This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.
looking good.
Quite nice. :-) Decently textured, too. :-D
looks more compact.from the green compartments on it i think it has a tiberium upgrade. awsome
No its not upgrade, its containers with liquid tiberium which is used to power up plasma cannon and i think it looks good too :)
Simply cool!
the chassis looks a bit like the GDI C&C 4 hover sonic unit.
but Awsome job as always
Never thought about that, if so it must be really coincidence.
you changed the cobra !it looks awesome!
This is an amazing new model. The other one looked kinda bulky and dated.
It´s more than awesome!
Radical DUDE
Suprisingly different, this one looks much better. I hope it fires at units from maximun range, in 1.4 when i left them to guard somewhere they almost always ran up to the enemy and then tried to fire, veeeeeery annoying -_-
Now its NOD plasma cobra artillery of DEATH! >:D
I like it. but i would prefer a little bit longer and expanded chassis and a longer cannon to make it look more dangerous. TS as antetype...
nice concept, nice design, but serious, don't make it stealth, really doesn't look like a stealth-able vehicle on art point of view, cause it looks more to the armor, bulky side. perfect if it is a black hand variation.
NICE!! Is that a hommage to "Emperor - Battle for Dune"? Cause the Ordos artillery, the same way deployed like this, is also called "Cobra". Coincidence?
How is it different from KW Specter?
Even playing on normal difficulty these things are a real pain on GDI campaign due to their high damage & rate of fire. If it's intended to be a revise of Nod's Tiberium Sun's Mobile Artillery it's damage has got to be reduced a tad because of it's range advantage over stationary defenses.
Yeah I know what you mean dude, even when playing on easy (albeit i suck :D), My defenses are no match for these things and I found myself either rage quiting or restarting several dozen times. And while I won't deny that zone troopers are effective against it, I just can't get enough of them churned out to deal with it.