A party of up to 6 brave heroes travel in search of the great tomb of Jarahcon. On their way they meet fierce beasts and friendly guides to aid them on their treacherous journey.

-8 hero classes, each with their own unique advantages and playstyle.
-Fully customized Attribute point system, integrating, not only strength, agility and intelligence, but 8 more characteristics which enhances your heroes ability strengths.
-33 (total, not all accessable in one game) stages of immensely differing terrain types, from the lush marsh near Nollen pier to the fiery pits of Jarahcon's tomb.
-Fully customized item system, introducing common, uncommon, rare and ancient items. Weapon and armor upgrades that actively increases different aspects of your heros, damage, attack speed, critical chance, magic reduction, the list goes on.

Overall an immensely challenging team based RPG dungeon crawler that requires players to work together, or die in discord.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

Content


Please note that these changes are not final yet and are more plans than actual changes. If you want to know what is already in, check out the balance section of this news.

Magic damage modifiers Magic damage modifiers ✓

Corruption Corruption: Reduces a targets defense and magic resist by X. (permanent!)
Divine Divine: The spell deals holy damage (3x damage vs Demons)
Ambient Ambient: Deals addition damage based on its casters current mana

I chose to add those to bring back a certain balance between the physical and magical attack modifiers. (Remember: magic attack did not have any modifiers and don't work with mana or lifesteal.
The second reason behind this is, I can now add those modifiers to certain classes like the Holy Clergy will gain 100% chance for holy damage right of the start of the game since all his spells dealt holy damage anyway. It is also possible that Heroes Imbue will now grant a certain chance as well, as it was always stated in its old tooltip.

Sorceress Sorceress ✘

Her R ability will be a toggle-able aura with two states.

Slow Slow state: will slow enemy units the closer they are to the Sorceress.
It also gives a chance to freeze enemies periodically, which both can be modified.

Lightning Lightning state: will periodically shock random enemies in the area and damage them. It has a faster 'recharge' rate and higher trigger rate than the freeze effect.

I think this adds really nice to her other abilities and gives a little more spell synergy.

Shaman Shaman ✘

These are the first thoughs for a new and improved Shaman class. Not everything might be added to the final class, but I think I could share it with you anyway and get some feedback in advance. It is a de-buff specialized hero, capable of controlling enemy hordes, but dealing rather low damage.

Shrink Curse Q: Shrink Curse - Reduces the size of one target slowing it. Maybe also Silence and or DoT.
Ward Trap W: Ward Trap - Surround an enemy with snake wards so he can't move. The Wards will have ranged attack.
Pacifism E: Pacifism - AoE disarm (unable to attack).
R: Passive - A % chance to proc chain lightnings on attacks. Not sure if that is actually possible.
Mega Totem D: Mega Totem - Place a giant totem on the ground that stuns enemies periodically (about 200-250 AoE) and deals magic damage

Items Items ✓

Some items will have attachment models, which means you can visually see if you equip an item like a cloak or a helmet.
There are currently 85 equip able items, about 10 different ones for every Inventory slot. They also have quite an even rarity distribution.
Posting the exact numbers right now wouldn't mean a lot because I will add more items and then release a new test version.



Balance


Monsters Monsters ✓

Monsters will have a more balanced damage distribution across the four difficulty settings and their dps values are adjusted to match their type: core, support, heavy or boss. It is now a bit less harder on higher difficulties.
Monsters don't have the uber damage dice bonuses anymore, but I plan to add more hard CC abilities to them, so the game gets harder in another way and not only by simple and boring monster scaling. Any type of monster can now be elite, where it will gain additional stats or abilities.
The chance for spawning elite monsters are difficulty dependent and their bonuses are player dependent.
A full party will attract more elite monster (and more monsters in general) and they will also have a slight bonus to hp for every player to match the difference in damage output compared to low or single players.

Monster types

Heroes Heroes ✓

After checking the monster dps, I calculated the maximal HP for every class and their effective HP after damage reduction, magic resist and dodge.
It was pretty surprising that their stats were actually pretty balanced, except for sorceress, which is not yet released anyway.
I further investigated the Druid summons and had to nerf their base HP, but I increased the HP bonus they get from upgrading Guile. The first level summons could tank up the Murloc King with no problem, which is very problematic in my opinion, as it was no real challenge anymore. It should be harder now, but not impossible, like with other classes.


