The year is now 2037. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown.

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Templarfreak Jan 25 2011, 9:38pm buried:



-5 votes     reply to comment
Jeffman12 Online
Jeffman12 Jan 25 2011, 10:41pm says:

Do those northwestern bunkers imply garrisons?

+3 votes     reply to comment
madrox8 Jan 26 2011, 3:18am replied:

i dont think so, if i remember the tib engine couldnt support garisoning, i bet its a capturable building for a stationary deffence :D

if it is garisoning buildings then that would be great!

+1 vote     reply to comment
Rayman47 Feb 26 2013, 1:29pm replied:

TS = RA2 = Garisoning

+1 vote     reply to comment
x56erx Jan 26 2011, 4:51am replied:

If I remember right, those bunkers, are SAM bunkers.

+1 vote     reply to comment
Jeffman12 Online
Jeffman12 Jan 26 2011, 2:31pm replied:

No, those are the flat triangular ones with the caution stripes around them.

+1 vote     reply to comment
cunamo Jan 26 2011, 6:16am says:


+1 vote     reply to comment
Templarfreak Jan 27 2011, 3:29am says:

Wow, those new SAM Sites are pretty big.

Buildings can have pips to, so you'd think you'd at least be able to put infantry in structures.

+2 votes     reply to comment
Aro Author
Aro Jan 27 2011, 9:06am replied:

No, you can't.
And don't post stupid pointless spam comments like your first one on this image.

+3 votes   reply to comment
Templarfreak Feb 2 2011, 1:48pm replied:

Uhm, for one, ys buildings CAN have pips, those green bars on the tiberium refinery is a pip. Second, it wasn't pointless I just had nothing to say at the time but I still wanted to say something >_> Oh I guess yor right it is pointless...

-1 votes     reply to comment
Aro Author
Aro Feb 3 2011, 12:31am replied:

I know buildings can have Pips... I said you can't command infantry to Garrison structures, that's why I said "You" and not "They".

+1 vote   reply to comment
Das_Panzerknacker Jan 29 2011, 9:35am says:

I bet it's going to be WAY harder than the GDI Challenge...

+1 vote     reply to comment
Das_Panzerknacker Jan 30 2011, 3:05pm says:

Sorry about the double post but i just noticed something... Those small military bunkers in the northwest/east entrances have some defensive purpouse, like... They kinda shoots stuff, or they are there just to look pretty?

+1 vote     reply to comment
Aro Author
Aro Jan 30 2011, 11:09pm replied:

The Bunkers are just additional eye candy as, sadly, Garrison logic will not work how I'd like it to.

+1 vote   reply to comment
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