The year is now 2037. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown.

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RSS feed Report content Twisted Dawn: Nod Units (view original)
Twisted Dawn: Nod Units
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RighteousFighter Feb 3 2011 buried:


Imo, the tick tank needs to be bigger (it's the same size with recon bike)

-6 votes     reply to comment
Aro Author
Aro Feb 3 2011 replied:

I think the size of the Light Tank is fine, they were always meant to be small and fast.

+7 votes   reply to comment
Tore29 Mar 5 2011 replied:

Light tanks are not smaller than a buggy -_-

Meaning that the light tank is too small. :P

+2 votes     reply to comment
madrox8 Feb 3 2011 says:

those artilleries are huge :o

+1 vote     reply to comment
Templarfreak Feb 3 2011 replied:

My thoughts exactly >_> I am fine with the way they are right now but scaling the harvester, artillery, and MCV down a bit would be nice. =D

-1 votes     reply to comment
Aro Author
Aro Feb 3 2011 replied:

Read the description.

0 votes   reply to comment
Mustache_Harbinger Feb 3 2011 says:

Nice Stealth Tanks

+1 vote     reply to comment
Ravager595 Feb 3 2011 replied:

Stealth Tanks? I dont see any stealth tanks.

+7 votes     reply to comment
flamingvipir Feb 4 2011 replied:

Exactly. XP

+2 votes     reply to comment
Das_Panzerknacker Feb 4 2011 says:

Well, i can not say anything, i just want to play, see, and have and eye and fingergasm...


But i got something in my mind in the past few days, and i really need to say, that your guys are really giving no attetion to the Forgotten at all, i know, i know, the mod is yours and bla bla bla...

But i always loved the mutant plot in the game... They are scavengers, survivors in the harsh Tiberium environment, not talking about the fact that i love they infantry, those beautifull X-66 used by them, as well the customized and stolen tech goodies they have...

Well, to all the TI development team, here is the message i wanted to give... Don't forget about the Forgotten. )=

+1 vote     reply to comment
Aro Author
Aro Feb 5 2011 replied:

Just because you can't see something, doesn't mean it's not going to be there. :}

+1 vote   reply to comment
FiremariomkiZX Feb 5 2011 replied:

I'm guessing that means the Forgotten will have a part in some way or form...

I hope they get their own capturable structures, so you can use Twisted Dawn units in skirmish without using crates, Final TI or Twisted Dawn mode.

Of course, they need their own special units as well.

+1 vote     reply to comment
Das_Panzerknacker Feb 6 2011 replied:

I was thinking like that, you can have buildable infantry of the Forgotten by capturing a peculiar structure, like... My idea of a Mutant Shelter, that if captured, you could train the Mutant Fighter (Mutant), The Mutant Soldier, the Mutant Sergeant, and the Mutant Commando.

But as well, there are tons of things that can be placed for the mutants, a good example of the possibilitys can be seen in the mission: Sheep's Clothing.

+1 vote     reply to comment
Scorpionov Feb 5 2011 says:

i cant wait to mess around with the rules.ini muhahahahahaha :)

-1 votes     reply to comment
Das_Panzerknacker Feb 7 2011 says:

One thing, NOD will have the Chemical Warriors?

+2 votes     reply to comment
Scorpionov Feb 7 2011 replied:

i think so i mean they wont phase out in jusy 19 years

0 votes     reply to comment
AYBABTU Mar 14 2011 says:

so you'll be able to play with the dawn units in skirmish or just campaign?

+1 vote     reply to comment
upfight600 May 2 2011 says:

Twisted dawn?

+1 vote     reply to comment
Ghost32 Dec 14 2011 says:

well the NODs should have the soviet tanks too,, like T-90 and the MIGs or a HIND

+1 vote     reply to comment
Rayman47 Feb 26 2013 says:

So bad that this is twisted :(

+1 vote     reply to comment
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Note: Two units are missing in this screenshot but will be featured in Twisted Insurrection, the SSM Launcher and the Nod Apache. Also note that the Nod Artillery will be downsized.

Feb 3rd, 2011
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