Imagine the largest Warhammer40k scale battles topped with balance for all races. Can you imagine your enemies being nuked by your own superweapon, or steamrolling them with many titans fighting other titans with complete balance? Then this is your mod.

Report abuse Zombie Apocalypse (0.6)
Filename
ZA_0.6.7z
Type
Prefabs
Licence
Public Domain
Uploader
Lord_Cylarne
Date
Apr 11th, 2012
Size
3.62mb (3,797,096 bytes)
Downloads
3,261 (3 today)
Credits
Cylarne, Notepad
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Description

A very fun and Apocalyptic type mini mod consisting the Apocalypse creator's best SCAR work EVAR. Created by the Cylarne with no help from anyone but Corsix's Mod Studio, the Zombie Apocalypse for Dawn of War is 100% possible and finished. Do you want to just spend some time killing zombies? Do you want to just get in there and avoid getting bitten without turning to zombie brains? Well here you go! Zombie Apocalypse 0.51, try it today! How to install: Extract all files to your Dawn of War directory, open the mod in Game Manager, play Zombie Apocalypse. Notes: We are attempting to find/create an actual looking zombie for this mini mod. This is also not multiplayer yet as the scar added to the mod causes lots of sync errors. It does not require the Apocalypse mods, this is separate and an addon to this great mod. Have fun.


Patch contents from 0.51 to 0.6:
- Fixed Chaos and Imperial Guard crash to desktops.
- Made the entire gameplay a lot more enjoyable by tweaking the Zombie Apocalypse wincondition.
- Renamed that 8 player dedicated Zombie Apocalypse map to "Zombie Apocalypse (8)".
- Increased damage of Guardsman weapon damage.
- Increased weapon ranges for Necron Gauss Flayer weapons.

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Zombie Apocalypse (0.6)
Post comment Comments  (0 - 50 of 51)
HavocOfDoom
HavocOfDoom Apr 12 2012, 3:42am says:

what is THIS!?

+3 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne Apr 12 2012, 10:38pm replied:

Like said in the description, this is a mini mod featuring a simulation of the Zombie Apocalypse in Dawn of War coded in SCAR scripts that transforms the entire battle area into a Zombie infested suicide zone.

This is a Zombie Apocalypse mod which I hope to officially re-introduce into the Ultimate Apocalypse mod as a selectable wincondition. This mini mod is basically the core part of it and now that it is complete, I can start doing the easy stuff, if it works, I hope and transport this to Ultimate Apocalypse if the audience agrees.

This is the first release, and I hope to see some suggestions or opinions coming from this mini mod by people playing it. If they don't like something, well I get feedback and it gets better as time goes on :D.

+3 votes   reply to comment
BagaturKhan
BagaturKhan Apr 12 2012, 4:36am says:

oh WHAT IS IT?

-3 votes     reply to comment
Héllalujah!
Héllalujah! Apr 12 2012, 7:59am says:

the name of that addon,reminds me resident evil XD,but what is that =D

+7 votes     reply to comment
ToothlessBeast
ToothlessBeast Apr 12 2012, 12:19pm says:

My game every time crashing when i play skirmish

+2 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne Apr 13 2012, 1:48pm replied:

And now it shouldn't after 0.6 got released.

+2 votes   reply to comment
Torzel
Torzel Apr 14 2012, 7:06pm says:

Does this work for multiplayer because I had a lan party and everyone one got kicked from my game, and on their screens it said data-sync error, so I'm assuming you made this for single player.
By the way this is really fun.

+2 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne Apr 16 2012, 12:54pm replied:

DOW is a biotch when it comes down to playing multiplayer with scar. SCAR is multiplayer hatred unless it is passive, but in this case the code is not passive (No looping commands).

+2 votes   reply to comment
Torzel
Torzel Apr 18 2012, 11:00pm replied:

Oh well, but if you plan on putting this in your main mod then wouldn't it cause problems, or do you think you can fix them?

+2 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne Apr 22 2012, 11:47am replied:

I thought about your question, and well, this is quite fixable then.

+2 votes   reply to comment
Torzel
Torzel Apr 24 2012, 9:18pm replied:

Cool Beans

+2 votes     reply to comment
megablackste
megablackste Apr 20 2012, 1:15pm says:

I love this mod as I liked the idea of zombie apocalypse using flayed ones and having an epic last stand moment. only way I could think of it being more fun is if there was a alternative win condition that you don't have to protect civilians, faster reinforcement rate and possibly weapon upgrades. whats better then a line of bolter fire?...a line of HEAVY bolter fire.

+18 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne Apr 21 2012, 11:56pm replied:

+1 vote from me. Thanks for feedback.

+5 votes   reply to comment
Guest
Guest May 29 2014, 8:37am replied:

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littlenobull
littlenobull Apr 26 2012, 8:02pm says:

I suggest retextureing the zombies to a more apocalapse themed zombie.
not a flayed one it looks weird. also zombies should be more numerous and less powerful.

