This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Report RSS Tiberium Essence 1.5 (view original)
Tiberium Essence 1.5
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Carnius Author
Carnius - - 1,354 comments

Napalm launcher in action, still WIP, but you can get the idea.

And before anyone get wrong impression it got to be not fireball launcher.

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Valherran
Valherran - - 2,443 comments

What's wrong with Fireball Launchers? lol

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Borzoi
Borzoi - - 10 comments

This kill infantry instantly?

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playmsbk
playmsbk - - 2,388 comments

So we have an Avatar with two Tiberium Beams (the Tiberium beam kinda looks thicker to me now, maybe it isn't, but I prefer it being that way)
an Avatar with a Napalm Missile launcher (it's better than putting a flamethrower on the 10-meter-high Avatar and expecting it to hit an infantry squad 5 meters away from it) and an Avatar with Nod propaganda hologram (it's useful and fits Nod's way, see the last pic for my opinion). All these are awesome, and I am sure I'll use them all, unlike the previous ones, from which I only used the Purifier.

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Starfox100
Starfox100 - - 1,297 comments

totally got my vote. all upgrades fit in every way :)

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Miko101
Miko101 - - 203 comments

I know it might not be a fireball launcher but the Fireball launcher in CNC4 was by far one of the most comical and for some reason one of the most satisfying weapons to use on the NOD offensive crawler because it meant you were basically the anti heavy anti crawler anti structure Crawler. GDI didn't have that in CNC4

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Pyrodaimon
Pyrodaimon - - 340 comments

Great idea! Having a crowd control, anti-infantry Avatar will be very useful when the enemy start churning out their heavy infantry like Zone Troopers and Cyborg Reapers.

The only suggestion I have is, if it isn't asking too much, to have the napalm cannon on the Avatar's shoulder, so it'd give him a War Machine or Mechwarrior look.

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Blazerunner
Blazerunner - - 86 comments

Regarding a mech-mount flamethrower: In MechWarrior (specifically 3, 4, and Mercenaries) the flamethrower weapon (called a flamer) has a full 80 meter range in which to crispify hostile structures, vehicles, 'Mechs, and personnel. So, by using a high-pressure fuel system, it's quite possible to get at least a good 25-30+ meters off an Avatar-mounted flamer. Throw in some kind of Flamethrower fuel upgrade and you could flash-melt all but superweapons in record time.

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Pyrodaimon
Pyrodaimon - - 340 comments

Yeah, but the main reason why Carnius doesn't want the Avatar to have a flamethrower is so it won't rob the Flame Tank and the Black Hand of their roles as garrison cleaners.

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aicyer
aicyer - - 42 comments

you could get it to leave fire on groujnd like china napalm in generals, if it's possible, so it will damage infantry, i thing the flame based units already ndo it kinda.

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