A party of up to 6 brave heroes travel in search of the great tomb of Jarahcon. On their way they meet fierce beasts and friendly guides to aid them on their treacherous journey.

-8 hero classes, each with their own unique advantages and playstyle.
-Fully customized Attribute point system, integrating, not only strength, agility and intelligence, but 8 more characteristics which enhances your heroes ability strengths.
-33 (total, not all accessable in one game) stages of immensely differing terrain types, from the lush marsh near Nollen pier to the fiery pits of Jarahcon's tomb.
-Fully customized item system, introducing common, uncommon, rare and ancient items. Weapon and armor upgrades that actively increases different aspects of your heros, damage, attack speed, critical chance, magic reduction, the list goes on.

Overall an immensely challenging team based RPG dungeon crawler that requires players to work together, or die in discord.

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0 comments by LotK on Jul 24th, 2012


Please note that these changes are not final yet and are more plans than actual changes. If you want to know what is already in, check out the balance section of this news.

Magic damage modifiers Magic damage modifiers ✓

Corruption Corruption: Reduces a targets defense and magic resist by X. (permanent!)
Divine Divine: The spell deals holy damage (3x damage vs Demons)
Ambient Ambient: Deals addition damage based on its casters current mana

I chose to add those to bring back a certain balance between the physical and magical attack modifiers. (Remember: magic attack did not have any modifiers and don't work with mana or lifesteal.
The second reason behind this is, I can now add those modifiers to certain classes like the Holy Clergy will gain 100% chance for holy damage right of the start of the game since all his spells dealt holy damage anyway. It is also possible that Heroes Imbue will now grant a certain chance as well, as it was always stated in its old tooltip.

Sorceress Sorceress ✘

Her R ability will be a toggle-able aura with two states.

Slow Slow state: will slow enemy units the closer they are to the Sorceress.
It also gives a chance to freeze enemies periodically, which both can be modified.

Lightning Lightning state: will periodically shock random enemies in the area and damage them. It has a faster 'recharge' rate and higher trigger rate than the freeze effect.

I think this adds really nice to her other abilities and gives a little more spell synergy.

Shaman Shaman ✘

These are the first thoughs for a new and improved Shaman class. Not everything might be added to the final class, but I think I could share it with you anyway and get some feedback in advance. It is a de-buff specialized hero, capable of controlling enemy hordes, but dealing rather low damage.

Shrink Curse Q: Shrink Curse - Reduces the size of one target slowing it. Maybe also Silence and or DoT.
Ward Trap W: Ward Trap - Surround an enemy with snake wards so he can't move. The Wards will have ranged attack.
Pacifism E: Pacifism - AoE disarm (unable to attack).
R: Passive - A % chance to proc chain lightnings on attacks. Not sure if that is actually possible.
Mega Totem D: Mega Totem - Place a giant totem on the ground that stuns enemies periodically (about 200-250 AoE) and deals magic damage

Items Items ✓

Some items will have attachment models, which means you can visually see if you equip an item like a cloak or a helmet.
There are currently 85 equip able items, about 10 different ones for every Inventory slot. They also have quite an even rarity distribution.
Posting the exact numbers right now wouldn't mean a lot because I will add more items and then release a new test version.


Monsters Monsters ✓

Monsters will have a more balanced damage distribution across the four difficulty settings and their dps values are adjusted to match their type: core, support, heavy or boss. It is now a bit less harder on higher difficulties.
Monsters don't have the uber damage dice bonuses anymore, but I plan to add more hard CC abilities to them, so the game gets harder in another way and not only by simple and boring monster scaling. Any type of monster can now be elite, where it will gain additional stats or abilities.
The chance for spawning elite monsters are difficulty dependent and their bonuses are player dependent.
A full party will attract more elite monster (and more monsters in general) and they will also have a slight bonus to hp for every player to match the difference in damage output compared to low or single players.

Monster types

Heroes Heroes ✓

After checking the monster dps, I calculated the maximal HP for every class and their effective HP after damage reduction, magic resist and dodge.
It was pretty surprising that their stats were actually pretty balanced, except for sorceress, which is not yet released anyway.
I further investigated the Druid summons and had to nerf their base HP, but I increased the HP bonus they get from upgrading Guile. The first level summons could tank up the Murloc King with no problem, which is very problematic in my opinion, as it was no real challenge anymore. It should be harder now, but not impossible, like with other classes.

