Tiberian Sun Rising was a total conversion for Command & Conquer 3 Tiberium Wars! Tierian Sun RIsing brings back GDI and Nod battleing it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expect lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether...

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Comments
OracVX
OracVX Sep 29 2009, 3:37am says:

I sure hope the range is less useless than the TS one.

+3 votes     reply to comment
AssassinCS
AssassinCS Sep 29 2009, 4:15am says:

Range is quite further then TS, what the range limitation will be in the final will depend on balancing. I also want to test it without a range limit see how the gameplay changes.

This was textured by one of our newer members Sgt, he did an amazing job at nailing down our styling for Nod on his first attempt :).

+3 votes     reply to comment
Feillyne
Feillyne Sep 29 2009, 9:17am replied: Online

It's really well-textured. :-) Gj!

+2 votes     reply to comment
Pepzi
Pepzi Sep 29 2009, 12:41pm replied:

Thumbs up!

+2 votes     reply to comment
RedBasilisk
RedBasilisk Sep 29 2009, 8:25am says:

Nice! If range is limitless it will be much like that EMP control center.. Maybe just make longer range then in TS. Also make it like a support power so it would be easy. :D

+3 votes     reply to comment
ApornasPlanet
ApornasPlanet Sep 29 2009, 2:07pm replied:

That would be nice indeed

+2 votes     reply to comment
stephanovich
stephanovich Sep 29 2009, 9:57am says:

I absolutely LOVED the EMP cannon in TS and FS. One of the first things I always got :D

+2 votes     reply to comment
Gen.J
Gen.J Sep 29 2009, 10:18am says:

nice

+2 votes     reply to comment
jonathan9066
jonathan9066 Sep 29 2009, 11:39am says:

Wow nice textures!

+2 votes     reply to comment
AssassinCS
AssassinCS Sep 29 2009, 4:51pm says:

This is one of our newer models too, so if it looks more detailed and refined then some of our other ones. That's because it is :).

+2 votes     reply to comment
Brunez
Brunez Sep 29 2009, 6:09pm says:

Good work guys!!!

By the way, I never used them on TS...
This mod can to change it, perhaps...

+2 votes     reply to comment
AssassinCS
AssassinCS Sep 29 2009, 8:27pm says:

I also didnt use them much in the original TS I found their low range way too limiting, so it will be alot more useful in TSR.

+2 votes     reply to comment
stephanovich
stephanovich Sep 30 2009, 8:04am says:

What? It was friggin awesome in TS. Stopping armies in their tracks so you could pound on them with your units without getting shot back at was niiiiiiiiiiiiiice.

+2 votes     reply to comment
AssassinCS
AssassinCS Sep 30 2009, 11:40am says:

I never said it was useless, I just said it could be awkward at times to use effectively.

+1 vote     reply to comment
protestifications
protestifications Oct 17 2009, 11:54am says:

bit of a shame they didn't put it in c&c3, can't wait 'till this mod comes out!

+1 vote     reply to comment
Lukson
Lukson Nov 8 2009, 10:57pm says:

heres a good taktik to prevent Subterranean units to enter your base instead of Pavement all over your base: Construct a Sensor array and a EMP cannon, then when you spot a subterrenean unit target the ground in front of the unit/units and when its hit, it burrow its self up to the surface of the ground, and you can jush rush over to them and destroy them whit ease. This taktik works very well for both GDI and Nod. ;D

+1 vote     reply to comment
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Description

GDI satellites took this image from a Nod staging ground, appear's they've developed a EM-Pulse Cannon. Able to direct a charged blast to a specific region and unleash an Electro Magnetic Pulse without the destructive blast of a Nuclear Weapon. GDI Commander's be advised, adjust your tactics accordingly.

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Date
Sep 29th, 2009
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