Tiberian Sun Rising was a total conversion for Command & Conquer 3 Tiberium Wars! Tierian Sun RIsing brings back GDI and Nod battleing it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expect lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether...

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The GDI War Machine
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FekLeyrTarg
FekLeyrTarg Aug 29 2010, 8:13am says:

Holy frak.

+2 votes     reply to comment
playmsbk
playmsbk Aug 29 2010, 8:14am says:

the buildings will have these markers all time?

+2 votes     reply to comment
AssassinCS
AssassinCS Aug 29 2010, 8:30am says:

We'll be making them less bright relax, that is very apparent to us do not worry :). But the rings will be visible all the time yes, but we'll be adjusting them for the next update dont worry :). Be less IN YO FACE they are at the moment.

+2 votes     reply to comment
The_Mastodon
The_Mastodon Aug 29 2010, 8:37am replied:

phhh don't scare us like that ! <;I

0 votes     reply to comment
playmsbk
playmsbk Aug 29 2010, 9:38am replied:

thats relieving, they are super bright now :D

+3 votes     reply to comment
The_Mastodon
The_Mastodon Aug 30 2010, 9:01am replied:

Maybe you could make it posible to turn them on and off by using an interface key, like turn them off when you don't need them and turn them on when you need them. like if you play and 1vs.1 Nod vs GDI it would be nice just to turn them of

+2 votes     reply to comment
The_Mastodon
The_Mastodon Aug 29 2010, 8:51am says:

Notice they fixed the GDI Harvester it looks right now!

+2 votes     reply to comment
AssassinCS
AssassinCS Aug 29 2010, 9:27am replied:

One of the update I didnt mention I hoped someone would pick up on :)

+2 votes     reply to comment
Midian.
Midian. Aug 29 2010, 11:20am says:

Oh shi.. It is fine!

+1 vote     reply to comment
ApornasPlanet
ApornasPlanet Aug 29 2010, 11:54am says:

I prefer the rings, they are much better than house colors, honest

+1 vote     reply to comment
AssassinCS
AssassinCS Aug 29 2010, 12:15pm says:

Yep, what army paints there tanks Pink so they know they own them? Seriously?

+5 votes     reply to comment
Alex_06
Alex_06 Aug 29 2010, 6:21pm replied:

Just don't make pink a selectable team color.
And what's wrong with that color particularly anyways? :P It's all about perception. Hey, maybe blue is a ridiculous color for some other sentient creature, but for us it's normal. We live in a world where the color pink is seen as ridiculous because that's how we are "thought".

Anyways, the rings look good on units, but awful on buildings. (Maybe find something other than those rings to denote player color for buildings?) I would still say go for team color for everything, but make it more like the Zerg team color in SC2, where it's dark and blends with the buildings and units perfectly, rather than overbright like in C&C games. But that's just me, and the rings still look nice on units.

+4 votes     reply to comment
EvilGoodGuy
EvilGoodGuy Aug 30 2010, 10:42pm replied:

I agree with Alex_06, when saying i really like the house rings on the units, but they look really odd around structures.
Perhaps a new (thinner) rectangular design would work better for structures, and leave the rings for units?

+1 vote     reply to comment
Grilljanne
Grilljanne Aug 29 2010, 3:09pm says:

Aaaaah gief

+1 vote     reply to comment
Hijacker
Hijacker Aug 30 2010, 1:47am says:

I spot the tib silo and that dome building(tech center?) at the left side of the back. Great work guys! Hope to see the tiberium ecosystem next.

+1 vote     reply to comment
AssassinCS
AssassinCS Aug 31 2010, 10:08pm replied:

Yep thats the Tech Center, don't forget the new Harvester ;) and yep Silos there thou we may have shown a silo before in an older shot..

+1 vote     reply to comment
master_oli-p
master_oli-p Sep 5 2010, 6:40am says:

looking good

+1 vote     reply to comment
Scorponizer
Scorponizer Nov 6 2010, 6:39am says:

Awesome! Those buildings look epic with their style and rust-like textures. :D

+1 vote     reply to comment
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Description

A GDI Base, see if you can spot whats new :). Fight the great Oppressor! Join the Brotherhood.

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Aug 29th, 2010
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