This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Tiberium Essence 1.52
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CM32 Dec 1 2012 says:

uh? Limpet drone?

+2 votes     reply to comment
Reephamike Dec 1 2012 says:

Limpet mine more like

+5 votes     reply to comment
Carnius Author
Carnius Dec 1 2012 replied:

Sort of, i just uploded description to explain it.

+6 votes   reply to comment
Nuttah Dec 1 2012 says:

And there was much rejoicing. This should be a fun little toy.

Squads of three or singles?

+8 votes     reply to comment
Carnius Author
Carnius Dec 1 2012 replied:

That is not decided yet, it depends on test results that is not yet finished, so its gonna be surprise :)

+5 votes   reply to comment
CaptSierra Dec 25 2012 replied:

does it hover around untill you "arm/deploy" it or is it self-deploying while stationary? Does it even need to deploy to blow up?

+2 votes     reply to comment
paranoidhawklet Dec 1 2012 says:

so... its a baneling?
anti-infantry unit
But I still like it.

+2 votes     reply to comment
paranoidhawklet Dec 1 2012 replied:

Btw when can i play with?

+2 votes     reply to comment
FortressMaximus Dec 1 2012 replied:

Or the old fashioned spider mine. :p

+2 votes     reply to comment
Starfox100 Dec 1 2012 says:

Quote:Say what do you think.


+3 votes     reply to comment
FortressMaximus Dec 1 2012 says:

Finally an original and decent alternative for the Fanatics, keep the good job!

+4 votes     reply to comment
Valherran Dec 1 2012 says:

I'd say stick with squads of whatever number, that would be the easiest way to put them in.

+5 votes     reply to comment
.Mac. Dec 1 2012 says:

Wow, you worked very quickly with this - and this new drone looks great! I'm happy to see that the Fanatics will be replaced :D

+4 votes     reply to comment
Smallchange Dec 1 2012 says:

Wow, you worked with the ideas fast :o

Very nice, and beautiful (and more intelegent) concept/unit than the fanatic. :)

+4 votes     reply to comment
toph16 Dec 1 2012 says:

yeah ive seen this from ts firestorm, i really support this to replace fanatics.

+2 votes     reply to comment
OmegaBolt Dec 1 2012 says:

Cool. I guess you mean Tarantula though.

+7 votes     reply to comment
xonone Dec 1 2012 says:

I dont like it... I LOVE IT :D

+2 votes     reply to comment
Baziil Dec 2 2012 says:

But can you correct the part "Armament - Sucicide Bomb"? It annoys the hell out of me. xD

+1 vote     reply to comment
PetrifiedPenguin Dec 2 2012 says:

So when deployed, will this operate like a landmine? Or will it latch on like a limpet drone and need to be manually detonated? Love the idea and design btw can't wait for 1.5!

+1 vote     reply to comment
PetrifiedPenguin Dec 2 2012 replied:

1.52 sorry missed the 2

+1 vote     reply to comment
GoldenArbiter Dec 2 2012 says:

One thing that is gona annoy me: Tarantule. The mod is in English, so that should be Tarantula.

Also, way to be Carnius. We started that topic like, what, a week ago?

+4 votes     reply to comment
TheNodCommander Dec 2 2012 says:

Hm, Im glad you are taking the steps towards fixing Nod to a more TD/TS style, unlike the futuristic GLA which EA made them be.

+3 votes     reply to comment
FortressMaximus Dec 2 2012 says:

I guess this mobile bomb will be really lethal not only against harvesters, but also against the majority of ground units.

+1 vote     reply to comment
Pyrodaimon Dec 2 2012 says:

Great way to make the Limpet Drone return updated. Will they replace regular Nod landmines too?

+1 vote     reply to comment
SryCauldon Dec 2 2012 says:

Hmmm, what if it gets a boost in explosion radius and damage when it is dug in? Would be nice to see a enemy force moving through a area, and then suddenly they are consumed in a mass of (possibly green) explosions.

Also wonder if like the suicide troops in the original it will get some form of Tiberium enhancement.

+1 vote     reply to comment
Zsombi Dec 2 2012 says:

With these having the same damage as the initial 5 Fanatics together, will the blast radius be also somewhat bigger?

+1 vote     reply to comment
triadbanger07. Dec 3 2012 says:

its tarantula

+2 votes     reply to comment
Manny_F. Dec 4 2012 says:

No offense, Carnius, but you seem to be taking a path which will eventually turn Nod into House Ordos or House Ix from Emperor: Battle for Dune (which is a great game, too, but somewhat different stylewise to CnC games).

