Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!

Forum Thread
  Posts  
BAD BUG. Titan Stomp :( (Games : Dawn of War : Mods : Ultimate Apocalypse Mod (DOW SS) : Forum : Feedback : BAD BUG. Titan Stomp :() Locked
Thread Options
Catz_Rule
Catz_Rule Uhhh....
Jun 23 2016 Anchor

Well, basically playing Space Marines. My titans (Warhound and Reaver) have some crazy melee/stomp damage to ALL units. My chapter master, fully upgraded almost died in 2 seconds of its movement. My reaver titan stepped through my own nuclear center like it was cheese. Also, i tested putting the titan on stand ground, and made my units 'walk into it', they instantly lost morale and started dying.

Jun 23 2016 Anchor

Yeah. I noticed it after i sent a lot of servitors to their death, i thought first that the enemy killed them but when my techmarine died instantly i saw that my titans killed all of them:( 5 squads servitors and 1 techmarine R.I.P

Edited by: Raizel-Kain

Catz_Rule
Catz_Rule Uhhh....
Jun 23 2016 Anchor

I lost my terminators :'c XD

Well, since the bug report thread is locked, i have a few more bugs to report.


ALL Nuclear centre types cost -750 req for the first build, and its actually given to you when you click on build. The next build costs normal as expected (2250 req i think)

As Space marines, in tier 5 with emperors armory, nuclear center and Titan bay. My predator Executioner says i cant upgrade its main gun to executioner plasma cannon. maybe because i built an extra stronghold (which is in tier 1) for the sake of power gens?

EDIT: Just had to wait a bit for some serious unbelievable awesomeness - Emperors armory add-on battlefleet gothic does nothing (it seems?)

--

Ummm....

Jun 23 2016 Anchor

now played an another sm game the fleet is bombarding a huge area but it needs sight of the enemy and target it automatical, butit seems it have a long cooldown. But if you build around 4-5 Thermogens then it bombard everything in your sight. :) B)

Catz_Rule
Catz_Rule Uhhh....
Jun 23 2016 Anchor

I only had one enemy left, so 1 bombardment of about 5 lasers was enough.

--

Ummm....

Jun 23 2016 Anchor

I played 1v1 with de against hard ig and i must say the new fleet of fire(or something) is perfect againt ranged units untill now i didn't used wracks because they so slow but now: Hi guys wracks to your faces :) Oh and the de titans don't have this bug.

Catz_Rule
Catz_Rule Uhhh....
Jun 23 2016 Anchor

Oh, damn. Wrack your face xD

--

Ummm....

Jun 24 2016 Anchor

This issue I believe is fixed now. Thank you for report!

ALL Nuclear centre types cost -750 req for the first build, and its actually given to you when you click on build. The next build costs normal as expected (2250 req i think)

This is a bug feature. Basically, if you build like 3 HQs and all with 6 generators, the costs of a super structure will decrease into the hundreds from the thousands. Until eventually, it comes to a negative number. If a second one is built, though, the bug feature is fixed.

Catz_Rule
Catz_Rule Uhhh....
Jun 24 2016 Anchor

Aah, awesome. Thanks :)

--

Ummm....

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.