A party of up to 6 brave heroes travel in search of the great tomb of Jarahcon. On their way they meet fierce beasts and friendly guides to aid them on their treacherous journey. Overall an immensely challenging team based RPG dungeon crawler that requires players to work together, or die in discord.
The Wizard hurdles a conjured ball of fire at an enemy, dealing damage.
If you have an Ancient Cranium of Galdorium, you conjure up to fire 3 balls of fire.
The ball of fire has a 25% chance to explode upon impact, reducing the armor of units hit by Constitution and dealing spelldamage*0.1 damage per second for 10 seconds.
Base: Wand Skill
Damage per Level: 45
Damage factor: 120%
The Wizard conjures a dense electro particle at an enemy, exploding upon impact sending piercing lightning through the enemy ranks and purging them.
If you have an Ancient Cranium of Galdorium, you add your Intelligence as damage.
Damage per Level: 20
Damage factor: 75%
Cone of Cold:
The Wizard summons an arcane wave of frost, surging towards his enemies dealing damage and slowing all in its path.
If you have an Ancient Cranium of Galdorium, you slow 3 seconds longer.
Cold duration increases with level.
Damage per Level: 25
Damage factor: 60%
The Hero turns a foe and his surrounding brethren into foul swine, dis-abling then from attacking and casting spells.
If you have an Ancient Cranium of Galdorium, you disable 4 seconds longer.
Doesn't effect bosses.
AoE increases with level
The Wizard calls forth the Psyon Forces of Algamor, saturating an area with pure magic.
If you have an Ancient Cranium of Galdorium, you permanently gain 1 mana for every hit.
Deals additional damage equal to 20% of your current mana
Damage per Level: 30
Damage factor: 20%