"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
Nod is notorious for stealthy ambushes of considerable firepower. The way you respond to this can often make or break your chances of an accomplished mission. Nod does, however, have a relative weakness to GDI: a limited Navy.
Enter the Gunboat. Armed with Tomahawk missiles on a relatively small vessel, the Gunboat can maneuver down small rivers and take out distant enemy targets with relative ease.
The Gunboat was modeled by Ric, and textured by Soviet_Deso.
Some detailed work there guys:).
will the gunboat be buildable or will it be placed in campaigns only?
It was never buildable in the classic game, so you'll just have to wait and see. :)
Oh yes, this'll bring back the memories from Tib Dawn, First Mission GDI Campaign, too busy watching the gunboat own the Turrets rather than defending my MCV, good times
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