This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.
Money, unit, heal... whats the yellow one? Increased speed?
Damn i misplaced pictures. There should be "Veterancy Crate"
Ok, picture is fixed from now.
Veterancy crate, of course...
rank up man!
Nice concept !
FINALLY! We can visually identify a crate without having to read its description!
Nice :)
Good work. But I think that I preferred them as surprise boxes. At least in Tiberian Sun I know that I did. Mainly because it added to the tension of "Should I get it or not...? What if I get a chemical crater?"
I suggest a crate with a "?" on it also, it can give random rewards out still but also bad stuff, like Visaroids spawns or somthing.
i agree
nice idea XD
or a nuclear explosion!!
caboom!!!LOL
anyway i like the idea of the crates, nice work!
yeah, definitely. A random crate would be a very good idea, especially if it potentially offered different upgrades as well, such as speed or something...
excellent.
finally now i can know what's in a crate :D
I think we need more than 4 crate >:)
Examples: Firepower crate,speed crate,Stealth crate,one shot SW Crate,Booby-Trap crate,Reveal map for x amount of time crate etc.
Idk if theyre madeable in TW.
They are.
Good work!
i believe u must make nuke crates and other destructive and very rewarding stuff like in TS but have them all be 1 model. these are the most basic stuff u can get, so its nice having them use different models.
Sounds like good solution.
oh no no no no no no more bomb surprises please that discouraged me from touching those crates.
That's the point.
In these wars, crates are all about risk; "Should I get the crate or not?"
It could destroy your units or shround the map, or it could give you much-needed money or units, or reveal the whole map!
Big risk could cause big loss, but nothing ventured = nothing gained.
Nice for taking the suggestion here. really good look on the crates :)
"Reephamike 33mins 25secs ago replied: New Comment
oh no no no no no no more bomb surprises please that discouraged me from touching those crates."
xD!!
This is a nice update.
Yaaayy new crates!
Yah people like my idea! :D
If all those bomb crates are going to exist, then I must request for their to be an option in the menu to disable harmful crates. -.-
Agreed
If they just could be dropped by parachutes or by something like NOD mines and tiberium.Do a support power out of them !
I like the changes to the Crates there, Carnius.
it takes away the suprise but its still very cool and usefull, i especialy like the design of the medic crate
Cool! But you cannot sign random crates, can you?
This will make my life much easier