Test version 2.0 december
Dec 2, 2012 Demo 3 commentsAnother test version where I fixed most of the bugs known to me. It also features the reworked fighter class and a test version special commands and leadership...

-8 hero classes, each with their own unique advantages and playstyle.
-Fully customized Attribute point system, integrating, not only strength, agility and intelligence, but 8 more characteristics which enhances your heroes ability strengths.
-33 (total, not all accessable in one game) stages of immensely differing terrain types, from the lush marsh near Nollen pier to the fiery pits of Jarahcon's tomb.
-Fully customized item system, introducing common, uncommon, rare and ancient items. Weapon and armor upgrades that actively increases different aspects of your heros, damage, attack speed, critical chance, magic reduction, the list goes on.
Overall an immensely challenging team based RPG dungeon crawler that requires players to work together, or die in discord.
0 comments by LotK on Jul 24th, 2012
Please note that these changes are not final yet and are more plans than actual changes. If you want to know what is already in, check out the balance section of this news.
Corruption: Reduces a targets defense and magic resist by X. (permanent!)
Divine: The spell deals holy damage (3x damage vs Demons)
Ambient: Deals addition damage based on its casters current mana
I chose to add those to bring back a certain balance between the physical and magical attack modifiers. (Remember: magic attack did not have any modifiers and don't work with mana or lifesteal.
The second reason behind this is, I can now add those modifiers to certain classes like the Holy Clergy will gain 100% chance for holy damage right of the start of the game since all his spells dealt holy damage anyway. It is also possible that Heroes Imbue will now grant a certain chance as well, as it was always stated in its old tooltip.
Her R ability will be a toggle-able aura with two states.
Slow state: will slow enemy units the closer they are to the Sorceress.
It also gives a chance to freeze enemies periodically, which both can be modified.
Lightning state: will periodically shock random enemies in the area and damage them. It has a faster 'recharge' rate and higher trigger rate than the freeze effect.
I think this adds really nice to her other abilities and gives a little more spell synergy.
These are the first thoughs for a new and improved Shaman class. Not everything might be added to the final class, but I think I could share it with you anyway and get some feedback in advance. It is a de-buff specialized hero, capable of controlling enemy hordes, but dealing rather low damage.
Q: Shrink Curse - Reduces the size of one target slowing it. Maybe also Silence and or DoT.
W: Ward Trap - Surround an enemy with snake wards so he can't move. The Wards will have ranged attack.
E: Pacifism - AoE disarm (unable to attack).
R: Passive - A % chance to proc chain lightnings on attacks. Not sure if that is actually possible.
D: Mega Totem - Place a giant totem on the ground that stuns enemies periodically (about 200-250 AoE) and deals magic damage
Some items will have attachment models, which means you can visually see if you equip an item like a cloak or a helmet.
There are currently 85 equip able items, about 10 different ones for every Inventory slot. They also have quite an even rarity distribution.
Posting the exact numbers right now wouldn't mean a lot because I will add more items and then release a new test version.
Monsters will have a more balanced damage distribution across the four difficulty settings and their dps values are adjusted to match their type: core, support, heavy or boss. It is now a bit less harder on higher difficulties.
Monsters don't have the uber damage dice bonuses anymore, but I plan to add more hard CC abilities to them, so the game gets harder in another way and not only by simple and boring monster scaling. Any type of monster can now be elite, where it will gain additional stats or abilities.
The chance for spawning elite monsters are difficulty dependent and their bonuses are player dependent.
A full party will attract more elite monster (and more monsters in general) and they will also have a slight bonus to hp for every player to match the difference in damage output compared to low or single players.

After checking the monster dps, I calculated the maximal HP for every class and their effective HP after damage reduction, magic resist and dodge.
It was pretty surprising that their stats were actually pretty balanced, except for sorceress, which is not yet released anyway.
