Tiberian Sun Rising was a total conversion for Command & Conquer 3 Tiberium Wars! Tierian Sun RIsing brings back GDI and Nod battleing it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expect lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether...

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Firestorm Generator
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tt0022
tt0022 Oct 7 2013, 12:58pm says:

firestorm wall: you shall not pass!

+3 votes     reply to comment
sgfan206
sgfan206 Oct 7 2013, 1:06pm says:

So yes, I'd say that nothing is impossible.

Quod erat demonstrandum.
As it was demonstrated. :P

+2 votes     reply to comment
The_Mastodon
The_Mastodon Oct 8 2013, 1:59am says:

I just noticed you guys updated the GDI Air Field by removing the control tower.

+2 votes     reply to comment
MattHunX
MattHunX Oct 8 2013, 10:18am says:

Everything looks awesome, except those circles. I still find them VERY distracting. They ruin the look of... the bases, really.

The markings around the units look good; those incomplete circles look fine. But, all those 'thick' circles around all the structures detract greatly from the look. If it is possible, perhaps they should be made thinner, and perhaps made into incomplete circles, similar to those around units. Or perhaps only thinner, but transparent. Or leave them as thick as they are, but definitely give them some transparency, if that's possible.

+7 votes     reply to comment
GooberTrooper
GooberTrooper Oct 10 2013, 11:29am replied:

I agree with this entirely. I see the purpose for them, considering that the buildings don't really display housecolors very well themselves, but a lighter thinner ring around the buildings should do the job just fine.

+1 vote     reply to comment
AssassinCS
AssassinCS Oct 11 2013, 7:33am replied:

We do have something that will be replacing building housecolor rings that's very cool but we're focusing efforts on more important area's right now. But we'll try to give you a glimpse of whats coming with that soon ;).

+4 votes     reply to comment
MattHunX
MattHunX Oct 11 2013, 9:54am replied:

Flags? :)

Some lights, maybe?

I really can't imagine anything else. Wonder what you guys (and gals, maybe?) came up with.

Oh, some not too flashy EVA-like, Cabal-like targeting reticule thingies? Similar to the ones that could be seen in the old CGI cut-scenes of earlier titles where they showed buildings from the view points of spy planes/drones/satellites...etc. Only, the reticules could be in the color of the teams.

Outlines, then? Sort of like in C&C4, though those detracted from the appearance of the already ridiculous looking units and...uh, I would have said structures, but...

+2 votes     reply to comment
GooberTrooper
GooberTrooper Oct 11 2013, 1:19pm replied:

Huzzah! Looking forward to this!

+2 votes     reply to comment
The_Mastodon
The_Mastodon Oct 9 2013, 12:21am says:

God damn the nostalgia! You guys are good at what you do. These assets are incredible, one can never point it out enough times.

+2 votes     reply to comment
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Description

In this screenshot we can clearly see the Firestorm Generator at the back, Firestorm Wall Sections can be seen placed around the base perimeter. This shot was taken prior to the scheduled test activation.

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Demonstration
Date
Oct 7th, 2013
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1920×1200
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