Tsardoms: Total War is a M2TW and Kingdoms modification that focuses on the Balkans, Near East, Eastern and Central Europe, Italy and Switzerland, starting from rise of the Serbian Tsar Stefan Uroš IV Dušan in 1345 and concluding in 1530. Tsardoms allow you to take control of over 25 factions all complete with brand new artistically crafted warriors ready to do your command! The aim is to provide the player with the best possible accuracy, in all sectors of the game, and to stretch the limitations of the M2TW engine, through scripting and AI enhancement, for a gameplay never seen before.

Post tutorial Report RSS Tsardoms Historical Death Events

Tsardoms Total War is implementing a new historical death script in future releases which will allow the player to choose whether a character will die when they did in history or not.

Posted by on - Basic Other

Did someone say historical deaths?

In the next Tsardoms version we will give the player the option to let characters die on the dates that they did historically.

For example, in 1448 we start with Roman Emperor John VIII Palaiologos and Sultan Murad II. However, historically these characters died shortly afterwards leaving Konstatinos IX and Mehmed as rulers.

The player now has the choice whether they want to follow these historical deaths or if they want to keep their starting rulers. This will also be introduced in the 1345 campaign especially for Tsar Dusan IV but also others. Do you want him to die at the historical date or keep him and enjoy playing with him?

John VIII Palaiologos example. The player can click Accept or Reject.

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If the player accepts then Konstantinos XI Dragases will become the new faction leader

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We can see it in the family tree as well

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Another example

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AleksaMiljkovic
AleksaMiljkovic - - 4 comments

Amazing

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Tarikingo
Tarikingo - - 12 comments

Thank you for this amazing mod. You are doing great job.
I like this mod too much and I think this one much better than original game.
Ps. I want to report some bugs. First one, sometimes the emergent characters spawn into another family.
Second one, the kayser of rum ancillary not working. Beylerbey of Anatolia not working also. Thank you so much already.

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