Imagine the largest Warhammer40k scale battles topped with balance for all races. Can you imagine your enemies being nuked by your own superweapon, or steamrolling them with many titans fighting other titans with complete balance? Then this is your mod.

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UA mod team investigators have discovered an ultimate top secret UA team private discovery. Friday, December 28th, 2012, non scientists have not made an ultimate super duper elixir to the truth behind the scenes of the UA mod team superior release. They have revealed it this day.

Posted by Lord_Cylarne on Dec 29th, 2012
Article


Rumors about a Grand Release Gold Edition?


Friday, December 28th, 2012; theorists discovered that a possible discovery of a top secret UA GR GE (Ultimate Apocalypse Grand Release Gold Edition) is in the making behind the scenes of the UA mod team after some immediate patches and huge releases of the UA GR (Ultimate Apocalypse Grand Release). Evidence is yet to be found, but another Grand Release, a better and improved version must be a possibility of all time!

    An Ultimate Apocalypse Team member known as Cosmocrat was the first to think of the idea, planted in his mind were these words of epic upcoming ideas:

Cosmocrat wrote: I am going into fixing some of them older meshes including reaver and stuff so we can update them in the next patch and maybe release one day some kind of Grand Release Gold edition with EVERYTHING beeing glitch and bugfree finally and for the sakes of easy-installation.

    But it is not yet official as of what is going on. Perhaps one day, the so called Ultimate Apocalypse mod 2 will be the candidate of completion. Lord_Doofus, developer of the Ultimate Apocalypse mod on MOD DB will state otherwise, that he will only continue this mod if it is doable enough to venture further, "donations, as it is the only thing that keeps me going from being uninterrupted from my real life, making a steady relationship with my girlfriend, start and finish development of my own game in the future and finish College at last." - Lord_Doofus

    But other than the above facts, the Grand Release is proven to be one of the best mods if not the best in all of Dawn of War. Some people tends to disagree, yet some tends to agree; others just do not care. The Apocalypse mod Team says, "If the Grand Release is this good, bugged however, but THAT good, imagine the potential of the Grand Release Gold Edition!"


    And so, here it was, the Grand Release 2012 ready for download. I guess most of us cannot even imagine the greatness of the future upcoming Gold Edition.

Their Cries Grant Us Life!Forces of Chaos - Bow to me!Thou shalt lose thine sight before thy holy lightAll Hail the Newcrons!More Dakka New LogoImperial Guard, GR Sample Image


Ultimate Apocalypse News, 2012

Post comment Comments
Deuce_Savage
Deuce_Savage Dec 29 2012, 10:32pm says:

Just hit a home run here! Lord Doofus was so excited he let slip this...

Deuce_Savage Dec 10 2012, 9:26pm says:
Lord_Doofus Nov 27 2012, 5:59pm replied:
That + pretty damn bugless = 2.0 = Ultimate Apocalypse 2
+3 votes reply to comment

Deuce_Savage Nov 28 2012, 12:20am replied:
OMG!!! Lord Doofus = Ultimate Modder = Hall of Fame! Bwa ha ha ha! You & the UA Team deserve the Red Carpet treatment!

Deuce_Savage Nov 27 2012, 5:11pm says:
The Secret Project itself is then the Ultimate Grandest Release?!?! The Grand Salomie?!?! The Grand Slam!?!? Numba 1?!?! Bwa ha ha ha & a HA!

+9 votes     reply to comment
moddlord1
moddlord1 Dec 29 2012, 10:43pm says:

message received...top secret ultimate gold edition detected...alert the armies we must have it...over

+7 votes     reply to comment
BananaPancake-Chan
BananaPancake-Chan Dec 30 2012, 1:10am says:

Well, I hope that if this mod is gonna have another release, I hope it's actually balanced and have minimal bugs. Like say, proper descriptions on units and structures, a fair start up for every race. Just make the mod actually proper and more professional, then I won't have any complaints.

+1 vote     reply to comment
Lord_Cylarne
Lord_Cylarne Dec 30 2012, 3:47pm replied:

The balance as is in this mod for all races are almost or close to fair. 20, 30, hell 40 games I played already and it is confirmed that all races can take on all races besides the abused ai on the Necrons and Daemons.

Titans can be EASILY decimated alone compared to the early betas, melee attacks dodging the titans attacks as titan armor is much weaker now, and even more so, relic units or specific anti titan units and anything can take down titans with time, yes, but hey Titans cost 2000 requisition and TONS of power with relic resource requirements. They are a challenge, but balanced. If you do not like titans or higher tiers, restrict them via winconditions.