I further investigated the Druid summons and had to nerf their base HP, but I increased the HP bonus they get from upgrading Guile. The first level summons could tank up the Murloc King with no problem, which is very problematic in my opinion, as it was no real challenge anymore. It should be harder now, but not impossible, like with other classes.
Some Images used in this post belong to Blizzard Entertainment.
Another test version where I fixed most of the bugs known to me. It also features the reworked fighter class and a test version special commands and leadership...
A more stable and improved pre release of Tomb of Jarahcon 2.0. It fixes a lot of old bugs that made the older version unplayable and unstable, but it...
A pre release of the new version to get player feedback about the changes and balance
hotfixing version... and a bit new stuff like a new stage
Hell yeah! it took a while, but i was.. kinda not in the mood
A brand new version with a lot of new items and with kinda all fixable bugs fixed
Latest tweets from @tombofjarahcon
•Fixed a few holy clergy bugs •Fixed a bug with class quests and banish sayings •Fixed some item bugs
May 17 2013, 8:53am
•Added 6 new items •Fixed some more tooltip bugs •Found some Holy Clergy bugs •Added some more sounds
May 8 2013, 6:55pm
•Added some hero responses to special occasions •Fixed several major and minor bugs •Found another horde of bugs
May 2 2013, 6:21am
@Oatmeal how do you remember the alphabet? ;)
Apr 30 2013, 7:38am
•Added new class items •Changed hero soundsets and paladin model ;) •Found bugs with ledership aura, razormail and aura of faith
Apr 26 2013, 10:33am
@sengjung123 aaargh my eyes.. Once upon a time there were 4 memes and I am pretty sad I ever added them :P
Apr 2 2013, 6:03pm
• Added Miniboss item and xp reward, added random "themes" to them • Removed Memes • Added 4 ranger only items • Fixed Healing and elite MP
Apr 2 2013, 9:25am
Fixed some bugs with Inner Beast, some missing sounds and adjusted the dead ends boss.Sophia will now attack enemies. T.co
Mar 17 2013, 10:59pm
Added new Stun system. Replaced Hunter's Trap with Windwalk. Fixed Constitution hotkey and Tranquility damage. Fixed Dreaming Blade things.
Mar 17 2013, 5:13pm
Where did their hair go? #SCROTUMGUNS
Mar 15 2013, 12:40pm
I can't find the map after i installed it, i always put custom maps in Maps/Scenario but for some reason i can't see it. I can see all the other custom maps i downloaded. please help this looks like one of the best custom maps.
you should look at the comments Moddb.com
Okay, I played my first real version of ToJ 2.0 a couple hours ago. I'm only an Adventurer now? ): It was very hard too. And I tried Daydream... I'd really like the amounts for the ranks to go down, maybe make Demigod 250000, instead of 2500000. That's a bit too much.
That's all I need to get in? The map? Nothing else?
Well there might of course be a bug that prevents entering the area ;)
SeedinAethyr now you just have to count 1 and 1 together..
Hey SeedinAethyr rankings are here: Hiveworkshop.com
and you can use the ancient map.. somewhere :P It should be the hardest level in the game, so you can only go there at a specific time in the end game state
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Hey, SeedinAethyr here. I love this map, it's one of my favorite wc3 maps ever. Incredibly detailed, with many memorable boss fights and challenging but fun stages. The creeps and items are all very unique. The secrets also make for more of a fun game, and the leadership system encourages players to play for a second time. I do have a couple questions though. My first question is this. Are there any ranks above Demigod? I'm at 22k lb right now, at the Heroic stage, and I've met a couple Demigods. I was wondering is any ranks go above it. My other question is this. What is the Ancient Map for? I know about the three spots for Telebook, and I think I know the spot for Quicksilver Key (the Tomb of Alkarahn with the Bruizer Contraption), but I'm stumped on the Map. Please help! I love this map, and rate is 10/10, but I'd like to know about these two things.
Glory to the Demon Dragon! Diablo model from Diablo 3 compared to this kind of sucks.