"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...

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-Golan-
-Golan- - - 454 comments

Very nice, but (if you don´t mind me asking) what´s the polycount on this one?

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Nyerguds
Nyerguds - - 360 comments

You know, I honestly have no idea.. I asked it a few times during developements but never got an answer.

This might just be because all 3 power plant models (PP, GDI APP, Nod APP) were made at the same time, and all differ a bit in poly count, though.

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Description

Used by both GDI and Nod, this is the most basic source of power in Tiberian Dawn. Based on concept by Dimitri, it utilizes a simple Fusion reactor, allowing all structures basic functionality. This model was built by Ric.