But yes ucs has some typos in many places, I am sorry that doing up ucs for 300 units is boring for me but it will be fixed. Next release is going to have a lot of minimal bugs.

Not sure what you mean by proper and more professional, it is very professional already.

+3 votes     reply to comment
BananaPancake-Chan
BananaPancake-Chan Dec 30 2012, 5:24pm replied:

I elaborated what I meant in a message I sent via the "contact" button on the mod page. It sent it to tyrant army me thinks.

+1 vote     reply to comment
theshodan
theshodan Dec 30 2012, 1:33pm says:

This mod is 90 percent of the way to perfect, just needs some polish now for the various loose ends to really stand out and possibly get moty #1 next year

+3 votes     reply to comment
Deuce_Savage
Deuce_Savage Dec 30 2012, 6:13pm says:

This is the Game/Mod that could'nt be officially modded & incorporate Titans! This was Relics/THQ stance on this subject years ago & now Lord Doofus proved them wrong! You should all appreciate him & the UA Team for an outstanding effort & a job well done. If not for them, we all most likely be playing other mods such as Command & Conquer or Wee Wittle Fishy! heh heh Enjoy, These mod makers & mods like this R extremely rare & you most likely wont see another like it for a long, long, long time! Congrats UA Team, looking forwards to the next Gold Edition or UA 2, keep it coming!

+5 votes     reply to comment
cenkiss
cenkiss Jan 3 2013, 5:15pm says:

This mod only has some problems in unit descriptions.

+2 votes     reply to comment
Lord_Cylarne
Lord_Cylarne Jan 4 2013, 1:42am replied:

And is mostly fixed in the version 1.71 mod. :)

+1 vote     reply to comment
mecagoentuputamadre
mecagoentuputamadre Jan 4 2013, 10:27am says:

Can you please take out that superweapon that can destroy the entire map? that one with the "WIN" written under it?
Because its awful.
And please make the dark eldar titan more powerful or something because frankly it is quite useless.
And randomized slugga and shoota heads like with chaos pace marines (and not sure about space marines but if not you should add that randomized stuff too)
Can you make new tanks and looted vehicles for orks? i dont know much about modding but i suppose it shouldn't be difficult to chop different parts of already existing ork vehicles and stick them together (being orky and all that)
And grots, and scarboys (like nobs but with slugga weapons).

Also what about the sobs? could you take an average sister and create new units by giving them different close combat weapons, halos and those speakers that look like little angels (the ones over the buildings and tanks)over each shoulderpad or you know, something medieval looking.Maybe you could add a new tipe of squad using the model of the repentia mistress, changing the whipes for guns and swords. No offense meant your mod is amazing and a ******* blast to play (no pun intended) but the little shinny angels things, that special melee unit and the super duper angel are kind of **** looking (could you take a land raider or a imperial guard big tank and add big organ pipes and banners, sobs icons, flamers and speakers to them? because that would be a ******* great unit).

And where are the guevesa troops for the tau? And last but not less important, could you take out the self made voices for some of the new units and use the already existing ones from other units? Again no offense meant but those voices are awful,im sure the guys that made those models took their effort but holy ****.

0 votes     reply to comment
mecagoentuputamadre
mecagoentuputamadre Jan 4 2013, 10:33am says:

Oh, and that necron portal is useless too, taking into account how much time it needs to generate units you can only make one before the portal banish.

+2 votes     reply to comment
mecagoentuputamadre
mecagoentuputamadre Jan 4 2013, 10:35am says:

if you know spanish please dont take into account my name, i wrote it that way because i got tired of having to fill 4 ******* times the data slots to log here after a bad day.

+2 votes     reply to comment
mecagoentuputamadre
mecagoentuputamadre Jan 5 2013, 8:47am says:

Oh, can you please use those stompa ork robots from titanium wars? they look amazing (but the voices are horrible, **** i wish i knew how to mod stuff)

+2 votes     reply to comment
epic40k
epic40k Jan 9 2013, 1:15am says:

Can't believe the kaurava campaign will be working with this! Thats nearly like Dawn of War turning into Final Liberation! The game finally feels almost like a true epic TT game now. If everything was made half scale, all units built as groups of units and the old path finding problem was worked out it would be epic!

+1 vote     reply to comment
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Released Dec 17, 2012
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