"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...

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-Golan- Oct 27 2008, 2:38pm says:

So you´re gonna model unique units for the campaign?

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Duuude007 Author
Duuude007 Oct 27 2008, 2:46pm replied:

within reason, we have been considering it.

+1 vote   reply to comment
WhiteWolfReborn Mar 20 2010, 9:11pm says:

Nikoomba was Libyan, this man looks Central American

check out the Nod 1 briefing for a black-and-white image of Nikoomba's face

i have an idea for Nikoomba's assassination premise, as well.

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Everybody's favorite KIA, Nikoomba is as well known as he is obscure. Collins made him fairly early on in the team, but he nicely represents the target you may someday have to kill.

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Oct 27th, 2008
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