+8 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne Apr 26 2012, 10:38pm replied:

Hmm... ok. Yeah Flayed Ones are just placeholders, I hope to get some actual ZOMBIES if that will ever happen. Would you care to post this in the reviews section of the vote? I like to see who voted what perhaps and I can't access it with no reviews posted.

How numerous do you think the Zombies should be? Define numerous. I can increase the amount of Zombies and decrease their health if that is what you mean?

+6 votes   reply to comment
littlenobull
littlenobull Apr 30 2012, 10:09pm replied:

Okay for one I cant find the review section. (ima blondy)

Then when I mean there should be more zombies I meant that there should be alot more but you should increase the AI because the zombies just sit there waiting for me to kill them .

You should make more fast zombies fewer slow ones (the slow ones have 4X health though)

Also get a way for survivors to get more of their troops. for instance there is scattered troops that you will need to recover with your commander and you cannot use them until the commander is in close proximity with them.

+2 votes     reply to comment
ProfessorGenius
ProfessorGenius May 1 2012, 5:41pm replied:

I think reviews are next to where you vote for mod. (The 8.8 rating).

+2 votes     reply to comment
littlenobull
littlenobull May 2 2012, 5:17pm replied:

okay thanks

+2 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne May 2 2012, 6:44pm replied:

Yeah what PG said, only post yer review by writing words then press the "save review" option. Did you do that? I can't view the insides of the domain interface yet. :(

There is no AI but I see what you mean.

I like the idea of fewer fast Zombies however, what do you mean slower zombies have 4x as much health???

Last request seems reasonable.

+3 votes   reply to comment
moddlord1
moddlord1 Jun 5 2012, 11:05am replied:

yes fewer fast ones,much more slow ones with lesser health.

+5 votes     reply to comment
littlenobull
littlenobull May 3 2012, 7:33pm says:

okay i bumped it up to 9.0 and not exacly 4X health but they are a bit tougher to kill than faster zombies, and the when i play, i go to their spawnzone and just kill them there but when a huge wave comes my troops book it.

+2 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne May 3 2012, 7:54pm replied:

Oh.... apparently you cannot put in your reviews on addons, strange, I'm so sad. :( Hey thanks. :)

Ok man. Let me release 0.7 with your changes. ;)

+2 votes   reply to comment
littlenobull
littlenobull May 4 2012, 5:06pm says:

ok thanks alot this gametype is very fun especially with the maps i got.

+1 vote     reply to comment
ganja_rage97
ganja_rage97 May 16 2012, 12:44pm says:

works with dawn of war?
coz im downoading now

+1 vote     reply to comment
OMG!72
OMG!72 May 24 2012, 5:25pm says:

Canonically makes sense Wh40k.lexicanum.com perhaps re-textured guardsmen? Or re-texture some of the civilian models in the game? Along with some nurgle demons, would be not only canonical, but add some diversity with zombies.

Just my two cents

+2 votes     reply to comment
ultima40000
ultima40000 May 29 2012, 6:01pm says:

pretty cool mini mod although very hard the zombies(flayed ones) when shot they just run towards u lol making it hard just taking out 1 of them with 2 soldiers..... suggesting u lower their health or making them a little b it slower even though they are slowe lol....non the less love it.

+2 votes     reply to comment
littlenobull
littlenobull Jun 1 2012, 2:11pm says:

lol did unlimited and i got like 100 guys and my zombie kill far exceed 50,000!!! :D

+5 votes     reply to comment
moddlord1
moddlord1 Jun 5 2012, 10:43am says:

good mod thanks a lot!! it crashed 1 time with the orcs, suggestion maybe different weapons to choose from or a few close combat warriors if they come to close, and yes this is great this belongs in ultimate apocalypse.

+3 votes     reply to comment
moddlord1
moddlord1 Jun 18 2012, 4:58pm says:

waz up! i know you are a busy man but are you still working on this one? hope so

+2 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne Jun 18 2012, 7:33pm replied:

551 downloads only... i don't think so, and it's already in the Grand Release, at least.

+2 votes   reply to comment
moddlord1
moddlord1 Jun 28 2012, 4:08pm says:

now 584 downloads

+2 votes     reply to comment
littlenobull
littlenobull Jul 26 2012, 5:07pm says:

now 703

+2 votes     reply to comment
Warhammermaster
Warhammermaster Nov 28 2012, 10:02pm says:

awsome mod, now ive been playin this mod what about random spawn units instead of just regular ones?

+2 votes     reply to comment
littlenobull
littlenobull Dec 21 2012, 3:57pm says:

now 1038

+2 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne Dec 21 2012, 4:05pm replied:

The Zombie Apocalypse is playable in the UA Grand Release, XP3, the campaign mode. Please check it out.

