"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...

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Littoral Operations
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Packer Oct 28 2008 says:

GDI sea rushing in the first mission.

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HaloStrike Oct 29 2008 says:


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whiteshoes-n-gloves May 7 2009 says:

Hey, you know those things, in real life, they don't need to stop at the waters edge... they're a hover craft, they just keep going!

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WhiteWolfReborn Mar 20 2010 says:

right. they could-and do-just pull up onto the beach, deflate the air cushion, and drop their ramps. but it's a good image of the first action in Estonia.

LCACs today also have mounted weapons like M2s and Mk. 19s, so you'd have a decent means of providing cover for landing troops

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An impressive Naval landing concept made by DamageINC, featuring the Hovercraft, Humvees, and GDI Minigunners.

Oct 27th, 2008
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