Twisted Insurrection is a critically acclaimed, standalone modification based on the Command & Conquer™ Tiberian Sun™ engine. It features a complete redesign of the original game, set in an alternate "what-if?" timeline where the Brotherhood of Nod was victorious during the first Tiberian War. Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.

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Report RSS Map: [3] Canyon Fodder (view original)
Map: [3] Canyon Fodder
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DrunkenAnimes
DrunkenAnimes - - 710 comments

I would like Mountain Guns (5) or Twilight Flame (8) from Generals Zero Hour.

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keksek
keksek - - 224 comments

And Whiteout (8) from there too!

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Mr.AM
Mr.AM - - 244 comments

Golden oasis (4) as well :)

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Tesel
Tesel - - 740 comments

Defcon(6) and May day (2) and Old New york (probably 4) from MO plox

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Olku_
Olku_ - - 2,074 comments

Probably my most favorite 3 player map.
When the update comes out?

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Aro Author
Aro - - 1,971 comments

Not long now, a couple of weeks tops.

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General_Steve_93
General_Steve_93 - - 142 comments

Still a lot of work to be done,my friend?

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Aro Author
Aro - - 1,971 comments

Not for the next update, most of the hard work has been done now. We're currently more or less waiting on the finalisation of one last asset, once that is complete we will be ready for the release of 0.40. Slow and steady progression. :)

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General_Steve_93
General_Steve_93 - - 142 comments

Gonna wait patiently for it.

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Gzegzolka
Gzegzolka - - 350 comments

War has never been so much fun :)

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Templarfreak
Templarfreak - - 6,721 comments

I feel like the attack paths are long enough without the cliffs right by the bridges.

The left-most spawning location has a way to harass units coming from the right-most most spawning location, from the safety of it's own base. The right-most spawning location also has a way to harass the bottom's units. But the bottom doesn't have as good of an advantage against either player in that.

The attack path of the top spawning position is almost twice as long as the other two spawning positions. Removing those cliffs would make this not so much of a problem, though.

I think that's everything I can figure out. Now, for an actual review:

+Bases are nice and empty, but not too empty. Provides plenty of space for macro-based play but not enough for it to totally dominate.
+Blue Tib fields in base provide means for very quick build-up and possibility for lucrative strategies.
+Easy to defend expansions can help promote longer, more exciting games.
+Wide open ramps reduces turtling and can open opportunities for early aggression, rushes, cheese, all-ins, and timings.
-Bad symmetry. Can provide advantages for one player that other players won't get.
-Red Tib field in the center isn't much worth fighting for, as each player's units will be going through it.
-Attack Paths are very easy to harass, with not much that can be done about said harassing. This is a quality I'd veto a map for.

Neutral Points:
Bridges help make the attack paths equal for all 3 players. However it is most important for the top-most player, which has the longest attack path without using the bridge.
While the blue tib fields are nice, they COULD promote heavy turtling.

About a 6.5/10. Needs some adjustments. The core concept of the map is faulty, but the gimmicks help make it pretty good. If the core would be polished up some, this would be an amazing map.

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Olku_
Olku_ - - 2,074 comments

I don't want to be ******* but i have to. This is literally a port from RA2. Go whine on old Westwood Studios mappers if you don't like the map.
Also you have to adapt to the different spawn locations

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Templarfreak
Templarfreak - - 6,721 comments

I'm just reviewing the map as-is right here. I not paying any mind to the fact this is a port. This is still a really well-designed map. It just could be better.

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hellodean
hellodean - - 1,451 comments

id like to suggest a remake of some of the weirder maps..
RA1 map "the hills have eyes", a map where heavily armed civilians keep invading the map.
RA1 map "lunar battlefield" units weapons are changed (yaks dropped parabombs, apatches fired v2 rockets etc)
there was a map where ants kept invading, perhaps a tib lifeforms version?

normal maps
RA1 map "marooned 2" island map
RA1 map "a path beyond" island map

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Tesel
Tesel - - 740 comments

Oh yes, had so much fun with map "the hills have eyes", those Civilians armed with nukes :D

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Description

A new map developed as requested from our poll last week (which we are still taking suggestions on, scroll down and comment to share yours). This is our vision of [3] Canyon Fodder from Red Alert 2, this time keeping its name instead of being branded with a new one.

Do you have a suggestion for a map remake from another C&C game that you would like to see featured in Twisted Insurrection? Let us know in the comments and we'll see about working one out!

Remake created by Aro.

Click this link to view map in actual size: Ti.ppmsite.com