Tiberian Sun Rising was a total conversion for Command & Conquer 3 Tiberium Wars! Tierian Sun RIsing brings back GDI and Nod battleing it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expect lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether...

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Subterranean APC
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AiredaleMan Oct 7 2013 says:

An update!

+12 votes     reply to comment
Gregthegen Oct 7 2013 says:

And an awesome looking APC :D

+6 votes     reply to comment
comrad3 Oct 7 2013 replied:

everything is awesome ^_^

+4 votes     reply to comment
Sarge_Rho Oct 7 2013 replied:

Thank you :3

+3 votes     reply to comment
The_Mastodon Oct 8 2013 replied:

You are the modeler who made this? Skill put to good use! :)

+5 votes     reply to comment
Sarge_Rho Oct 8 2013 replied:


+3 votes     reply to comment
The_Mastodon Oct 8 2013 says:

This mod will be so spectacular...

+2 votes     reply to comment
23-down Oct 8 2013 says:

Not sure if you implemented it by now but all buildings especially in the latest game play trailer looked very monoton. They didn't even look that simple in the original. I think what's missing are the little animations and light blinking effects. It should get implemented to restore the full feeling of it.

Also do not forget about a possible Cabal side + the forgotten. Although that can wait till you're finished with the 2 main factions.

+4 votes     reply to comment
The_Mastodon Oct 9 2013 replied:

Yes you're right, but I'm sure they'll get to that, they've been trying to get all the main assets done for a while now so I'll expect before the release they fix up on these issues.

They are only doing GDI and Nod for the initial release anything after that is uncertain still.
(To whomever downvoted, do not downvote constructive criticisms/suggestions)

+2 votes     reply to comment
Teslo Oct 9 2013 says:

I'm soo glad you are back and already sharing with us this pictures. APC looks great!

+2 votes     reply to comment
The_Mastodon Oct 10 2013 says:

I can't help but notice the house colour ring on the Subterranean APC looks to be a bit off, shouldn't it be circling the treads of the vehicle rather than in the center of the length of the vehicle?

Also, where does the vehicle turn? It should turn on the center of it's treads rather than the center of it's whole length, which would look strange and unrealistic if it did.

The Drill part is just an extension of the model where as the main back part - the troop housing is the main vehicle with the treads, and should have a turning axis centered around this part of the vehicle, again the treads.

+2 votes     reply to comment
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This snapped by GDI Surveillance Satellites reveals a new transport vehicle in Nods arsenal capable of transporting infantry underground and able to surface potentially anywhere. This will make Nod's troop movements very difficult to track from here on.

Oct 7th, 2013
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