"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
Nod's fast-attack vehicle was modeled and textured by Ric. GDI can expect a dramatic increase of hit-and-fade attacks in the near future.
Wy dosent it have a light machine gun on the passenger seat?
We may include one once we add some nod soldiers to it. Only the gun on the back will fire though.
this doesn't really work, in tiberian dawn, the nod buggy could shoot 360 degrees, so ya.
Yes, it could. We came up with several "turret" ideas for our version of the Buggy, however we either didn't like them or were concerned with integrating it with infantry in the engine. Therefore, we are adding a firing limit to the Buggy, and possibly to the Humvee of GDI to balance it out
Probably a bit late now, but I think a circular roof opening for a gunner (much like a humvee) would've worked here, if you don't like the computer controlled roof-mounted turret idea from the original game.
its funny..this is the buggy out of Battlefield Modern Combat