"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
Toniko never ceases to impress me with his unique use of the paintbrush. This latest art piece features a mishmash of Nod soldiers as they patrol the ruins of a foregone metropolis.
Ah, Nod Infantry...Awesome :P
Toniko is working on a new one right now, contrasting Nod and GDI. I can't wait till its ready :D
The use of colors in this piece is actually very professional, kudos to the artist. Very good understanding of colors.