Planned features
Realistic Combat System, a fast-firing infantry, a better artillery (& tank) shells ballistics/physics, etc.
Campaigns:
GDI versus Tiberian fiends and creatures, also against the Forgotten and rarely against The Brotherhood
The main and true Brotherhood of Nod versus renegades, deserters, and traitors from Nod.
TS style of cameos
possibly new side (GDI, Nod) interfaces
Campaign: 0%
Progress
Adding skirmish units: 0.20 version of the mod means that 20% of skirmish units & buildings (and features) are done
Bugs and fixes: Tiberiodactyl needs to be switched off (also its start in the multiplayer battle), link colours here on Moddb should be fixed, cameos of CABAL buildings & Forgotten buildings (Research Facility, Quarters) should be corrected (the proportions/perspective aren't right).
The current progress will be constantly reported here, after the completion of some of the planned features.
That blue color makes me blind. Please change it in future.
BTW I like your concept of the campaign
Changed to dark blue. :-)
We'll see if it works out.
Now it's better, thanks :)
No problem, from now on I'll strive to use only dark colours. ;-)