Some Images used in this post belong to Blizzard Entertainment.

Monstrous Monsters, heroic Heroes and item filled Inventory!

Monstrous Monsters, heroic Heroes and item filled Inventory!

News 3 comments

I finished tweaking the inventory system and added the first working items and I rebalanced a few hero and monster related things.

New Year, New Chances

New Year, New Chances

News 0 comments

I redesigned the main page and i also found out which font was used in the old mini preview. I also added a forum for feedback and bug reports so that...

Progress update

Progress update

News 0 comments

Planned Content is about 33% done. Work is going slow.

Resurrection

Resurrection

News 1 comment

I am continuing the development of ToJ, the once famous Warcraft 3 map. There will be a lot of remakes and changes

Tomb of Jarahcon Test Version May 2013

Tomb of Jarahcon Test Version May 2013

Demo 2 comments

This is a new stable version for you to play. It features a lot of bug fixes and nearly all the classes working. What needs to be tested is the balance...

Test version 2.0 december

Test version 2.0 december

Demo 3 comments

Another test version where I fixed most of the bugs known to me. It also features the reworked fighter class and a test version special commands and leadership...

Tomb of Jarahcon 2.0 Pre Release 2

Tomb of Jarahcon 2.0 Pre Release 2

Demo 0 comments

A more stable and improved pre release of Tomb of Jarahcon 2.0. It fixes a lot of old bugs that made the older version unplayable and unstable, but it...

Tomb of Jarahcon 2.0 Pre release

Tomb of Jarahcon 2.0 Pre release

Demo 0 comments

A pre release of the new version to get player feedback about the changes and balance

Tomb of Jarahcon 1.17c

Tomb of Jarahcon 1.17c

Full Version 1 comment

hotfixing version... and a bit new stuff like a new stage

Tomb of Jarahcon 1.17b

Tomb of Jarahcon 1.17b

Full Version 0 comments

Hell yeah! it took a while, but i was.. kinda not in the mood

Post comment Comments  (20 - 30 of 34)
gáborka
gáborka

I found a strange thing in v1.12b. Not like the text "problem" :-). I upgraded the armour stats like: 14/25/15, ewerithing is ok, but when i reload the game, the + armour bonus and damage reduction stats all desapier, but the numbers are still there in the new menu. The weapon upgrade stats do the same thing... I post you the screenshot, if you give me your e-mail address.

Reply Good karma Bad karma+2 votes
gáborka
gáborka

Oh, sorry :-P Yes, maybe i typed it wrong. Thanks for your patience :-)

Reply Good karma Bad karma+2 votes
gáborka
gáborka

Thank you :-) I wait your test. (Maybe a single player bug?)

Reply Good karma Bad karma+2 votes
LotK Creator
LotK

it worked for me :P

maybe you just typed it wrong or so^^

Reply Good karma+2 votes
gáborka
gáborka

hmm, is there something i miss? i need any quest item to complete the last map? in my inventory got only the usefull stuffs. Or i miss something in the text?

Reply Good karma Bad karma+2 votes
LotK Creator
LotK

no, just after you kill him type the text and there should happen something :P
else he just gets reborn

but im gonna check that....

Reply Good karma+2 votes
gáborka
gáborka

I play the new 1.12b version.

Reply Good karma Bad karma+2 votes
LotK Creator
LotK

well dunno, it should work

Reply Good karma+2 votes
gáborka
gáborka

(My english is bad, sorry) I need some help, i think. After i kill Jarahcon, nothing hapend :-( I writed the text 'From once you came you shall remain, until you are complete again' (need color code?) but nothing... What must i do to finish the game? (I play the game alone)

Reply Good karma Bad karma+2 votes
LotK Creator
LotK

which version did you play?

Reply Good karma+2 votes
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Warcraft III: Frozen Throne
Developer
Contact
Send Message
Release date
Mod watch
Start tracking
Share
Community Rating

Average

9.1

18 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Role Playing
Theme
Fantasy
Players
Multiplayer
Embed Buttons
Link to Tomb of Jarahcon by selecting a button and using the embed code provided more...
Tomb of Jarahcon
Statistics
Last Update
Watchers
48 members
Downloads
16
Articles
21
Reviews
2