Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!

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Height-Based Artillery Range (Games : Dawn of War : Mods : Ultimate Apocalypse Mod (DOW SS) : Forum : What do you want to see in the future? : Height-Based Artillery Range) Locked
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Feb 1 2017 Anchor

Hi, new to the mod and loving it so far. I was playing a game with my friend playing the Imperial Guard, and I had a random thought while watching his Basilisks rain down hell from afar - wouldn't it be neat for artillery to have an increased range when on higher ground, and decreased range/LOS on lower ground? It would add a touch of realism and tactical importance to areas of high ground other than the "heavy cover-light cover-negative cover" effects.

It could even apply to infantry, or height could affect line of sight too, for snipers or ranged support.

It might be a little hard to implement, not even sure if range is something that can be changed dynamically based on position, but just something I'd put forth and see what people think.

Catz_Rule
Catz_Rule Uhhh....
Feb 8 2017 Anchor

Sounds epic, but I'm sure this is something that would be needed in the game engine first, i don't think unit height is much considered in the current game.

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Ummm....

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