+2 votes   reply to comment
RT2... Creator
RT2... Jan 24 2013, 8:01pm says:

Skeles:
Moddb.com

With texture work Zombies:
Moddb.com

Moddb.com

+2 votes   reply to comment
Adamshifnal
Adamshifnal Mar 30 2013, 4:08pm says:

Is this mod going to be updated any time soon? It looks like it has alot of potential ;D

+2 votes     reply to comment
SHASUI
SHASUI Apr 15 2013, 1:35pm says:

you can use Nurgle plague zombies and co.instead of the flayed guys.
For example
1.Plague zombie-week and slow.Attaks in 50 unit squads "hords"
2.Plague marines-medium speed and powerful.Attack in small packs
3.Plague terminators-slow and powerfull.Attack in small squads of 4
4.Plague Dreadnougts-super slow juggernouts.Attack alone.
5.Plague bearers-medim speed medium power.Large squads
6.Plague hulks...no comment...
7.Great Unclean Ones...oh nurgle...
Also there are SEVEN punkts.And 7 is the NUMBER OF NURGLE...

+2 votes     reply to comment
GC_dzbanek
GC_dzbanek Jun 18 2014, 6:01pm replied:

*points?

+1 vote     reply to comment
NeoStar57
NeoStar57 Sep 11 2013, 7:16pm says:

I cant, extract it D:<

+2 votes     reply to comment
lRogue_Commando
lRogue_Commando Sep 14 2013, 4:53pm says:

Hey guys, awesome work with the mod! I just wanted to add some of my suggestions for updates, as it is still in Beta (0.6):

Zombie RACE:
While I was playing I thought to myself, hey, what if *I* could play as the zombies? And from that I started to speculate on how it could be added on to the official "Ultimate Apocalypse" Version of Soulstorm (It's an Idea, right?)

Survivor Options:
While playing the mod, I found it somewhat awkward as I tried to travel across the map to capture points (Under Control Area Victory Condition) because I only received 2 starting Marines with the Force Commander, +1 every 3 minutes. I can't imagine how hard it would be to change the whole UI for Multiplayer/Skirmish, but it would be a nice feature, as things like this were never addressed in the original DOW games (How much points for Control Area/Resources for Economic Victory/etc).

Objectives/Campaign:
Putting Zombies into a game like Dawn of War means there are lots of different scenario's that could be made, right? Things like, say, "Save groups of Survivors", "Gather Supplies", "protect the base/safehouse/fortress", etc etc, and in doing so, a custom Campaign could be made, with or without recycling voice snaps already used in the games (like already when Boreale shouts: "The old enemy approaches!" or "The Green tide rises!"

There is alot more I want to add but really these are the only 3 important ones,

Thanks for reading

+3 votes     reply to comment
Guest
Guest Mar 4 2014, 4:52am says:

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sir_kritan
sir_kritan Apr 14 2014, 6:34pm says:

hi every one. im a little noob at this and i can't install the game.I extract it to my game dictionary but it doesn't show up in my mod dictionary. Im i doing something wrong? is someone else having the same problem? help plz.

+1 vote     reply to comment
sir_kritan
sir_kritan Apr 14 2014, 6:41pm says:

nevermind. i had missed to add a file. grate game works fine. :)

+1 vote     reply to comment
Ragnar-mantonero
Ragnar-mantonero Apr 15 2014, 3:21am says:

are possible insert a wincondition with building?

+1 vote     reply to comment
GC_dzbanek
GC_dzbanek Jun 18 2014, 5:56pm says:

Something REALLY fresh.

And some little ideas:

Survivors:
-Make them able to upgrade weapon (especially SM).Idea is really good,it just needs some things like this to make it even more interesting.It will be really funny.Of course,Player should be able to upgrade f.e. one marine for 50 killed zombies,or crates found on map.
-Maybe You could make other reinforcement option:finding survivors on map.Just always surrounded by 3-7 zombies,to make it slightly difficult to save them.
-More options,like defend the base or kill the alpha.Yes,KtA is already in-game,but i think of something that will not have civillians,just some infiltrated spies,unable to attack (f.e. 2),some marines,and time limit.

Zombies:
-Maybe individual zombie unit?With own model and texture or sth.
-Playable?
-Affeted by negative & heavy cover.If they already are,it just seems that they're not (maybe too fast?).

General
-Dedicated maps (three is really enough,or even too much).
-REAL zombie apocalypse,with some civilian building to defend,ans more soldiers under player's command.Of course,with tons of zombies.And even more alphas.

That's all.I hope You will at least read it,even if You won't add it to mod.

+2 votes     reply to comment
Dovaskarr
Dovaskarr Jul 17 2014, 7:03pm says:

This mod is AWESOME. But you should put some new stuff in. Like weapon upgrades, or you could buy some equipment of some strogner troops (ranged ones) like for the IG you could buy kasrkin for 200 kills or something like that. And give the same to other races. And TONS, and I mean TONS of zombies. So that is heavy to defend against zombies.

- Put "heavy zombie" that has greater health but reduced speed.

And thumbs up for this mod, I am looking foward to see the next

+1 vote     reply to comment
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Guest Oct 29 2014, 1:23pm says:

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Tarohatesyou
Tarohatesyou Oct 29 2014, 4:40pm says:

How do you get to the directory?

+1 vote     reply to comment
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Platform
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Official Page
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Release Date
Released Dec 17, 2012
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MD5 Hash
59ab6896b111cdf0b93d3a5fc958519b
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8.6

19 votes submitted.

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