It's your project, so you're free to do as you see fit, but, what is the point of turning Nod from a crazed religious cult with a core of elite and high tech units, to a generic high tech faction? I seldom used fanatics in CnC before getting TE, but I see them fitting entirely on the theme of what is the Brootherhood of Nod: people willing to give their lives for Kane's twisted ideal.

Anyway, just my opinion. You've done a great job and I will continue to use TE whichever choice you make.

+1 vote     reply to comment
Pyrodaimon Dec 4 2012 replied:

He's returning Nod to what it was like in Tiberian Sun. Frankly, I personally think the fanatical, quasi-religious aspect of Nod was overplayed in C&C3. And it showed, considering how Nod was already losing the war before Act 2 was over.

+3 votes     reply to comment
Carnius Author
Carnius Dec 9 2012 replied:

I understand your concerns, but fanatics was rather funny guys in shirt. I never take them seriously.

But the sacrifice is still there, just considder cyborgs. Only crazed fanatic would willingly turn himself into war machine. I know not all do it willingly, but im sure there would be a lot that would really do it for Kane's twisted ideal.

+4 votes   reply to comment
Pyrodaimon Dec 9 2012 replied:

You mean there are living, human brains inside those things?

+1 vote     reply to comment
.Mac. Dec 10 2012 replied:

I've always thought of it as Nod took in dead bodies and brought them to "life" through technology, like in Universal Soldier or Robocop. But I suppose no technician would refuse an offer if some fanatic came to them and said "I would serve Kane better if I talked in monotone." :D

+2 votes     reply to comment
Manny_F. Dec 10 2012 replied:

I appreciate your answer, and I agree that, design-wise, Nod soldiers left a lot to desire (especially those ridiculous poncho-wearing rocket troopers) in TW and have been VERY improved in your mod.

It was not the fanatic as a specific unit, but rather the concept of Nod as a whole, what I was talking about (I wrote my "complain" after looking at this unit and the new turbine-powered Venom).

But, I guess you and the others are right. In TW, Nod is no longer the underground subversive terrorist group they were in TD. In TW they're one of the two remaining superpowers on Earth, they have plenty of resources and technology at their disposal. It makes more sense to turn your loyal followers into mindless killing machines, rather than a bunch of innefective suicide bombers.

Anyways, keep up the good work, you're making wonders both on design and gameplay departments!

+2 votes     reply to comment
FortressMaximus Jan 19 2013 replied:

Carnius can implement the religious factor adding some religious upgrades, like purifying flame or something about "disciples". The religious factor is indeed natural for the brotherhood.

+1 vote     reply to comment
.Mac. Dec 10 2012 replied:

And not just the cyborgs, the willingness to give their life for Kane exists with just about every Nod personnel, I believe. Why else would they join the Brotherhood if they didn't follow Kane's ideal? Unless they are traitorous XD

But yeah, I felt that the concept of the Fanatics had to go too. I agree that they looked terrible and couldn't be taken very seriously. Yes, Nod has been known to be terrorists, but I believe they'd be wiser and rather use people as militant soldiers (at least) and quickly build cheap drones (with the ease of technology) to do the suicide or scouting missions.

+2 votes     reply to comment
ilic_stefan Dec 6 2012 says:

I remember this little useless tin can. Only practical use was on one NOD mission in firestorm. Other than that it was useless, not to mention removable when vehicle repaired.

But suicide attack might be the thing we need. Maybe adding something else on this will make it really good.

+2 votes     reply to comment
buddyh Dec 10 2012 says:

When it is burrowed, does it blow up on contact? Or does it attach and you manualy detonate it? Or is there a way so you can choose whether to make it blow up on contact or manualy detonate it? Does it attach to vehicles? No matter what it does, it is sure to be awesome. Keep up the good work!

+1 vote     reply to comment
BerryBomber Dec 11 2012 says:

It looks great!

Will it have the original beep-boop limpet sounds? If not, the fanatic quotes with a robotic effect will sound great for these! :)

+1 vote     reply to comment
zonecaptain Jan 26 2013 says:

I like this one more than ******* Limpet drone from Tiberian Sun =)

+1 vote     reply to comment
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It looks like limpet drone but its something quite different. Its replacemt for fanatics which means its suicidal bomber drone. Most people agreed that fanatics was a bit strange unit to say at least. So here is alternative some people sugested. Part old tech from tib sun, part new idea that came from you on forums. Say what you think.

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Dec 1st, 2012
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