This mod will add three new armies with new features. First is ASI, this faction was spawned by five scientist from the Black Hand which saw after much research, had decided that the best way to ascend is through technology, not Tiberium. Thus creating the first true Artificial Intelligence known to man. The second army will be a monstrous creature army that the Scrin have feared for many years, "The Colony." These creatures will be tiberium infested and will leave nothing left standing. These mindless things also don't know what technology is and they do not use power. They are a sickness that has no cure, but to destroy them... Lastly is Dream 51, an army that is a remainder of the United States government military force.

Report article RSS Feed [TW] CNC3 Modding: Initial Guide >Part 1< (Tools Required).

Welcome to the world of modding for C&C3 Tiberium Wars!. In this initial guide attempts to guide them in the basics of modding, trying to be as simple as possible, without going into complex explanations. Having grasped these basic concepts can begin to create their first large facility projects which will be as original as far as your imagination allows. First give an overview of the necessary tools for editing different parts of the game...

Posted by HaloRts on Aug 23rd, 2010
Basic Starting a mod.



Introduction.


Welcome to the world of modding for C&C3 Tiberium Wars!. In this initial guide attempts to guide them in the basics of modding, trying to be as simple as possible, without going into complex explanations. Having grasped these basic concepts can begin to create their first large facility projects which will be as original as far as your imagination allows. First give an overview of the necessary tools for editing different parts of the game...
Let's start!


Essential:

  • C&C3 Tiberium Wars installed and updated to its latest version 1.09
  • Latest version of the Developer Package, "Mod SDK", for C&C3... Download.
  • Additional application package required for the Mod SDK operation ... Download.

Installation: The MOD SDK installation package is very simple, once executed is installed by default in the same directory C&C3 Tiberium Wars, creating a new folder called "MOD SDK." Within that same folder will install the package "SDKRequiredApplications" indispensable for the functioning of this.

: Many times the MOD SDK installer does not recognize the C&C3 Tiberium Wars installed on your computer. This is solved by repairing the installation path of C&C3 Tiberium Wars in the Windows registry (manually or reinstalling C&C3 Tiberium Wars from the DVD).


Necessary tools for managing and editing the game code
--- Program for editing text files ".xml", ".str" and ".W3X". ( Notepad++)... Download.
: You can simply use Windows Notepad, but I recommend for more advanced editing a professional editor like Notepad++.

--- Compiler and encrypting files .BIG compatible with  C&C3 Tiberium Wars...
: I recommend learning to simply use the command "BuildMod.bat" , Included in the package "MOD SDK." . Or download the "Mod SDK Expansion" and use the new "compiler": Bibber.bplaced.net


Tools for editing game graphics and multimedia (video editing, images, textures, logos, icons, etc)

--- Favorite graphics editor (Adobe ® Photoshop ®, GIMP, etc). Necessary for the creation of textures, images, logos, etc... Download.

--- Utility to re-size the textures and convert to .TGA format ( You can use Adobe® Photoshop®, GIMP, or simply "XnView" ). Download.

--- Utility to create "normal maps" and "specular maps" from a diffuse texture. To do this automatically can use "ShaderMap Pro."
: Can also be done manually with Adobe ® Photoshop ®, Visit the MOD SDK manual for more information.

--- The utility "TextureXml" to automatically create XML files needed for each texture ... Download.
:Can also be done manually, consult the manual for the MOD SDK for more information.


3D editing tools (models, particle effects, etc)
--- Version of Autodesk ® 3ds Max ® compatible with the MOD SDK Plugins (I recommend 3ds Max ® 9 SP2).

Installation: Before you start editing 3D models need to install the MOD SDK Plugins, which enable us to work the "Shaders" and export the models to the format. "W3X" which is used by the game. Installation is very simple.

3ds Max® 9: Copy the contents of the folder MOD SDK \ 3DSMax9_Plugin within the installation folder of 3ds Max ® 9 (If asked, choose "Replace All") .
3ds Max® 7: Copy the contents of the folder "MOD SDK \ 3DSMax7_Plugin" within the installation folder of 3ds Max ® 7 (If asked, choose "Replace All").


Post comment Comments
flashknight33
flashknight33 Aug 24 2010, 8:56am says: Online

realy nice i was waiting for something like that :D

+2 votes     reply to comment
HaloRts
HaloRts Aug 24 2010, 12:57pm replied:

We rejoice! ... Tomorrow will be ready the other guides. Read with attention you can start your own project ... Greetings!

HaloRTS STAFF

+1 vote     reply to comment
FELIX_SKI
FELIX_SKI Jan 15 2012, 8:50am says:

BIG THANK FOR U'R TUTORIALS

+2 votes     reply to comment
X3N
X3N Feb 8 2012, 3:12pm replied:

You are welcome bro
Sorry for my English ^^

+1 vote     reply to comment
t95blackeagle
t95blackeagle Jul 13 2012, 8:01am says:

very nice guys but i need help with this when i press on w3d and press on none to choose texture the 3dsmax 9 get crash and he didnt give me and error ??????? plz need help

+1 vote     reply to comment
narcoutic.
narcoutic. Aug 9 2013, 12:35pm says:

i wish i could learn modding fast and help TiSe in developing this mod :)

+1 vote     reply to comment
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Developer
Secret Reality
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