Seraphim and kite all the Tyrnaids early game with ranged dual bolt pistols. Then just go for excorists/immolater meltas and turtle up with turret city.

Aug 9 2016 Anchor

Are you sure you've tried using assault marines? Assault marines for your first squad (don't produce tactical squad). Get to tier 1 asap. Then get chaplain and sacred artifact building. Get jetpack for the chaplain in order for the assault marines to not get slowed down. Then go for devastator marines or deathwatch + heavy bolter. For second ranged squad should either be another devastator or deathwatch + rocket launchers.

The thing with tyranids is that the guants are the cornerstone of their army. If they lose their gaunts their max hp for ALL their units drops immensely. If there are no sizable gaunt presence on the map all the tyranid units start sucking. A cranifex needs at least 10k hp to be effective in combat. Without gaunts its hp is like ~4k. Thus the tyranid AI tends to play badly or at least much worse than a real player because it sends its gaunts into combat. Once you've got a critical mass of ranged units (i.e like deathwatch maxed out with heavy bolter or lots of devastator marines) the tyranids have nothing other than their vehicles (carnifexes) which won't be as dangerous or as tanky as they should be, so they'll die quick.

Catz_Rule
Catz_Rule Uhhh....
Aug 9 2016 Anchor

Razorback with heavy FLAMER UPGRADE, Death incarnate... ;)

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Ummm....

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