Twisted Insurrection is a critically acclaimed, standalone modification based on the Command & Conquer™ Tiberian Sun™ engine. It features a complete redesign of the original game, set in an alternate "what-if?" timeline where the Brotherhood of Nod was victorious during the first Tiberian War. Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.
In honor of the recent Twisted Dawn campaign maps, check out this remake of "Act on Insurrection" from the TI OST: Youtube.com
And if you haven't already, make sure you listen to the remix of "Space Echo" by none other than Frank Klepacki himself!: Youtube.com
So instead of recreating the original's NOD airfields you decided to incorporate them as base decoration? That's pretty cool.
Now all we need is a couple stationary C-130s to go along.
Actually, the "Stationary," part may be completely optional.
I have some trivia about the cargo plane that might be interesting. The C-130 Hercules was used in Renegade but the in-game shp featured in Tiberian Dawn, appears to be a C-17 Globemaster.
Oddly enough there is a TD cut-scene where the cargo plane crashes into an airstrip, while the aircraft resembles a C-17, it's engine sounds FX are those of an aircraft with propellers, even though it's clearly a jet.
Yeah, but from what I heard of the C-17, I'd say you'll want to have a bloody fortress to actually land one, while a 130 should be capable of actually landing and taking off from a smaller, more rudimentary airstrip, instead of just flying over and tossing the cargo out the back with a parachute on the side, as it mostly seems to be done in game.
Not exactly only 'oddity' in the game. See also: M1A1 Abrams still mounting an L7 derivative 105mm rifled gun. Guess that's the price to pay for making media in a time before wikipedia? :P
Indeed, in fact you've reminded me of another TD Sound FX oddity. During the Obelisk cinematic the sound made by the Humvees as they drive along is that of a tracked vehicle.
There's probably also several others. But the only I can think of at the moment is basically regular preconceived notions, coupled with a healthy helping of early 90s CGI budget.
There's one thing I don't get: How did you guys have a Chinook deliver the tanks in Nod Mission 3? (I think it was 3)
If you're referring to the technical aspect of it, it's possible to make a transport in a reinforcement-type task force to carry any kinds of units, even other transports.
Aren't the dropships in the normal game also flying 'empty' and scripted to spawn their selected cargo in on their LZ?
Or am I using different words for the same thing?
Side question: How impossible would coding in a low-altitude-parachute-extraction type drop in a semi-convincing manner? Completely and utterly?
I think he's refering to TI Era Nod Mission 3 in which case you purchase units and they fly in from off screen, in which case: This is done via some clever map scripting on Q45's behalf, units are spawned in an offscreen factory which trigger the Chinook scripts to fire creating an illusion of units delivered via chinook.
As for Nuttah's side question: Not necessarily impossible, it just doesn't look very good with the currently known workarounds. I haven't experimented with Drop Pod logic enough to know how flexible that is just yet.
Okay, that's interesting, I don't think I remember that mission. Was it added after you made mission selection available, or is it just my memory being the most glorious thing since Swiss Cheese?
Considered a great big flat plane/wide valley and an aircraft that literally flies "Nap-of-the-earth" the entire time, but the player can only see it as it flies into view, already on final approach, drops the goods, then disappears into the Fog of War before you can see it rise back up again yet?
(Since you seem to at least figure which workarounds could be used for it, and assuming it's actual altitude changes that are the problem, and not the cargo-terrain interaction.)
So... I have to ask Q45 on how AircraftTypes can deliver Vehicles. Could this work for Infantry too?
Also: The steps for this should posted on the tutorial page for TS here on ModDB for the other interested newbies :)
It's done using dropship logic which is well known in TS scripting. AircraftTypes can't deliver vehicles as passengers.
I think a step-to-step tutorial would be better than an explanation
Is this satisfactory?
Ppmforums.com
I'd try myself to see if I can get it to work off of that, but that'd be work and I don't like work. :P
(Also, look who we hav...had there!)
Sort of usefull...
I'll have to test later. TY!
@Nuttah: Ah, I forgot I had written that. So many years ago. ;)
You need years?
I forget what I wrote in-between changing tabs!
PS: You fossil. :P
cool
Hmm Nod Outpost I Have a feeling we'll Nod be defending it or attacking as GDI?. LOVE IT THOUGH