A party of up to 6 brave heroes travel in search of the great tomb of Jarahcon. On their way they meet fierce beasts and friendly guides to aid them on their treacherous journey.

-8 hero classes, each with their own unique advantages and playstyle.
-Fully customized Attribute point system, integrating, not only strength, agility and intelligence, but 8 more characteristics which enhances your heroes ability strengths.
-33 (total, not all accessable in one game) stages of immensely differing terrain types, from the lush marsh near Nollen pier to the fiery pits of Jarahcon's tomb.
-Fully customized item system, introducing common, uncommon, rare and ancient items. Weapon and armor upgrades that actively increases different aspects of your heros, damage, attack speed, critical chance, magic reduction, the list goes on.

Overall an immensely challenging team based RPG dungeon crawler that requires players to work together, or die in discord.

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Please note that these changes are not final yet and are more plans than actual changes. If you want to know what is already in, check out the balance section of this news.

Magic damage modifiers Magic damage modifiers ✓

Corruption Corruption: Reduces a targets defense and magic resist by X. (permanent!)
Divine Divine: The spell deals holy damage (3x damage vs Demons)
Ambient Ambient: Deals addition damage based on its casters current mana

I chose to add those to bring back a certain balance between the physical and magical attack modifiers. (Remember: magic attack did not have any modifiers and don't work with mana or lifesteal.
The second reason behind this is, I can now add those modifiers to certain classes like the Holy Clergy will gain 100% chance for holy damage right of the start of the game since all his spells dealt holy damage anyway. It is also possible that Heroes Imbue will now grant a certain chance as well, as it was always stated in its old tooltip.

Sorceress Sorceress ✘

Her R ability will be a toggle-able aura with two states.

Slow Slow state: will slow enemy units the closer they are to the Sorceress.
It also gives a chance to freeze enemies periodically, which both can be modified.

Lightning Lightning state: will periodically shock random enemies in the area and damage them. It has a faster 'recharge' rate and higher trigger rate than the freeze effect.

I think this adds really nice to her other abilities and gives a little more spell synergy.

Shaman Shaman ✘

These are the first thoughs for a new and improved Shaman class. Not everything might be added to the final class, but I think I could share it with you anyway and get some feedback in advance. It is a de-buff specialized hero, capable of controlling enemy hordes, but dealing rather low damage.

Shrink Curse Q: Shrink Curse - Reduces the size of one target slowing it. Maybe also Silence and or DoT.
Ward Trap W: Ward Trap - Surround an enemy with snake wards so he can't move. The Wards will have ranged attack.
Pacifism E: Pacifism - AoE disarm (unable to attack).
R: Passive - A % chance to proc chain lightnings on attacks. Not sure if that is actually possible.
Mega Totem D: Mega Totem - Place a giant totem on the ground that stuns enemies periodically (about 200-250 AoE) and deals magic damage

Items Items ✓

Some items will have attachment models, which means you can visually see if you equip an item like a cloak or a helmet.
There are currently 85 equip able items, about 10 different ones for every Inventory slot. They also have quite an even rarity distribution.
Posting the exact numbers right now wouldn't mean a lot because I will add more items and then release a new test version.


Monsters Monsters ✓

Monsters will have a more balanced damage distribution across the four difficulty settings and their dps values are adjusted to match their type: core, support, heavy or boss. It is now a bit less harder on higher difficulties.
Monsters don't have the uber damage dice bonuses anymore, but I plan to add more hard CC abilities to them, so the game gets harder in another way and not only by simple and boring monster scaling. Any type of monster can now be elite, where it will gain additional stats or abilities.
The chance for spawning elite monsters are difficulty dependent and their bonuses are player dependent.
A full party will attract more elite monster (and more monsters in general) and they will also have a slight bonus to hp for every player to match the difference in damage output compared to low or single players.

Monster types

Heroes Heroes ✓

After checking the monster dps, I calculated the maximal HP for every class and their effective HP after damage reduction, magic resist and dodge.
It was pretty surprising that their stats were actually pretty balanced, except for sorceress, which is not yet released anyway.
I further investigated the Druid summons and had to nerf their base HP, but I increased the HP bonus they get from upgrading Guile. The first level summons could tank up the Murloc King with no problem, which is very problematic in my opinion, as it was no real challenge anymore. It should be harder now, but not impossible, like with other classes.

