This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Tiberium Essence 1.52
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Clay_More Jun 30 2013 says:

why not make it work like the iron courtain ?

+4 votes     reply to comment
Carnius Author
Carnius Jun 30 2013 replied:

Well that is actually not bad idea and possible to do also. I was also thinking about impenetrable shield that covers surrounding area (impenetrable for anything except superweapons), but it was not flexible enough to justify ist constuction. I need something more usefull. The iron courtain might be OP but i can try it :)

+9 votes   reply to comment
Kane_wrath Jun 30 2013 replied:

If i remember right GDI was made when the Allies and Russia joined forces to kill gaint ants( i think this was part of one of the expansion packs) and GDI has some old red alert 1 era tech in Area 51 so they could possibly use iron courtain based tech.

+5 votes     reply to comment
█Black/Brunez█ Jun 30 2013 replied:

I don´t think that the ants campaing is cannon. Same for the dinossaurs campaing.

+10 votes     reply to comment
Kane_wrath Jul 2 2013 replied:

After i did some reading and playing through red alert 1 it seem like its actually a prequal to both RA2 and TD it depeneds on which side you play as. If you play as the USSR you get the tiberium universe and if you play as the Allies you get the red alert universe.

+4 votes     reply to comment
TheNodCommander Sep 12 2013 replied:


The Ant-missions are a hint of what comes after the Allied victory over the USSR, aka, the commandeering of Soviet-blueprints and the forming of the more permanent alliance, the Global Defence Initiative. The Soviet and Nod campaigns are non-canon in Red Alert, Tiberian Dawn and Tiberian Sun. Red Alert 2 was never meant to have been created, but EA insisted on this due to the success of Red Alert 1. Red Alert 2 is simply an alternative universe which also builds uppon the Allied victory of the previous war.

+5 votes     reply to comment
Comanche_Prime Jun 30 2013 replied:

Man, you have the point)

+2 votes     reply to comment
Ciarank Jul 2 2013 replied:

to Kane_wrath actually GDI was the Allies whilst the Soviet Union (Russia) became NOD and it is rather dumb that if you play as Allies you get the Red Alert universe but if you play as Russia you get the TD one cause if you play as Russia then you conquer europe but NOD does not rule europe. This is shown on the map in Tiberian Dawn

+3 votes     reply to comment
Kane_wrath Jul 2 2013 replied:

Russia never became Nod. Russia at first was neutral but later on it gave all of it's power to GDI's cause in the first tiberium war and after that stayed with GDI. The only real mention of Nod in Russia is the fact the kane happens to be one of Stalins advisors after that he just disappears(as per the usaual) and he's not seen till 50 year later during TD.

Alot of things can happen in the 50 years between RA1 and TD such as the USSR fell and lost it's control of europe eventualy turning into good old Russia.

+2 votes     reply to comment
KillaKsM Jul 8 2013 replied:

Ya'll are aware that the final cut scene in RA1 for Russia's victory Kane shoots and kills Stalin and TAKES CONTROL FOR THE BROTHERHOOD OF NOD?

He then controls much of Europe and the Middle East, focus' his forces in the middle east and southern Europe to harness Tiberium after it crash lands into the Tiber River, first Tiberian War happens, temple gets cannoned and Kane disappears. Kane reappears just before the second Tiberian War, attempts his plan to bring the Scrin using the ICBM Liquid Tiberium Nukes to cover the surface (but leave much of the underground alone) in Tiberium, and ultimately weaken GDI.

You're bickering about something none of you get because I guess none of you have seen said cut scene.

+1 vote     reply to comment
Kane_wrath Jul 8 2013 replied:

Nod does takeover the USSR but it is only behind closed doors(no one really knows about it as everyone thinks the show's being run by the Russian commander(you)) until the 1990's then Nod leave's to work on their plans and the USSR falls then we get Russia which later becomes Part of GDI(as shown in this map of TD territories (sorry i couldn't find a better one)) and the old apocalypse tanks are retrofited with GDI tech and become the Mammoth tank mk.I. The rest everyone knows.

+2 votes     reply to comment
Xendrek Jun 30 2013 replied:

What do you mean by flexible? Honestly I like the shield idea but maybe try to give it a health bar that can take a large amount of punishment or one super weapon hit?

0 votes     reply to comment
.Mac. Jun 30 2013 replied:

Speaking of the iron curtain, I've got an idea Carnius: Just as those units had a reddish hue when protected by that, how would it look if you attempted something similar for this shield with a pulsating, blueish hue on objects? And when the shielded object is taking fire, have these light animations that we see here light up on various parts of the body. I think this would look perfect as the Firestorm shield animation.

+8 votes     reply to comment
White_Hand Jul 1 2013 replied:

Firestorm is something more like Nanoswarm I guess.

+5 votes     reply to comment
Clay_More Jun 30 2013 says:

give it a small radius so it covers like 5 tanks max, that should do it.

-4 votes     reply to comment
NightWing1994 Jun 30 2013 says:

wonderful just wonderful

+1 vote     reply to comment
Lex-the-Pikachu Jun 30 2013 says:

is the generator an area of effect structure from where its built or will it give a support power to place where you want?

