Twisted Insurrection is a standalone game based on a heavily modified Tiberian Sun engine. The game features a completely new in-depth storyline which puts you in an alternate timeline where the Brotherhood of Nod were victorious during the first Tiberian War rather than GDI. Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.

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RSS feed Report content Campaign: GDI Mission 11 Preview (view original)
Campaign: GDI Mission 11 Preview
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StalinsThighs
StalinsThighs

Looks cool. I'm going to assume this mission probably involves a train, and defending the city.

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Aro Author
Aro

You're quite far off... That's what I like to see!

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[ITM]hammie
[ITM]hammie

hmm i suspect its a foothold situation, where Nod has taken control of a GDI fort and you need to regain control and then push back the Nod base, (completely out of the blue)?

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StalinsThighs
StalinsThighs

Yes well, I pride myself on being quite far off, so thank you.

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o0kael0o
o0kael0o

Attack the base with artillery that fires train's???

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Aro Author
Aro

An Artillery that fires trains... o_O

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o0kael0o
o0kael0o

Give me 1 reason why that would be a bad idea.

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BioDestroyer
BioDestroyer

Maybe we will have to defend the base for some time and then attack the Nod Forward Operating Base? and there will be collateral damage in the city. >:D

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magachs
magachs

It wouldn't be Command & Conquer without collateral damage. :P

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Guest
Guest

Man guys its obvious whats the aim for this mission!

Boatspeed race through the canals. Be faster than Kaneboat and you reach Mission 12

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Q45 Creator
Q45

LOL! That's some great Easter egg material for the mission. ;)

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Aro Author
Aro

You sir, are a genius.

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ApornasPlanet
ApornasPlanet

nice map making

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Gzegzolka
Gzegzolka

Looks cool :)

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Milanium
Milanium

It reveals that this mission comes with incredible detail and moody lightning. Thumbs up!

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Description

Note: I know that this image doesn't reveal much about the mission itself or state any objectives of any kind, but I don't want to risk ruining the plot for those of you whom don't already know, this is just to show you that progress is indeed being made and that there will be plenty of nice new missions ready for you in Public Beta 5.

Also, on a side note, I have fixed that really annoying shroud bug on Nod Mission 10 and GDI Mission 13. Yeaaaah!

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Aro
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