This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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RSS Report Tiberium Essence 1.52 (view original)
Tiberium Essence 1.52
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CnC_Fin
CnC_Fin

Excellent, finally Nod gets serious long range infantry!

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█Black/Brunez█
█Black/Brunez█

Too sad we need the Tacitus Archive for them.

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Fox2503
Fox2503

Yeah i kinda wish it required Tiberium Chemical Plant instead.

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SG1Shadow
SG1Shadow

Will they use the quotes from the Kane's Wrath Marked of Kane TibTroopers?

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.Mac.
.Mac.

"Liquid death online." If these are only available at the Tacitus Archive, I can't help but wonder what more might possibly be added to that tech structure (infantry for GDI and Scrin also?) ;)

I must also add that everything about and around that blue tiberium shaft looks amazing. It appears like you even upped yourself and improved its detail since the initial reveal?

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Dentedhelm
Dentedhelm

Hmm... A special Vehical, Infantry, and Aircraft for each faction from the Archive?
But Nod has those cyborgs AND and a vehical. No Aircraft for Nod then?

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White_Hand
White_Hand

"Here creature creature..."

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theonewhonevergivesa
theonewhonevergivesa

Reference to my favorite Firestorm mission FTW.

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CommanderJames
CommanderJames

do the gdi snipers get that kind of range now too?!

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Description

Toxin troopers weapons have chance to spaw viceroids

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Carnius
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