+1 vote     reply to comment
.Mac. Jun 30 2013 replied:

This is a good question. I guess it partly depends on how much armor/defense on objects is increased that determines this.

+1 vote     reply to comment
L00Ng_StRyKr Jul 5 2013 says: this is an iron curtain? NOT a firestorm generator? That's disappointing...

+2 votes     reply to comment
Starfox100 Jul 5 2013 replied:

Iron curtain is off. because of that GDI with impregnable armor is just OP. it will now just give a small buff for the armor extra.

+1 vote     reply to comment
Tameius Sep 2 2013 says:

I've seen an played almost half of The Tiberium Universe Series, but I got fed with the graphics and due to the fact I had to wait till the Tiberium Wars Masterpiece as we see today. Was finally created. However in theor and I suspect: USSR Did not like the way Master Kane was going toward using Tiberium as a Weapon, so in others and in theory: USSR Betrayed Nod and joined the Allies thus probably apologizing after seeing the error of their ways forming now what we know as instead of Allies Is the Global Defense Iniative.
Now their is one thing that has been really bugging me about Xenoforce, what if? The Whole Gundam Saga Started from Tiberium Wars? What if UFC? Federation(Sorry don't knw the others) If the whole animated series was based off the game of Tiberium Wars? Hell if they did a major Campaign, Tiberium Wars Sales would have made a mark in market history, thus making it a even more popular RTS War Stragety game? Pretty Crazy theory, I'm just saying.

+1 vote     reply to comment
Eagle_11 Sep 8 2013 says:

Here is an idea: (probably scrap)
It charges over time(as Scrin tank charges itself with tiberium). When charge-bar full can activate ability: An extremely strong shield for all buildings in radius of self and nodes. Charge is a long bar each dmg point absorbed detracted from the bar. You cant turn off it automatically ends after a set time or bar fully expired then reloads. Activation cost of ability: energy usage doubles when active. For recreating the grid: same as walls: you place a node(consumes power) and can 'fence' between them(doesnt cost power and passable above, invincible self destroy node to get rid of it). That way its a instrument of limited base invulnerability. for The more things are in the grid the faster it will expire. Extra research in tech-lab for strengthening ability so it can absorb a nuke in theory( thats if you protect too few buildings with itself only, due to how nukes work).

+1 vote     reply to comment
TechN9ne420 Sep 24 2013 says:

I was thinking that the firestorm gen could have shield come out of it kinda like the stais shield the scrin have when it's activated. It could protect anything within the shield for a short time like in TS when it was activated it satayed on for a short time then went into recharge might work I could look into trying it out if I can get it to work i'll send Carnius a message and let him know.

+1 vote     reply to comment
kaleldebr Oct 23 2013 says:

What about say this:
If the Ion generator activated, the ion shilded units will be invulnerable. But when the Generator is destroyed, all effected units has got EMP effect and shutting down. And the troopers got ion radiation damage near to Ion generator

+1 vote     reply to comment
kaleldebr Oct 23 2013 replied:

And similar to Scrin Storm Column we can place other ion gen but just far away from the other generator.

And if the effected units will be invulnerable they got 1Úmage/sec but the damage from outside is useless for this time.

+1 vote     reply to comment
GEN.ZOOL Jul 15 2014 says:

As much as I like the Fire Storm generator, I don't think it should be used until certain bugs have been removed. As I myself know, the Fire Storm can be used in an offensive way. I generally have two or three MCV's for this purpose. I wait for the enemy to send a large force and then I put a Fire Storm generator in the middle of them, in turn destroying everything they had to fight with. If they don't notice or they are busy, then there entire army is wiped out. This generally gets people stating that I am some sort of a cheater, which I hate. Also I have (against AI) used the Fire Storm generator offensively, I capture a structure that has build influence and I put Fire Storm generators everywhere. I make sure that I have 200-300 surplus power and two or three generators pre-constructed ready to lay down. This completely cripples any enemy base in a matter of seconds. The Fire Storm generator should be unable to destroy structures or unable to be constructed in an enemy base (off of captured Command posts/War factories/Technology centres) and only off of the influence from a valid area like a MCV.

+1 vote     reply to comment
‡vlado32‡ Jul 16 2014 replied:

every defensive structure can be used that way, only this one is probably most effective, still it´s a proper strategy... that you hate people calling you cheater for using such strategies is your problem not mods, just ignore them.. no one is going to change this structure for a few people who can not understand it... and there is much more OP strategies against AI that can make you win against brutal in a few few minutes, its just your choice whether you´re going to use them or not... when we play against GDI we must just be prepared for it and do something for it not to happen... when you destroyed my units while testing the map the only problem was that I was not scouting the area around my base bacause i didnt care that time... in serious match i wouldn´t let you build those surveyors near my base... and if I did it would be completely my fault and not that the generator is OP or whatever...

however, I´d like it to have countdowns like superweapons, so they cant be used immediately after being built, or if possible just some 15 seconds countdown at the start

+1 vote     reply to comment
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Firestorm shiled generator will be working differently than as you know from Tib Sun. Due engine limitations and ballance problems in general i decided to do it as aura generator that boost armor of gdi units (and maybe structures too)

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Jun 30th, 2013
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