This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Report RSS Tiberium Essence 1.5 (view original)
Tiberium Essence 1.5
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TheFinnishGuy
TheFinnishGuy - - 91 comments

I cant find words to describe the awesomness!

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Carnius Author
Carnius - - 1,354 comments

Now i feel relief :D No, really i was not sure how well this idea would be accepted. Its not finished yet, i plan add more props around, i just need to know im on right way.

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Нunter-Seeker
Нunter-Seeker - - 1,373 comments

Of course you are!!!

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sam_23694
sam_23694 - - 949 comments

i wish my garden could look that cool

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Project.Trinity
Project.Trinity - - 265 comments

No need to water them or put fancy green lights xD

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Yanivvv
Yanivvv - - 483 comments

i wish my bathtub was that cool!!! LOL

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commander3
commander3 - - 16 comments

guys what maps are these structures on because i cant find them anywhere and great job btw :D

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topinlad
topinlad - - 16 comments

dude how have u not been hired to do this for a living ur work is amazing

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RedAlert3Modder
RedAlert3Modder - - 175 comments

*clap clap clap* bravo,you have made an epic tiberium lab from the first game

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justgoaway
justgoaway - - 8,208 comments

Really nice!

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Cabal/Legion
Cabal/Legion - - 628 comments

i know, how about making a smoke chimely and some more stuff to fill the whole quarter behind the garage where the vehicles come out. just to show more real looking way a building needs to be wide and big enough to have mutants, vehicle room and power to fitt inside. and add a door behind the tiny tib garden for mutants to come out.

besides of that i like it how it is.

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Scorpionov
Scorpionov - - 977 comments

very nice keep up the good work

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Smallchange
Smallchange - - 2,108 comments

i agree with cabal that i think it should have the corner back there filled in...

BUT THIS IS F#%&ing awsome

GREAT WORk

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Tyrranus
Tyrranus - - 243 comments

^this is exactly what I was gonna say :D

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TXcommander
TXcommander - - 271 comments

the texture is abit black and not so much detail...

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AbsolutePr00f
AbsolutePr00f - - 96 comments

absolutely love it

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Gregthegen
Gregthegen - - 777 comments

Wonderful Mutant models!

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8ft_Robot
8ft_Robot - - 314 comments

What a cute little Tiberium garden.

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Relifed
Relifed - - 1,112 comments

wow best model for this ever :D

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eafrostbite
eafrostbite - - 216 comments

I cant find words to describe the awesomness! (2)

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Eagle_11
Eagle_11 - - 431 comments

Good :)

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playmsbk
playmsbk - - 2,388 comments

the walls need something though :P

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+Tacitus+
+Tacitus+ - - 34 comments

What about adding a turret on the left back corner, because i hate it in game when you left it out of sight, then you can say for shure one engineer steal it.
just a little anti infantry gun, wich is able to took out at least one infantry troop. not more ^^

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playmsbk
playmsbk - - 2,388 comments

yeah, do u see that spike on the hovel? u cold have an upgrade for the hovel upgraded in the hovel and make it act like component tower in TS, u can upgrade it with some turret u want. (guard tower with soldiers with MGs on it, guard tower with RPGs, SAM site and a little super special, TD nod obelisk)

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Sigilstone17
Sigilstone17 - - 192 comments

Nice idea but making the spike garrison-able instead of having a turret would fit more with the Mutants.

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cacman
cacman - - 57 comments

Dos the door on the war factory have any animation or is it static

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justgoaway
justgoaway - - 8,208 comments

Of course this will have a animation =P

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The_Chemical_Brother
The_Chemical_Brother - - 719 comments

Will you add any aircraft to the mutants?

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playmsbk
playmsbk - - 2,388 comments

yeah, add a small heli :D

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Kashano
Kashano - - 67 comments

It's good. Awesome is a better way to put it. But it could use some work to be awesomer.

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visceroid-breeder
visceroid-breeder - - 73 comments

WE WILL BE REMEMBERED!!!!!

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Galacticruler
Galacticruler - - 1,053 comments

nice 'The Forgotten' mod reference there XD

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kyleicenroad
kyleicenroad - - 16 comments

i think new units could be added to the hovel the mutant hijacker could act like the engineer for the mutants and a cargo truck could deploy a handful of mutants and act like a mobile refinery so the campain that the finnishguy could be bigger and that you have more choices

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Starfox100
Starfox100 - - 1,297 comments

1 small problem... lot of maps are the hovels made with the exit on the open. now the tank factory points the other way, it will face mountains or structures. it looks great, but in some maps it can give problems.

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Carnius Author
Carnius - - 1,354 comments

You point out serious problem that i have to care about, yes.

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BurningSensation
BurningSensation - - 64 comments

why dont you just make the hovel and "garage" 2 separate buildings

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jerry311
jerry311 - - 103 comments

Fantanstic! It looks like the mutant house has a small tiberium garden.
But the added tank house seems to ruin the beauty fo the whole building. Maybe you can add a longer channel tp connect the tank exit and the Mutant Barracks.Then the tank exit will have the same exit direction as the barrack. Ok, just advice ~

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jukka979
jukka979 - - 6 comments

Give mutants some airpad and planes or helicopter like mutant kamikaze plane abilty:kamikaze and leaves small tiberium cloud :D

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commander3
commander3 - - 16 comments

guys what maps are these structures on because i cant find them anywhere

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commander3
commander3 - - 16 comments

guys what maps are these structures on because i cant find them anywhere

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jasonboy16
jasonboy16 - - 428 comments

mutant hovels!!!!

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