Some Images used in this post belong to Blizzard Entertainment.

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Tomb of Jarahcon Test Version May 2013

Tomb of Jarahcon Test Version May 2013

May 29, 2013 Demo 2 comments

This is a new stable version for you to play. It features a lot of bug fixes and nearly all the classes working. What needs to be tested is the balance...

Test version 2.0 december

Test version 2.0 december

Dec 2, 2012 Demo 3 comments

Another test version where I fixed most of the bugs known to me. It also features the reworked fighter class and a test version special commands and leadership...

Tomb of Jarahcon 2.0 Pre Release 2

Tomb of Jarahcon 2.0 Pre Release 2

Sep 12, 2012 Demo 0 comments

A more stable and improved pre release of Tomb of Jarahcon 2.0. It fixes a lot of old bugs that made the older version unplayable and unstable, but it...

Tomb of Jarahcon 2.0 Pre release

Tomb of Jarahcon 2.0 Pre release

Jan 2, 2012 Demo 0 comments

A pre release of the new version to get player feedback about the changes and balance

Tomb of Jarahcon 1.17c

Tomb of Jarahcon 1.17c

Jan 3, 2010 Full Version 1 comment

hotfixing version... and a bit new stuff like a new stage

Tomb of Jarahcon 1.17b

Tomb of Jarahcon 1.17b

Jan 2, 2010 Full Version 0 comments

Hell yeah! it took a while, but i was.. kinda not in the mood

Post comment Comments  (10 - 20 of 34)
Guest Nov 30 2012, 6:21pm says:

Hey, SeedinAethyr here. I love this map, it's one of my favorite wc3 maps ever. Incredibly detailed, with many memorable boss fights and challenging but fun stages. The creeps and items are all very unique. The secrets also make for more of a fun game, and the leadership system encourages players to play for a second time. I do have a couple questions though. My first question is this. Are there any ranks above Demigod? I'm at 22k lb right now, at the Heroic stage, and I've met a couple Demigods. I was wondering is any ranks go above it. My other question is this. What is the Ancient Map for? I know about the three spots for Telebook, and I think I know the spot for Quicksilver Key (the Tomb of Alkarahn with the Bruizer Contraption), but I'm stumped on the Map. Please help! I love this map, and rate is 10/10, but I'd like to know about these two things.

+2 votes     reply to comment
Oaks Jun 22 2012, 7:16am says:

Glory to the Demon Dragon! Diablo model from Diablo 3 compared to this kind of sucks.

+3 votes     reply to comment
Oaks Nov 9 2011, 7:30am says:

That reworked mouse pointer certainly is artistic and so, but distracts and mainly when casting abilities.

+3 votes     reply to comment
LotK Creator
LotK Nov 9 2011, 9:25pm replied:

'tis the reason why i will remove that one soon.

+4 votes   reply to comment
0SmooK0 Aug 16 2010, 9:55am says:

Il definetley try it, and il be tracking SC2 mod too... :)

+3 votes     reply to comment
The.Reap3r Nov 25 2009, 7:36am says:

Just tryed the new 1.16 version on a couple of games on B.net. It's very nice indeed, the reworked interface is beautiful, the new hero models are good too although they ware seen in other maps. This is getting better and better :) it would be nice if you gave us the runeword list though :P cheers and keep it up! Gz

+4 votes     reply to comment
LotK Creator
LotK Nov 25 2009, 9:43am replied:

hmmm, well i just got a quite good idea :)

i could give it to people with a certain amount of leadership points when loading :P

+2 votes   reply to comment
golf888 Nov 24 2009, 9:51am says:

love this mod. =D

+2 votes     reply to comment
De.Facto Nov 22 2009, 8:11pm says:

Hey, you've changed the UI. (;

+2 votes     reply to comment
The.Reap3r Nov 15 2009, 6:11pm says:

Brilliant map. One of the very best custom maps in Warcraft 3, the only bad thing is the mild repetitiveness. Overall, 10/10.

+2 votes     reply to comment
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Released Sep 2012
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