'Zero Lag' is a mod for the game 'Command and Conquer Generals Zero' and is made entirely by 'Trailhog250'. What this mod does is correct the lagging encountered when playing against the AI in Zero Hour, this has been tested in Single Player skirmish and Network Comp Stomps with great success. Online Comp Stomps SHOULD also work IF all parties are using 'Zero Lag'.

For a long time the lagging encountered in ZH 1.04 irritated me, and although the problem comes from a faulty 'game.dat' it appears I greatly reduced lag by making key changes to the INI file. I have optimized the AI commands, and done a few other changes that reduces lag.

The game went from slow, choppy, and unplayable to smooth and lag free. So what all this boils down to is this... You can now play versus the AI on Hard without it lagging after a few minutes.
This mod requires Zero Hour version 1.04.

Progress:
Vanilla unmodded ZH 1.04 --- DONE
Shockwave 1.1 --- DONE
Tiberian Dawn Redux 1.4 ---
DONE
Rise of The Reds 1.8 --- Permisson granted

Installation:
Separate and complete install instructions for the individual mods are included in the Readmes with the individual downloads. Such as detailed installation instructions including: location of ZH directory, and many other things.

For ZH 1.04: GEN>ZH>ZH 1.04 patch>Zero Lag 1.0
For SW 1.1: GEN>ZH>ZH 1.04 patch>SW1.1>Zero Lag 1.0
For TDR 1.4: GEN>ZH>ZH 1.04 patch>TDR 1.4>Zero Lag 1.0

If you use The First Decade then you need not worry about installing the ZH 1.04 patch as it comes with it. Skip that step.

Downloads:
Zero Hour 1.04 patch can be found here: Commandandconquer.filefront.com
Shockwave can be obtained here: Moddb.com
Tiberian Dawn Redux can be obtained here: Moddb.com

If you want your mod to also be compatible, then contact me and send me the INI file you're using and I'll upload a version here and keep it updated provided you send me the latest INI file every time there is a release of your mod. For users to get it to work they simply install your mod and then my mod and it will work flawlessly.

F.A.Q.

Q. What does this mod do?
A. It greatly (if not entirely) reduces lag when playing against the AI on Hard.

Q. I only play mods and this mod is for vanilla, unmodded ZH!
A. If the leaders of other mods will permit me to make a version of their INI file for use in Zero Lag you can also play mods with this mod. As of now I plan on versions for SW and TDR if permission is granted.

NOTE ON ABOVE QUESTION: I have now been granted permission by several mod teams to make Zero Lag versions of their mods. Various Zero Lag versions for different mods are available RIGHT NOW!

Q. ZH still lags! Your mod is a fraud!
A. Yes it might, and no it isn't. The AI code in ZH has been drastically optimized to reduce lag. I encounter Zero Lag when playing.

Q. What are those *annoying* yellow lines?!
A. Many people are likely to notice this right off, all those 'weird' yellow lines and red cursors that appear and then disappear real fast is a result of some things I've changed. And that actually means the mod is WORKING as opposed to not working. It's not a bug, it's intended. They do not bother me, and should not bother anyone else either that much.

Q. It's not working!
A. Post a comment here and if I do not reply then send me a PM with your mod related problem.

NOTES:
If you try to play this mod with other mods not listed here you WILL GET PROBLEMS.
I am not liable as to what this mod may do to your system, it hasn't affected 5 of my PCs in any way, but should your keyboard catch fire don't complain to me. Or if you mouse runs away. If you're computer attempts to eat you then you had best do something about it besides blaming it on this mod.

Credits:
Trailhog250 -
creator of Zero Lag
The_Hunter - allowing me to modify Shockwave/Rise of the Reds
SWR Productions - creator(s) of Shockwave/Rise of the Reds
sgt.meyers88 and Taxikiller - allowing me to modify Tiberian Dawn Redux
Command and Conquer REDUX Development team - creators of Tiberian Dawn Redux
EA - creator of Command and Conquer Generals Zero Hour

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The Hunter has granted me permission to create a Zero Lag patch for Rise of the Reds 1.8 (when it's released). All future Rise of the Red's releases will have Zero Lag patches as long as I keep modding.

Concerning the lack of news on Zero Lag: I have not went inactive, nor has the mod died. The currently released versions are considered 'done' at this point in time. There has simply been nothing to post.

-Trailhog250

Downloads to come very, very soon!

Downloads to come very, very soon!

News 1 comment

The mod page is up and the downloads are being authorized by ModDb! The vanilla Zero Hour 1.04 and ShockWave 1.1 versions will be up as soon as they finish...

RSS feed Downloads
Zero Lag 1.0 for Tiberian Dawn Redux 1.4

Zero Lag 1.0 for Tiberian Dawn Redux 1.4

Full Version 8 comments

First release of the mod. Post questions on the main page and if I do not reply send me a PM here on ModDb please allow a few days for a reply. This version...

Zero Lag 1.0 for Shockwave 1.1

Zero Lag 1.0 for Shockwave 1.1

Full Version 28 comments

First release of the mod. Post questions on the main page and if I do not reply send me a PM here on ModDb please allow a few days for a reply. This version...

Zero Lag 1.0 for vanilla (unmodded) Zero Hour 1.04

Zero Lag 1.0 for vanilla (unmodded) Zero Hour 1.04

Full Version 17 comments

First release of the mod for Zero Hour V1.04. Post questions on the main page and if I do not reply there, send me a PM here on ModDb please allow a few...

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sgtmyers88
sgtmyers88

MOD UPDATE: This has officially been edited and incorporated into the newer unreleased version of TDR. However the download featured here will still be needed for current and past releases of the TDR mod. The Mod's gaming performance shows a marked improvement. I played 2-3 modded hard armies with little to no lag.

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MilkeyWilkey
MilkeyWilkey

where can I download newer version?

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MP_TITAN_X44
MP_TITAN_X44

Rise of The Reds 1.8 what now

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Guest
Guest

does this also fix ingame crashes like serius error bug? while being playing for +10 min

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Guest
Guest

yes i do see the weird colored lines,it is a sign that the mods works,i got no lag on the first 20mins of gameplay(without the mod lags start about 10mins) but it doesnt last forever...it still lags after 30mins

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pucko1994
pucko1994

Well ... for me didn't work perfect at all ... i still got some lag when playing 3v3 4v4 . My rig is:
CPU: i5 2500k
GPU: GTX 480 (ZOTAC)
MOBO: ASROCK p67 PRO3
RAM:2x4GB DDR3 1333
MEMORY: SSD 120GB , HDD:500GB, 320GB
PSU: CORSAIR CX750M

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darkmessenger
darkmessenger

Does it fix "no AI gameplay" as well? I mean when I watch for example the current ROTR Stream, I experience the same slowdown after a while, but there is no AI at all. What does it depend on? Internet stability, speed? I read about memory leak problem, and I try to clean registry files, I use Game Booster too, but I have no clue about the real solution... Really annoying problem with such an awesome game. Any ideas for that?

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Thelastconscript
Thelastconscript

sucks this died, rotr would have been so good if this didnt die

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sgtmyers88
sgtmyers88

Would'nt necessarily say "died" it was more of a patch if anything that is more less done and achieved its intent to fix the lag issues in Zero Hour. But I do agree it is too bad that more Mod teams didn't get behind to support this in their releases.

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C&C Generals: Zero Hour
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Highest Rated (6 agree) 10/10

Every fan of C&C Generals & Zero Hour who loves to play and mod these games needs this add on! This deserves to be incorporated into an official patch!

Dec 6 2011 by sgtmyers88

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