Some Images used in this post belong to Blizzard Entertainment.

Monstrous Monsters, heroic Heroes and item filled Inventory!

Monstrous Monsters, heroic Heroes and item filled Inventory!

3 years ago News 3 comments

I finished tweaking the inventory system and added the first working items and I rebalanced a few hero and monster related things.

New Year, New Chances

New Year, New Chances

3 years ago News 0 comments

I redesigned the main page and i also found out which font was used in the old mini preview. I also added a forum for feedback and bug reports so that...

Progress update

Progress update

4 years ago News 0 comments

Planned Content is about 33% done. Work is going slow.



4 years ago News 1 comment

I am continuing the development of ToJ, the once famous Warcraft 3 map. There will be a lot of remakes and changes

Tomb of Jarahcon Test Version May 2013

Tomb of Jarahcon Test Version May 2013

2 years ago Demo 2 comments

This is a new stable version for you to play. It features a lot of bug fixes and nearly all the classes working. What needs to be tested is the balance...

Test version 2.0 december

Test version 2.0 december

3 years ago Demo 3 comments

Another test version where I fixed most of the bugs known to me. It also features the reworked fighter class and a test version special commands and leadership...

Tomb of Jarahcon 2.0 Pre Release 2

Tomb of Jarahcon 2.0 Pre Release 2

3 years ago Demo 0 comments

A more stable and improved pre release of Tomb of Jarahcon 2.0. It fixes a lot of old bugs that made the older version unplayable and unstable, but it...

Tomb of Jarahcon 2.0 Pre release

Tomb of Jarahcon 2.0 Pre release

3 years ago Demo 0 comments

A pre release of the new version to get player feedback about the changes and balance

Tomb of Jarahcon 1.17c

Tomb of Jarahcon 1.17c

5 years ago Full Version 1 comment

hotfixing version... and a bit new stuff like a new stage

Tomb of Jarahcon 1.17b

Tomb of Jarahcon 1.17b

5 years ago Full Version 0 comments

Hell yeah! it took a while, but i was.. kinda not in the mood

Post comment Comments  (0 - 10 of 34)
Oaks May 29 2013 says:

Yay,new demo test version for summer! :D
Always wanted to find someone who will play ToJ with me.Never seen those places for 3 or more players. Or classes that requires moar leader points.

+1 vote     reply to comment
LotK Creator
LotK May 29 2013 replied:

Well I changed the Leadership requirements for some heroes. You can also add me on garena and we could play some time

+1 vote   reply to comment
Kloefklaffer Apr 20 2013 says:

I can't find the map after i installed it, i always put custom maps in Maps/Scenario but for some reason i can't see it. I can see all the other custom maps i downloaded. please help this looks like one of the best custom maps.

+1 vote     reply to comment
LotK Creator
LotK Apr 26 2013 replied:

you should look at the comments Moddb.com

+1 vote   reply to comment
SeedinAethyr Jan 5 2013 says:

Okay, I played my first real version of ToJ 2.0 a couple hours ago. I'm only an Adventurer now? ): It was very hard too. And I tried Daydream... I'd really like the amounts for the ranks to go down, maybe make Demigod 250000, instead of 2500000. That's a bit too much.

+1 vote     reply to comment
SeedinAethyr Dec 6 2012 says:

That's all I need to get in? The map? Nothing else?

+1 vote     reply to comment
LotK Creator
LotK Dec 7 2012 replied:

Well there might of course be a bug that prevents entering the area ;)

+2 votes   reply to comment
LotK Creator
LotK Dec 5 2012 says:

SeedinAethyr now you just have to count 1 and 1 together..

+2 votes   reply to comment
LotK Creator
LotK Dec 5 2012 says:

Hey SeedinAethyr rankings are here: Hiveworkshop.com
and you can use the ancient map.. somewhere :P It should be the hardest level in the game, so you can only go there at a specific time in the end game state

+2 votes   reply to comment
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Warcraft III: Frozen Throne
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