Titans Disabled
Full VersionA small mod disabling Titans for all factions except the Mad Dark Fleet. Makes no further changes.
Want to try Sins of a Solar Empire: Rebellion with Titans Disabled and no other changes? Then this mod is for you. This mod does not disable the Mad Dark Fleet Vasari Titan.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
A small mod disabling Titans for all factions except the Mad Dark Fleet. Makes no further changes.
The Sins Optimization Project is a mod that improves performance, and moderates ram usage in Vanilla Sins of a Solar Empire Plus ALL of the Expansions...
The Maelstrom Mod introduces four new races to the Sins of a Solar Empire Rebellion Universe. They are independent of the original races and have unique...
While the TEC, Advent and Vasari are embroiled in their own struggles for survival a new threat has emerged, intent on spreading it's infectious plague...
Hello there, Humanoid Viewer. This project is in regards to one of many planned submods for STA3. To put it simply, it's a large scale fan-expansion of...
Star Wars Strike Groups is another Star Wars total conversion modification for Sins of a Solar Empire: Rebellion. Brought to you by Stellar Parallax...
Star Trek: Armada III begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation...
straght to the point i like it... does it work with other mods that add more races??
Hi xil-ssjb,
This mod works by removing the titan technologies and ships from the entity files of the three vanilla races for each faction. So unfortunately not, this mod is pretty crude in its implementation and would not disable titans introduced by other mods that add more races.
I'm not that experienced with modding, so I can't think of a more sophisticated implementation that would disable Titans in other 3rd party mods without working with those mod authors on a case-by-case basis.
I haven't tested compatibility with other mods. I imagine:
If you're playing with a mod that adds a fourth race with Titans with no further changes, those titans would be enabled, and the Titans of the three vanilla races would be disabled.
If you're playing with a mod that adds a fourth race with Titans and changes the entity files of the three vanilla races, there would be incompatibilities between the two mods.
Hope that is helpful for you :)