"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
Used by both GDI and Nod, this is the most basic source of power in Tiberian Dawn. Based on concept by Dimitri, it utilizes a simple Fusion reactor, allowing all structures basic functionality. This model was built by Ric.
Very nice, but (if you don´t mind me asking) what´s the polycount on this one?
You know, I honestly have no idea.. I asked it a few times during developements but never got an answer.
This might just be because all 3 power plant models (PP, GDI APP, Nod APP) were made at the same time, and all differ a bit in poly count, though.